Well, what a surprise - we actually beat Firaxis to it.... yes it's true. this means:
Version 0.77 is out !!!
as always, get hold of your copy at the
DyP website
Changelog for version 0.77:
- Edit: Horseman now upgrades to Knight.
- Edit: Spy now has no resource requirements but cost 70 shields.
- Fixed: Furs no longer use Olive Oil icon in City Screen Luxuries box.
- Edit: High School now gives 2 culture (was: 0)
- Edit: Naval mine is now mobile and can be used to actively attack
- Fixed: Naval Mine and Land Mine no longer have bombard capabilities (this was an error)
- Edit: Civilopedia effects descriptions for Improvements (buildings and wonders) are now supposed to be correct ;-)
- Edit: Elephant Rider now has new animations
- Edit: Barbarian Warrior has been renamed Barbarian Raider and can now make amphibious assault.
- Edit: Attack value for the Chariot has been lowered to 1.
- Edit: The cost of an Egyptian War Chariot has risen to 30 shields.
- Edit: The Archer now has new animations.
- Edit: The Ranger now uses the original Archer animations.
- Edit: Samurai unit now has attack of 7
- Edit: The Japanese can no longer build Knights
- Fixed: Rome can now build Longswordsmen (this was a bug in 0.7.6)
- Edit: Longswordsman is no longer available to Babylon, China, India, Japan and Persia
- Added: Bushi unit - same stats as longswordsman - available to Babylon, China, India, Persia and Japan - using the animations for the original Samurai
- Edit: The Samurai now uses different animations
- Edit: The Brave unit has been renamed to Champion.
- FIXED: Purple square around resources has been fixed
- Added: Unit Graphics for Humvee, Steam Frigate, Trireme
- Edit: Workers now upgrade to Serf's (to fix upgrade chain)
- Edit: Clan now upgrades to Settler
- Edit: Shaman now upgrades to Missionary
- Edit: Swordsmen now upgrade to Legionary
- Edit: When you capture an enemy unit, it will now be a Worker, not a Colonist