Conqueror Worm
Warlord
- Joined
- Jan 22, 2006
- Messages
- 288
Recently, I tried Increasing/Flexible Difficulty in A New Dawn, but I had no idea what boxes I should check or how it really works, so that's not much fun if I don't know what is going on or why.
I was mistaken and you are correct, Keldath, Dynamic Difficulty was indeed in RevDCM, which is another mod I played of ton of back in the day.
I'm not at all clear by what you mean by a tech cost rubber band, f1rpo, but it sounds interesting. I can say that with the proper role-playing and self-restrictions, the AI in AdvCiv is so competent that I've been having lots of fun simply playing on Prince level, something that I was never able to do before.
Once again, I am very much looking forward to playing the next version of DOTO when it is ready, particularly because I haven't played a mod with faction specific unit models and more than 18 civilizations for quite a long time now, so that will be lots of fun.
Thanks again to both of you for all the work you are doing providing my all-time favorite game with certainly one of the very best AIs in 4X!
I was mistaken and you are correct, Keldath, Dynamic Difficulty was indeed in RevDCM, which is another mod I played of ton of back in the day.
I'm not at all clear by what you mean by a tech cost rubber band, f1rpo, but it sounds interesting. I can say that with the proper role-playing and self-restrictions, the AI in AdvCiv is so competent that I've been having lots of fun simply playing on Prince level, something that I was never able to do before.
Once again, I am very much looking forward to playing the next version of DOTO when it is ready, particularly because I haven't played a mod with faction specific unit models and more than 18 civilizations for quite a long time now, so that will be lots of fun.
Thanks again to both of you for all the work you are doing providing my all-time favorite game with certainly one of the very best AIs in 4X!