Doto [AdvCiv ModMod]

latest news:

Super Forts mod is coming to Doto!

edit:

super forts and kmod/advc merge is quite the challenge ...more than i planned on.
but finished initial rough debugging.
its looking good.
i adjusted AI code, aligned with my ranged immunity code.
used lots of bombard ai code from advc.

also fixed and tweaked some minor bugs.
 
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hi there,

everything that is in advc is also in doto.
my addition come on top,
advc do no have special changed rules for ranged.
i added my own mod of ranged units which i named ranged immunity.

***
anyway,
ill use this port tp update:
super forts is one of the hard merges i did for advc.
but im almost done.
had some errors on the culture spread.
also i rewrote the whole bombard code to be as in advc. which means many ai changes.

im also adding a fix for exploit that was described on super forts thread about pillage leaving out the culture.
next im gonna do the super forts as a game option.
 
I'm playing now and having a great time. I guess you did not add the component from AdvCiv where you need a garrison in a city for a long period after occupation in order to prevent it from rebelling to the original owner.
 
Hi,
Im so glad to hear, thank you for the post.

Advc is included as a whole... Strange, i did some tweaks in the xmls,
But i dont recall something of that.
Can you give a save? I will try to investigate, maybe f1rpo will help.

Please write if you have more questions, issues or suggestions :)
 
Attached is the save.

Let me also ask, is there an easy way to remove the Blue Marble Terrain?

Also, I don't understand the Trade Center. It says +5% local maintenance costs. This would appear to bring a net loss of money. It appears to be an increase in a cost. It already costs one gold per turn. What advantage does the building bring?

Thanks and thanks for your wonderful mod!
 
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hi,
I will attach the save game soon
ty!

is there an easy way to remove the Blue Marble Terrain?
well, its not too hard,
i include in my mod - pak - you can extract the .fpk file , delete the terrain texture files,
pak it again and thats about it.
but, i can do it for you, no problem,
give me a day or two.


Trade center:
i just wanted to give a small early building that will give some extra gold, since you get 2 settlers in doto.
the 5% local raises the city maintenance, i wanted to make a trade off, give gold but raise the maintenance cost.
i added new maintenance tags calculation in doto ( can be seen in many places - also the finance advisor hover)
what do you think i should tweak it for? maybe just 1% of maintenance? or none at all?
 
Pardon my slowness, but how much gold does the Trade Center give?

And thanks, but if I decide to remove the marble I will try myself, and if I have any difficulties I will ask again as you as soon kind to reply so quickly. I attached the save game above.
 
Sorry, the attached file above is not from Doto. My mistake. The attached file here is correct. I will delete the incorrect one above.
 

Attachments

AdvCiv where you need a garrison in a city for a long period after occupation
did you happen to play advc 099?
if so , doto 107 is based on 098.
maybe the change was there.
im not sure.


thank you for the save.

i looked at the save game,
i have some questions :
- i see the city occupation is 3 there, also theres a hover text help that states 52% to flip.
do you want the number of turns wil be higher?

- i see a billion siege units, do you think i should do something about it?
maybe limit the number that can be built? how is the ai doin on that matter ?
perhaps i can devise some code that works like - for every 5 millinery units you can build 1 seige unit?
- what type of map did you use for this earth? i can see theres only earth 2 map type.
interesting.
-your income is quite low, should i improve it? perhaps lower maintenance for civics?
-also the trade center gives 1 commerce , maybe it needs to be 1 gold.
-the other maintenance types i added seem to be on 0, i will check it.

why didnt you try to play with the ranged immunity by the way? im just curious.


anyway -
i created the art files and separated the terrain art:
https://www.mediafire.com/file/voomg30vs2j2au5/fpk.7z/file
delete your existing FPK file in the doto folder.
use the one from the file in the link.
you can ignore the terrain fpk and not copy it, it is the blue marble.
 
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I haven't played AdvCiv .99 yet. I last played AdvCiv .98 or .97, I think.

I don't see any city occupation flip information. No cities have flipped or even given me warnings about flipping. Can you tell me in which city you see that? It's not there in my game.

Yes, the game is designed around using a billion siege units as the only smart way to play, so that is what I do. Don't you do that? An idea to limit the siege units might be interesting. I know that Civ Reimagined trys to address this problem, but I haven't played that.

I use my favorite map from the forums from many, many years ago. It's probably hard to find now. It was originally for the expansion before BTS. It's call Pantastic Worlds. Attached is the map modified for Doto with my favorite civs and leaders.

My income is fine, I think. I always max out my spending.

Thanks for the information about the Trade Center.

I don't understand about ranged immunity or the rest of that, so I didn't play with it. If you could explain, maybe I can try it next time.

Oh, and thanks for removing the Blue Marble. My eyesight is not very good, so I just find the vanilla graphics work better for me. Can I just replace the files in my current game and continue, or do I need to start a new game.

Thanks!
 

Attachments

hi,

as far as i know flipping cities are gae options , 2 of the first ones, maybe you didnt mark them?
ill check.
not sure about that, ill ask around with f1rpo.

civ reimagined did a fantastic job with range, also with their resource system.
i wish i could import that btw...
anyway, yes , siege is the way to go with civ 3-4 i guess.
Freaky is doing some interesting combat changes ill look at later on.

thank you very much for the map,
ill be happy to include it as a part of Doto.
i have longed for a nice earth map, though in standard size (i prefer smaller maps).
but still, thank you for that.

income fine you say?
mm oki, ill monitor.


ok so ranged immunity:

--when a siege unit attacks a none siege unit it will inflict a % of damage.
--the damage is one round, one damage strike.
--the attacker - will not receive Damage back - hence -> immunity.
-- if both sides are siege units, the defender can attack back, if the retaliate option is on.

--damage can be random
--hit can be random
--all siege units have combat limit - they cannot kill
--siege units cannot capture cities

in my opinion, with this system, siege units, will not be cannon fodder and will be most certainly die after each attack.
chance if loosing them diminishes.
the random hit makes them more balanced i think.

--bombard mechanic remains the same, despite that random hit or damage, applies to bombardment as well.

AI treats the siege units in combat the same, so , no changes for AI.
of course i did change AI code to consider siege units less risky to attack with , since its immunity on attacks.
other AI code as well.


Art,
first im sorry to hear for you sight, i wish you good health in all regards.
to apply the original terrain :
remove this file from Doto folder:
Doto/assets/Doto_AdvCiv.FPK
its 127 mb.
after doing so,
from my files link,
copy to the same location only the file of:
Doto_ADVC.FPK
ignore the file :
Doto_Terrain.FPK
you save game will be un affected , game reads the existing art files regardless of the save.

happy Civing :)
 
hi,

i am thinking about changing the Doto name...
i dont feel it portrays anything other then me liking the work - overlords :)

i thought of a few:

the human conundrum
conundraum of humanity
Progression of humans
the human factor / conditions
the missing link
Apex Hunman
Cultural Universal
conundraum of mankind
Lineage of man
Lineage of empires / Nations
Apex Nations / empires


im thinking to go with Cultural Universal
https://en.wikipedia.org/wiki/Cultural_universal

anyone have a thought?

************

its quite here ..:)
anyway - my new game option:
upload_2021-4-19_23-40-2.png


edit:

another game option i added :
upload_2021-4-21_21-42-49.png
 
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well,
i hope your right.

you know on FB i see all the time people compare civ5 to 6,
bad ,good ,ai and more,
i guess many new civ series comer's never tasted the wrath of civ4 modded AI :)
civ4 modded needs more PR ...

anyway,
got my last modification in now (Game optional )
upload_2021-4-25_22-24-16.png



FYI - DOTO108 Dev is updated on git.
 
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That is shame because I would say that in many ways Civ4 was the best in the series(so far). Though when it came to graphics, Civ3 was amazing because it was 2d and therefore much more accessible. Been thinking of starting a new side-project, I have a couple ideas. Some really good mods between yours and Chronicles of Mankind.
 
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