version 2.3.5 is out
hey people,
ive finished version 2.3.5 (its 2.3.5 and not 2.4 because revdcm is not yet ready - when 2.8 will come out - ill get 2.4 out formally)
here's the change log for this new version, many changes that should make the game better, id be happy to hear what you think of this new release after you play it a bit,
v-2.3.5
-removed sdk code for forbidden religion
-added back religion system based on buildings, along with barb limitations.
-reduced archers ranged b - make it so it cant kill units
-raised costs for important techs
-moved oil well earlier to compounds
-renamed a few techs
-changed slope mine (also shaft mine a bit too) to be more usful and mainly to be an alternative to mine
-added 30%+ combat against melee to all rifleman, musket,cavalry and CUIRASSIER units - they first gunpowder units must have an advantage against swords..
-changed values and parameters for most early ships with some of the modern ones
-changed speed values - mostly for wonder cost, unit cost and growth.
-religion techs cannot be traded,and hopefully - no religion choosing after one has been founded.
-fixed some text issues of religions
-raised a bit the horse appearance
-change some of the leader threshold for making diplomatic deals.(not many)
-reduced ai declare war probability on handicap
-change art for slope,shaft and grove
-removed 1 of the road type (the modern one) and moved road to invention - dont think that it was needed...right?
-added 3 more difficulty levels - with higher war probability
-removed all collateral damage to every tank type (except a few unique ones)
-removed city attack bonuses form markv
-ai attitude towards stuff like close borders, same religion - all now have been changed to vanilla (much nicer leaders)
-reduced ai war declaration probability - instead as said - 3 more difficulty levels with less war.
-changed the entire tech tree of RENAISSANCE era -now rifleman, cavalry musket grenadier time is longer.
-there are now 204 techs in the tree.
-added some more free great people to the tech tree (not much).
-added 2 buildings - 1 fortifications - gives 50 defense after walls get obseleted + wonder that grants 35 defense to all cityies - defensive baracade
-added 40 new events from jkp1187 event mod - theres a list on the doc folder
-added 35 events from modern warfare
-made the leaders to be less inclined to trade gold - total and per turn
-added immigration mod
-added tech by conquest
-added python wonders: ishtar gate, great bath, Leonardo's workshop now reduce upgrades
-added automate commands by affores - v 1.3
-added revdcm 2.722 revision from 23.06.10 - includes bbai 1.01b
have fun y'all.