Dotmapping

Gooblah

Heh...
Joined
Jun 5, 2007
Messages
4,282
Okay, this is another noob asking for help from anyone at all. This is the first time I've ever dotmapped, and by coincidence, it is also an isolated start, making dot-mapping more important. I have a central capital location in Paris. Lots of Copper and other resources. My first attempt at it is below. Accompanying it is the same image without my attempts.

As you can see, I am lacking cities to cover the Southern Expanse: Rice, Cow, and Fish. In the North, one Fur Tile, a Whale and a Cow. Please help.

Thanks, Gooblah
 
Gooblah,

I'd look at three rather than two cities down the west coast, and Copper-Stone-Gold I suspect should go one north which would unfortunately compete with Paris' floodplains but give more food and a seaside position.
 
You will want to grab the resources on the southern end of the continent, too, since those are your only sources of rice and fish from what I can see.

I agree with Cam's advice on the Copper-Stone Gold city.

On the northwestern city, you're missing a cow resource that could be had by moving the city one tile north. Doing that would make room for the third west coast city that Cam mentioned, on the central floodplain.
 
Okay, thx guys. I really needed help; good land, but cramped.
 
this is probably too late, my cable went out as i was hitting submit, oops! but my advice (keep in mind i'm a permanoob) is:

do a complete seafood check before you decide on copper/stone/gold (if it's not too late). there are 2 black tiles down there since you didn't walk along the coastline. if you luck out and they have seafood (we can hope!) i'd maybe think about settling smack dab on the stone.

downsides: it's on desert not plains so you'd get no production bonus on the city tile itself. then again, how often will you have a body on the quarry, you'd want to be using your spare food to feed the gold mine i imagine. you'd need a border pop to get the gold and copper tho.
 
I like DaveMcW's, but I'd move the bottom red city 1SE. No real reason for it to overlap the yellow, and that would give it more workable tiles (although admitedly it would lose freshwater).

Bh
 
I dunno. Dave's gives too much overlap for my liking. I can stand overlap on secondary and tertiary cities, but not on the capital...

Im thinking Paris, a couple cities in the north, two to the south, one for Gold/Stone, and one for Copper/Cow
 
I dunno. Dave's gives too much overlap for my liking. I can stand overlap on secondary and tertiary cities, but not on the capital...

Overlap of the capital can be a good thing especially for floodplains. Your sister cities can work some floodpln cottages for the captial early then pass them back to the capital when happiness is raised to take advantage of beaurocracy. This may not be the case here, though, due to farm requirements for the gold-copper city...
 
I like DaveMcW's, but I'd move the bottom red city 1SE. No real reason for it to overlap the yellow, and that would give it more workable tiles (although admitedly it would lose freshwater).

Bh

From what I can tell, Dave's red city is where it is to get the fresh water bonus and trade route connection from the river. It also will allow the construction of levees later.
 
slobberinbear is probably spot on. That being said, i'd like to hear Dave explain his placement. Could be extremely valuable.
 
nothing wrong with overlap... gonna take a while to grow to size 20 anyways... that said i would move the red city as well.
 
From what I can tell, Dave's red city is where it is to get the fresh water bonus and trade route connection from the river. It also will allow the construction of levees later.

... which is one reason why I'm curious that yellow isn't one tile north. 'Yes' even more overlap with Paris - but it picks up some nice tiles outside of Paris' workable area. You lose a Floodplain and gain a Desert, but you end up on a river and gain a Floodplain and a Forested River Grassland. Otherwise, looks like a pretty reasonable proposition to me! :)
 
... which is one reason why I'm curious that yellow isn't one tile north.

Mainly because it's my #1 choice for the first settler. Early cows + copper beats any long-term plans.
 
Thanks. :) I'm guessing it's an isolated start (land to the south might be a complicating factor?), so early Copper might not be such an issue - but I see your point.
 
From what I can tell, Dave's red city is where it is to get the fresh water bonus and trade route connection from the river. It also will allow the construction of levees later.

Yeah, I mentioned the fresh water. But honestly, there seems like enough health bonuses just on the island (I count 6 plain ones), so I wouldn't consider that a big issue. And the levee would only increase the hammers of one square - also not really worth it, imo.

Bh
 
I like Dave's light blue, green, pink, and yellow placements. I'd move purple southwest, losing an unnecessary third Fur, but gaining the grass Cow and several land tiles. That gives it enough food to work cottages on those plains. Then I'd move blue one south to pick up the floodplains and riverside grass. My initial thought on red is to move it either one east or one southeast to increase workable tiles, but I'm not sure. Maybe this city is going to be a GP farm most of the time, with the option to work a bunch of mines at times if needed? And, do the Moai Stones go here?

peace,
lilnev
 
question: how do you give tiles back to Capital? Never ever seen this, though if its a BTS feature, I wouldn't have it, since its Vanilla
 
question: how do you give tiles back to Capital? Never ever seen this, though if its a BTS feature, I wouldn't have it, since its Vanilla

I'm still vanilla too! :D

If cities overlap, either city can work the overlapping tiles, but only one city can work the tile at one time. If non-capital city is working the tile, go into capital city screen and it will be shadowed out. But you can still use that tile for the capital. Just double click on it in the capital screen (I think?). Or remove the non-capital city poplation from that tile, then go back to capital city screen and assign the pop to that tile.
 
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