Double Your Pleasure

colonial_musketman.jpg


Ok everybody, I just posted a new unit request on the main creation forum. I need you all to go here and add your 2 cents to my request. The more people voice their desire for the unit the more likely somebody will pick it up and run with it. At least that is what I am hoping.

This guy would be used for the Musketman instead of having to double up with the Arquebusier animations. I think we would all like to see fewer units sharing animations. I know I would.
 
Some time ago I had posted that I was having major speed issues with DyP and Windoze XP. Since the release of the .76, I'm back to my usual warp speed with my rediculously large maps :crazyeye: That, and installing the latest Beta Detonator drivers for my GeForce seem to have solved all problems. I dunno what caused the slow down to begin with, but I am a firm believer in a very philosophical method of dealing with this. If it ain't broke, I ain't gonna try to fix it! :mwaha:
 
Kal-el, , I humbly served as you requested, great leader :frog: I hope the units will be added soon.
I looked at the possibility to create a unit myself, but concluded that there was no way I could learn to do that in the available time ( besides my artistic incapabilities :D )

Ave
 
I installed DYP but the Tech tree is messed up. I reinstalled CIV3 and patch but hadn't had the time to try DYP again, what do I do wrong?
 
Armand: Did you start it as a scenario? That would mess up the tech tree - just start it as a new game, and the tech tree is perfect (at least we think it is at the moment :) )
 
Firstly - I have upped the thread in the strategy section, so anyone playing this mod who has some useful strategy tips please post.
http://forums.civfanatics.com/showthread.php?s=&threadid=23380

Secondly - Is an new update expected anytime soon? I'm moved to a new city soon and wont have the internet for a while so I'll be relying on Civ3 and this mod to occupy some of my time. Hopefully a new update will be released soon for me to download fixing a few of the newly found bugs. :)

Thanks for making this game more challenging
 
A new update should be out soon. Isak is trying to finish the game play section of the civilopedia entries before we release the next patch. the biggest change to the bic will be changing the default captured unit to the worker instead of the colonist. other than that it is mostly aesthetics.
 
I made it! I've read through all 43 pages of this thread! It has been quite interesting to read but I have one question that I've haven't been able to find an answer to:

Does this thing work for the Macintosh version of Civ 3 as well?

I hope you forgive me if this is a very stupid question. My only excuse is that my ordered copy of Civ 3 hasn't arrived yet (it was supposed to drop into my mailbox 3 weeks ago :mad: ).
 
Have you ever wondered when or why you should build Gutenbergs Bible? Or just what the difference between Harbor, Port and Shipyard is? Or wether there is a difference between toll house, marketplace and Bazaar?

RobO's annotated build queue is the answer to your problems :D

I have annotated the build queue for improvements/wonders. I have managed to cram a lot of useful information into very little space without cluttering the picture. I have shown the general effect in addition to culture, maintenance and pollution and have also marked those builds that are prerequisites for others.

The info is designed to provide an overview, not show all details. This suites my style of play. Yours may differ ofc.

It is compatible with 0.77 (which you donøt have yet :crazyeye: ) but also works fine for 0.75 and 0.76 as the differences are minimal.

Sorry, no screenshot yet but you will get one eventually.
 

Attachments

REQUEST: Can you make the blast radius of the Nuclear Missles/ICBM'S bigger? (maybe make it 5 by 5 blast radius instead of 3 by 3?)
 
I don't know if it's a bug, but when Santa Barbara had a population of 3, there was still a "We love the Chief" day Celebration. I thought the city size had to be at least 5 :confused:
 
RobO,

I like the idea, but I have to get used to all the symbols. Personally, something like Nemo's units and building list works for me. But obviously not compatible with the Mod so this is well appreciated :)
 
The mod is great, but I noticed that the holes between historical units is filled. Perhaps it is a good idea to put more units behind the current ones; future warfare :D
I looked at the possibility to make my own units, but without succes; I don't seem to have a talent for it. But i was thinking about bizarre things like a hoovercrafted stealth tank etc :)
 
Originally posted by kingjoshi
RobO,

I like the idea, but I have to get used to all the symbols. Personally, something like Nemo's units and building list works for me. But obviously not compatible with the Mod so this is well appreciated :)

Kingjoshi, I obviously made the mod to suit my own taste. I'm not adverse to accepting suggestions, however.

Some of the symbols are intuitive, some are not. I might eventually get to copying some symbols from the city icon pcx file and downsizing them, but I have an annoying paint problem: When I paste a selection from one file to another, the selection is modified. I don't know why, but then I'm not a paint wizard. I'll try to find a way around it.
 
Well, what a surprise - we actually beat Firaxis to it.... yes it's true. this means:
Version 0.77 is out !!!
as always, get hold of your copy at the DyP website

Changelog for version 0.77:
- Edit: Horseman now upgrades to Knight.
- Edit: Spy now has no resource requirements but cost 70 shields.
- Fixed: Furs no longer use Olive Oil icon in City Screen Luxuries box.
- Edit: High School now gives 2 culture (was: 0)
- Edit: Naval mine is now mobile and can be used to actively attack
- Fixed: Naval Mine and Land Mine no longer have bombard capabilities (this was an error)
- Edit: Civilopedia effects descriptions for Improvements (buildings and wonders) are now supposed to be correct ;-)
- Edit: Elephant Rider now has new animations
- Edit: Barbarian Warrior has been renamed Barbarian Raider and can now make amphibious assault.
- Edit: Attack value for the Chariot has been lowered to 1.
- Edit: The cost of an Egyptian War Chariot has risen to 30 shields.
- Edit: The Archer now has new animations.
- Edit: The Ranger now uses the original Archer animations.
- Edit: Samurai unit now has attack of 7
- Edit: The Japanese can no longer build Knights
- Fixed: Rome can now build Longswordsmen (this was a bug in 0.7.6)
- Edit: Longswordsman is no longer available to Babylon, China, India, Japan and Persia
- Added: Bushi unit - same stats as longswordsman - available to Babylon, China, India, Persia and Japan - using the animations for the original Samurai
- Edit: The Samurai now uses different animations
- Edit: The Brave unit has been renamed to Champion.
- FIXED: Purple square around resources has been fixed
- Added: Unit Graphics for Humvee, Steam Frigate, Trireme
- Edit: Workers now upgrade to Serf's (to fix upgrade chain)
- Edit: Clan now upgrades to Settler
- Edit: Shaman now upgrades to Missionary
- Edit: Swordsmen now upgrade to Legionary
- Edit: When you capture an enemy unit, it will now be a Worker, not a Colonist
 
Back
Top Bottom