Double Your Pleasure

Originally posted by RobO
Dark_Magician, you're right. There is no free lunch, even in Civ3 / DyP ;)

There is a limitation, however. In despotism for example, you cannot have a higer tax setting than 60%. Nor can the science setting be higher than 60% (or the luxury, but that's unlikely to cause problems). So, you could conceivably be losing money if 60% tax isn't enough.

The solutions? Switch government to one with a higher rate cap. Sell improvements. Disband units. Found or conquer a city or two (this will allow you to support more units).

Who said it was supposed to be easy :D

I've already found a solution, I switch science LOWER. But the game switches it HIGHER during every turn. Sometime I don't want science, but money (and there's no free luxury. Ok, I do not want free luxury, I just want science bar to stop jumping).
Sometimes I cannot afford science at the level the game switches too. This case can be dealt with by switching science back every turn. But forget to do it sometimes. This is not very friendly interface.
 
in other words, in DYP (at least from my experience) science swithes automatically from lower to higher. This causes inconvenience
 
No, it only does so if your settings for Tax + Luxury + Science don't add up to 100%. And they won't always do so if you're running with a government that has a low rate cap.

If you set science to 10% and run under a Despotism, you will have a problem, unless you set the Luxuries rate to 30%. It cannot go any lower than 30% because then there would be "100 - (10 + 20) = 70%" left to go into the Tax pool - And tax cannot be set to 70%, because the rate cap (maximum) is 60%.

That is why you have to nudge up luxuries from 20% to 30%. It only jumps if you have set either of the 3 settings to something which the current government doesn't allow. :)
 
but v0.80 has one omission that I suspect is vital, and another minor one. I have submitted the enclosed zip to isak, but I'm not sure when he goes offline. Bernskov also has it, so it should go up on the DyP site before too long.

The vital change concerns the new starting government. We need the AI to move out of this government asap, as it is not viable in the long run. Thus, in the enclosed v0.81 all civs have been set to shun this government.

v0.8 might work fine, I don't know. But this should be better. My annotated buidl queue is compatible with both 0.8 and 0.81 and I'm still working on the spreadsheet.

Happy gaming :)
You might find this one to be a tad more difficult than the others. Let us know how your experiences are.

Edit: I'm removing this download as it had a cosmetic error (the changelog unzipped to the wrong directory) and it is now available on the website.
 
v0.81 is unfortunately unplayable. The tile penalty makes it impossible for a civ to build a settler unit as the penalty also applies to the city center tile. In addition, chiefdom runs out of money very soon because it can't tax more than 50%.

I have incorporated the following changes in the enclosed spreadsheet and install:
Edit: Clan and Shaman now only require 1 pop to build
Edit: Settler and Missionary nor appears with Dynasticism
Edit: Chiefdom now gets 2 free units per city/town/metropolis

:o Too many changes too fast without testing :o
 

Attachments

Please give me some feedback on the way Chiefdom works. I have a feeling that the tile penalty makes the starting game too restrictive. Does that match your experience?
 
On the subject of too many changes too fast w/out testing.. :(


The attatched Savegame is using 0.81..but I think the errors I found in it, still apply to 0.82 :cry:

1) Spy on the only Greek city, Athens. IMO, the AI should be using the horse-grassland in it's radius...but it's not. I mean, if it makes 3 food, there should be no problem working that square..right?

2) I'm not sure if this is a bug, but...move the Champion onto the Hill with the Iron..there should be a German Champion there. If you wait on that hill for a few turns, the German Champion should be on a plains, next to your Champion. Now, attack the German Champion w/ your own Champ, an easy victory. Move your champion back to the Iron-Hill, and repeat the same procedure..the AI keeps on sending Champs, and I keep on killing 'em with this tactic. Either this is AI stupidity, or I'm a genius :cool:

3) When Antium makes a Harbor in 2 turns, try working a Coastal Square..it's still going to be making *only* 2 food. :confused:

On another subject..I think the Civilopedia's actually getting worse :confused: i.e. The Pyramids say they make a Granary in every city..so what's Stonehenge doing? Great Mod, otherwise :D

I'm also geting 'unable to allocate draw-buffer, terminating program' as an error message a lot . I dunno if it's something Firaxis should deal with, or the Dyp team, just letting you know..
 
This should be the final call in the 0.8 saga.

I tried this one with the french (commercial) and Germans (neither industrious nor commercial) and it seems to have a reasonable economy at start. This is the changelog:

Edit: Clan and Shaman require 2 pop to build
Edit: Settler and Missionary appears with Feudalism and costs 40 shields
Edit: Feudalism is now required for era advancement
Edit: Chiefdom no longer has tile penalty

I found that the tile penalty for chiefdom made the game much too boring. It essentially became a waiting game to get to despotism with nothing to do but found cities and defend/conquer (which was a problem as there wasn't much money). I like this one better.

This one can be applied on top of either 0.80, 0.81 or 0.82
 

Attachments

The Civilopedia is being worked on. I'm still working on getting all of the links, the basic information and stuff, and then updating all of the information from the .083 spreadsheet to bring it up to par. I estimate perhaps 2 weeks or less (probably less) to get that completed. If someone can keep me updated ahead of time on what the patch will do, or what entries have changed, I can get it done quicker.
 
Great news, DJ54 :goodjob:

There will be a number of changes later, but we'll do our best to keep you informed. The next week or so should be fairly quiet, however.
 
Btw, DJ54, regarding changed entries. The spreadsheet has a lot of color coded cells marking changes, and the changelog is fairly complete. If in doubt, consult the bic.

If you do find any discrepancies btw. the spreadsheet and the bic, please make sure to tell me about them.
 
RobO, I shall. I plan a complete overhaul of the thing, comparing the first stage (there are 4) with the changelog (stage 2) and then the spreadsheet (stage 3) and submitting the final one to the team (stage 4) for checking and correcting.

Guess that means I'm taking the Civilopedia over completely. Hope you don't mind, Isak.
 
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