Doto [AdvCiv ModMod]

wow nice idea :) , some have to remain hidden anyway because a religion was never totaly wiped from a region.
trade of slaves is a fashinating idea for the one that choose the appropriate religion: faster improvements, people to sacrifice to wonders.
With the right diffusion and buildings, schisms can penetrate even stronger empires.
Fanatic units can be trained and can have some impacts on other civs, and the people can be subverted with them.
I think that crusades had a real important impact on western civs for the aggregation of countries togheter with royal weddings.
 
Improve Religion you say?

What about the following ideas:
- First religion founded starts with 50%, Second region with 25% etc.
- Percentage of happyness generated by a religions building depends on percentage of that religion in the city
- Science output will suffer with hommogenious concentration of religions.
- When a religion is set as a state religion, it percentage will slowly grow at the expense of other religions.
- When a religion is set as a state religion, Citizen of rival religions become unhappy.
- Religions with less then 1% coverage will disapear.
- The Construction of religious buidings, will please the founder of that religion (which will benefit from increased income)
- Depending on the fraction between the largest and second largest religion, unhapines is generated (for example 50% christains / 50% muslims will generate maximum religious unress)
- The Maximum Religious unrest depends on the difference between religions (for example Moslim Monotheists really hate Hindu Polytheists)
- Missionary stationed within the borders of a city will gradualy convert a city to it religion
- Barbarian Missionary popup randomly, spreading false believes generating religios unrest.
- Inquisitor units can stop the wiked devil worship from rival Missionary (by burning them to the stake)
- Inquisitor unit can force Citizen from rival religion to state religion at the cost of life (mass executions)
- Religion buildings will help conversion to its representing religion (with their splendor)
- Luxury items lower effect of religion (materiaism lowers needs for religion)
- When capturing a rival city, 50%(all men) of all non believers in the conquering civilisation state religion are killed (put to the word)
- conquered cities gains increased population/culture groth (from all raped woman getting babies from soldiers)
- When a holly city is captured by a civilisation with a rival state religion (Like Muslims taking Israel), Relation with nation with the holy city religion will worsen (igniting crusades )
- When city happyness is low, Citizen or rival religions will start destroying each other religious buildings.
- When a city it revolting, Citizen of rival religion will start murdering each other and generate refugees.
- Refugees can join cities and based on it relative size, modify the city religion reprecentation.
- Cities can build migrants which can join friendly cities (allowing for chinese population control ) and lower overpopulation
- Migrant can join rival cities with with a open border agreement (allowing for cultural imperialistic conquest of take over a rival city without war )
- certain civics (like facism) allows the construction of Special buildings that allow to exterminate rival religions/cultures (like concentration camps)

Ain't religion great? ;)
 
Yes indeed :)
Your ideas are so good, will balance for sure a forgotten task like the religions.
Building a empire is not a easy task, people have to worry about great expansion, many things can destroy the empire from its hearth.
Religions, schisms, unhappiness, to balance people unrest in not balanced empire will be needed martial law, means a lot of armies stationed in main cities.
I am thinking about federal states to stop problems of colonies unrest, with lower taxes.But Schisms are important a lot, fragmentation of a state religion is a important factor, hard to control.
Is very important to have a control panel of religions, with percentages for cities, growing times in %.
But this a so big mod that i am a little worried to talk about :) so many change; people are more concentrate on growing armies, more then look for culture or happiness of his people, so rewards to look at religion are a must, special units buildings and wonders are needed.
"When a holly city is captured by a civilization with a rival state religion (Like Muslims taking Israel), Relation with nation with the holy city religion will worsen (igniting crusades )"
Thats a great idea, and perhaps will generate a possible alliance between nations of same religion.
i am thinking a lot about crusades and their impact on civilization, Knight Templars, Knight Hospitallers, Teutonic knights and the Order of Saint Lazarus, they glued the western Europe with a common goal.
They can build road, castles and fortress, and hospital to heal faster army far from cities in enemy countries or less controlled areas , i think to special unity with workers task and special promotions.
Relic is an object, especially a piece of the body or a personal item of someone of religious significance, carefully preserved with an air of veneration as a tangible memorial. Relics are an important aspect of Buddhism, some denominations of Christianity, Hinduism, shamanism, and many other personal belief systems.
So archeology becomes a tech to study to find relics so the religion have a one more way to spread, i feel always weak when i need to diffuse religion, we need free converting units for reward with the grow of religion.
You have so many cool ideas about religion and i can help so little, i am not xml programmer, i can only make 3d models to eventually help you but is a little contribution.
i like when a civilization grows and the problems related to have a big empire impact economy and treasury, big armies need a stable empire, the fall of roman empire was mostly internal, and the grow of roman empire was a need for the population of medieval ages.
Anyway thank for your so exhaustive answer, let's continue to dream about a religion mod inside Overlord, when you dream a lot about something, is possible that a dream becomes real :)
 
Relics you say?

They would be great for generating happines in pious cities or increase the religious footprint. Holy cities should be able to construct a limited number of relic units which can be moved around to cities to increase religios influence in cities. Meabee also introduce some religious wonders (like the Jesus Shroud) which also increase religios influence.
 
the protestant schism was generated from abuse of relics.
So relics can have a double effect, can generate happiness and generate triggered schisms.
 
Greek cavalry is set to gunpowder – should be rifling - a few religions aren’t generating gold. I like the conversation on religion - any mods in this area would be cool. A note on modern mercenaries: you can give them advanced equipment...everyone should know the Flying Tigers; American Merc fighting for China- They used the best plane available at the time the P-40 and in GB merc used the Hurricane. The CIA used merc to train Afghans to use the stinger missile in 1980's
 
same bad thoughts about colonies :)
For my style of play colonies are a bad bargain
I think all is bad made, why i have to make colonies, to have a friend that will betray me in 100 200 years?
why i have to give him my advantage in techs?
Vassals are bad made, we can influence them so little, perhaps is my style of play that is defensive and all concentrate on techs and culture, but i don't see
any reasons to have them.
i read a lot of topics about them, and even now i don't see why i have to loose time and techs to make them, better the ai makes them and i overpower after.
i started to make a colony in 1500 and after 4 turns he asked me to become a colony, that is weird and no historical, all the major powers retained colonies till 1950 and some till 1970.
I don't want to talk about the names, i have 2 Americas with Lincoln and Roosevelt, and the defragmentation doesn't work with them, i tried to give freedom at 4 at time, like a read on some topics but they join always one America or other so the result is that i have a friends that ask me techs and will become a sure enemy in modern times.
I think we need major control on vassal or a special window to manage colonies.
About economic of colonies they were not a major economical loss, but the game makes them in this way.
how many colonies the mod allows? and how can i have many vassal state and not only 2 big powers from my colonies in the new world?
i will like to know if i am doing wrong with them or i am loosing some about the management. :hammer2:
 
same bad thoughts about colonies :)
For my style of play colonies are a bad bargain
I think :hammer2:

Defensive style of play is not well suited to vassals. If your vassal grows above 50% of your territory they can break free. You also need to keep your vassal friendly with you so gift them resources, if you don’t have any to give, give them maps and gold often – give them whatever they ask for, make sure you convert them to your religion in 100% of their cities. If your economy won’t let you expand to stay twice as large as the vassal you need to go to war with their strongest neighbor and sit back while they lose some cities, if need be go to war with multiple civs often to keep you vassal from concentrating on techs and economy –ie make them build war units only. Later you can re-conquer their lost cities when you have expanded. When you re-conquer a vassal city, don’t choose the option to return to XXX owner. Wait 1 turn at least and gift it to them so you get your “brownie” points. This mod uses solvers patch so colonies are cheaper. I personally never have any problems with keeping an vassals I want…I’m a warmonger, my problem is making my vassal strong so they can provided real help in later wars. I always try to keep a least one civ alive on my continent that my vassals can eventually expand into when I have expanded enough so they can’t break free.
 
keldath, where are you at with the merc mod? how is going to work? what gaps do you need filled?
 
Thank for the answer Net55.
nice hints but they don't solve my questions, how can i make many vassals and not only 1 or 2? and where is the economic returns from them?
real colonies generates a lot of money for the major powers in rl.
Defensive play doesn't mean loose games :) means win with less units but more advanced :) and more then all, means to be first in the score for all the game. :)
 
sorry for the debate :)
I am in 1900 and perfect time -->tech discover, my first plane is in the air ...wow
i have three little bug to report..i can do 2 stock exchange, i am playing with english. the other bug about my 2 vassal both american, the early fighters have 2 images, 1 for interception and 1 stuck over the city.
The mods runs so smooth and i like the 1500 turns syncro, is really a great job.
About ww1 mercenaries i found that they fought in bolivian war:he Gran Chaco War.
Chilean mercenaries and a Czech contract military mission advised Bolivian forces in the field. Paraguay had the services of two White Russian emigrés, General Belaieff, formerly of Wrangel's staff, and Gen. Ern. Another Russian, Vladimir Porfenenko, and one Walter Gwynn flew fighters for Paraguay, the latter being killed. Late in the war, a large-scale Italian mission arrived to train and equip Paraguay's exhausted forces prior to their final victory.
 
hey bergrar,

no need to be sorry - its a good one :)

yes i forgot the english has also a stoch ex'.....my bad heheh.

so, id oe to see the image for this early plane bug, if you can upload here i will be greatfull.

m so glad to hear that the speed is synced!!! thats so good,
i hope the 2000 is also synced :)

my v 1.6 is going slow//i was busy latley, hopefully this weekend ill be able to finish the first version of the merc addidion.

thanks for the reserch berrar!
 
Hi Keldath
i attached a image of the 2 mirrored planes on my city.
2 are real, 2 are stuck in the middle, i tried to change city, but the bug is the same, i will report you if i will find after the same bug on intercept, with different planes.
when i will be in 2000 i will report you again :)
 

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OK bergrar,

thank you so much,

i think the solution is to replace the model, ill fix this :)

looking forward to hear more of your ideas for balance and your game report in modern times.

thanks alot.

***v1.6***

im making progress with the mercs, almost finished,
for the next version - ill get only ground mercs, around two classes for each era,
after i will get first merc feedback ill further develop it - add naval mercs and aerial units.

i need help with mercs names for all eras,
for now i named them all merc band 1-x
that temporal, i thought of making names like, moorish mercs, saxsom mercs,
swiss mercs, give the mercs names of nations.

need ideas guys.
 
i see it Fanatic Demon
If you don't see i will send you with a pm
 
I'm not sure if this is intended or not, but the late game national wonders (Walrus Preserve, Quantum Reactor, etc.) can only be constructed in a certain number of cities. Yet after you build over that certain number it lets you build more in other cities while destroying the ones in the old cities.

Not sure if you meant it to be that way so you can switch the cities you have them located in.
 
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