huh,gamefont.tga
i didnt know that.
cool.
so feel free to change stuff as you see fit, like i said, im very open to things + changes.
you can grab the latest form the git .
what ever works for you my friend.
huh,gamefont.tga
during my development, i had encountered some issues and i had to disable this.w units with ranged to commit either a ranged attack - or normal attack"
i tend to agree on that, i had tweaked religions over the years quite a lot, now whats left , is a bunch of religions...About religions
i changed ranged values and switched it to work with regular combat values. this i found to be a best solution to a problem i had, where if air combat was used. the unit the code chose to be the enemy defender, was always the best.I have notice that all units have a 0 air combat and 0 air combat limit, while you said they should all have the same as ground combat ? it seem work in the game, but some popup indicate ranged combat = 0, and somes anothers gave the correct value (RC = x ) is it normal ? (for the same unit)
interesting, maybe ranged ships should not have limit, maybe vs land units there should be and vs sea units, there shouldnt - whats do you think?with addition to the combat limit, it become unable to sink any ennemy boat
if can provide a save game, and maybe a screen shot , ill see if it works as intended , but i think thats due to the random .but somme popup indicate ranged combat = 0, and somes anothers gave the correct value (RC = x ) is it normal ? (for the same unit)
what do you think? should i remove the new ones? or any thought about making religion more meaning full perhaps?
interesting, maybe ranged ships should not have limit, maybe vs land units there should be and vs sea units, there shouldnt - whats do you think?
all ranged attack have a random factor that can cause an attack to be missed
although , realistically speaking, armors and such, need to have range, but that will change the game play quite a bunch.
in late game, air planes, ships, missiles, artillery,
they all serve as ranged, i think it will be too much "range" game if regular units will get it also.
if can provide a save game, and maybe a screen shot , ill see if it works as intended , but i think thats due to the random
cool,Soooo... we need a roadmap
yes maybe so, i gave them ranged attack cause i thought, maybe its more realistic, to have true see bombardment.et sea unit able to do normal attack could be a good thing
yes - i think you need to change the random range values in the alglobal xml file as i wrote you above, ill copy paste it later when im at home so youll see it.Could it be easily disable ?
haha thats a true anecdote, i must say. i havent thought about that.But I found very annoying a catapult able to shot at a tank without retaliation
interesting idea. you think i should add this also in Doto?I my mod I have give the commado
well you got meThe error about information on ranged units it's : when you have the mouse on the unit icon in the list of selected unit, it is write ranged strike : 0, but if you have the mouse on the unit in the map, it is write RC : x with the correct value.
yes thats true.I notice also siege unit seems don't gain experience when they do ranged strike.
what would you think about founding religions through great people?
giving retaliate vs units is an interesting take, maybe some hard coding of era/tech/units.
or, having tech reduce range, that also, quite nice in terms of realistic balance - maybe its easier to handle
interesting idea. you think i should add this also in Doto?
oh my,Before making huge change in civics
ever since i came out with v1, i knew my civics, well, sucks. its my achenes heal. how about,maybe i will go back to the source -For civics, I have just slight modifying existing ones
yup you probably right. just thought ill pitch it as an option.Seem interesting at first glance, I think this could set at least two bad side effects :
- it could be quite long to obtain the first great people, so it will delay the appearing of religions
- it give a huge advantage for founding religion to philosophical and wonder building leader.
yes thats nice, i need to experiment with the code.But make units able to retaliate with era linked conditions,
yes sir!oh no !
sounds good.transport : galley -> caravel -> carrack -> galleon -> steam frigate -> transport