hi,
as far as i know flipping cities are gae options , 2 of the first ones, maybe you didnt mark them?
ill check.
not sure about that, ill ask around with f1rpo.
civ reimagined did a fantastic job with range, also with their resource system.
i wish i could import that btw...
anyway, yes , siege is the way to go with civ 3-4 i guess.
Freaky is doing some interesting combat changes ill look at later on.
thank you very much for the map,
ill be happy to include it as a part of Doto.
i have longed for a nice earth map, though in standard size (i prefer smaller maps).
but still, thank you for that.
income fine you say?
mm oki, ill monitor.
ok so ranged immunity:
--when a siege unit attacks a none siege unit it will inflict a % of damage.
--the damage is one round, one damage strike.
--the attacker - will not receive Damage back - hence -> immunity.
-- if both sides are siege units, the defender can attack back, if the retaliate option is on.
--damage can be random
--hit can be random
--all siege units have combat limit - they cannot kill
--siege units cannot capture cities
in my opinion, with this system, siege units, will not be cannon fodder and will be most certainly die after each attack.
chance if loosing them diminishes.
the random hit makes them more balanced i think.
--bombard mechanic remains the same, despite that random hit or damage, applies to bombardment as well.
AI treats the siege units in combat the same, so , no changes for AI.
of course i did change AI code to consider siege units less risky to attack with , since its immunity on attacks.
other AI code as well.
Art,
first im sorry to hear for you sight, i wish you good health in all regards.
to apply the original terrain :
remove this file from Doto folder:
Doto/assets/Doto_AdvCiv.FPK
its 127 mb.
after doing so,
from my files link,
copy to the same location only the file of:
Doto_ADVC.FPK
ignore the file :
Doto_Terrain.FPK
you save game will be un affected , game reads the existing art files regardless of the save.
happy Civing
