Double Your Pleasure

Originally posted by Kal-el
The "Marco Polo" unit is an interesting idea.
But you need a road to the colony to make use of it :(

RobO,
Why don't you post the save and hopefully somone will pick it up.
I'd love to complete it myself, but I guess it's more important to get some proper feedback. I'm pretty well ahead by now.
It's based on the 0.85beta used by the test team (that is, if they're doing anything about it - is there anybody out there :confused: ) with the addition that Theocracy is moved from Fundalism till very late in the Tech tree. It will be interesting to see if the Ai switches to Theocracy once they get it.
Whoever plays it - please save several times along the way and send the saves to Isak so we can monitor the AI progress.
 
ok here are the two civs added at this point. im still working on testing and seeing how the ai uses them so far the look good.

still need more leaders for both races though
 
I've played two DYP games so far. One at chieftain and the other Warlord. Ive noticed that AI cities appear to grow at half the rate of mine.

This is the cost factor. This is what makes the levels harder/easier. On chieftain and warlord, it takes the AI longer to grow in population and longer to build stuff. On regent everything is equal. Monarch and above, the AI grows faster and builds faster than you. Before 1.29f, the AI would also research slower than you on chieftain-warlord and faster than you on monarch-deity. But with 1.29f, the human is handicapped (harder for you) in research on higher levels, and given bonuses (easier for you) on the lower levels, so the AI supposedly researches about the same on all levels. Cost Factors:

Chieftain - 200% (It takes the AI twice as long to grow, build stuff).
Warlord - 120%
Regent - 100% (Everything is equal)
Monarch - 90%
Emperor - 80%
Deity - 60% (The AI only need 60 shields to match your 100 shields).

Also, starting at Monarch and levels above this, the AI starts getting more free units at the start of the game.
- - - - -- - - - - - - - -

yeah, I think moving the merchant/caravan units until later in the game would be a better idea. It would be good where they are now, if the AI knew how to change production from caravan to wonder, and if they built some other infrastructure before building these. Right now, they will spend 750 shields on building a caravan, and want to use this to rush a 400 shield wonder :rolleyes:. I took them out of the game, and while it is a pity that when the cascading of wonders stops, they have to waste all those shields on something stupid like a settler, that's better than having the AI spend the next 100+ turns building a caravan, only to want to build yet another one after that. An 8-shield city should not be building a 750 shield item!

I doubled the tech rate on the 180 X180 world map and that seems to help slow things alot better, so the AI isn't getting into the middle ages before 0 A.D.

Theocracy: Although it may be nice to have this in the game for historical purposes, the bad part of this, and communism with standard civ3 rules is the pop rushing. The AI does not use pop-rushing effectively. And late in the game, there aren't alot of things to poprush without whipping a massive number of citizens, which leads to massive unhappiness. Whipping governments should only be in the ancient era when you have some cheap stuff to build. I stay in chiefdom until I get democracy, then switch to a much later government that has paid labor. I totally skip any forced labor governments.
 
ok well i added a few more cities and leaders for the phoenicians....

but still looking for mroe cities before i add the incans.

also changed the capital of phoenica again LOL because of new evidence

if anyone has any incan cities or a site that may fgive me mroe info would be appreciated
 
Originally posted by Kal-el

The DyP civs will be:
Abyssinian/Ethiopian
Inca
Polish
Polynesian
Sioux/Dakota
Siamese
Tibetan

Others to follow in later editions:
Mayans
Mali
Dutch
Portuguese

I was just looking @ the Barbarian Civ in the Editor..and I noticed that 'mayan', 'incan', 'polynesian', and 'mongol' are all possible names for Barbarian "cities". If they're not deleted/replaced, sooner of later you're going to be playing as the Incans, staving off an Incan barbarian uprising :lol:

IIRC, the Mongols are a PtW Civ, so their Barbarian-city should also be deleted/replaced.
 
The DyP civs will be:
Abyssinian/Ethiopian
Inca
Polish
Polynesian
Sioux/Dakota
Siamese
Tibetan

I think you said in an earlier post that you were looking forward to a Pacific conflict hence the reason for adding Polynesians.

To achieve this, I think you should also add the Aborigines.

As Europe is already crowded I would remove the Polish to be able to add another Pacific civ.
 
Harrier,

I have said it before and I will say it again, the Aborigines are still in the Stone Age!!! I do not intend to ever add the Aborigines to the mod myself. Which is not to say that somebody can't make an Aborigine Civ and we can place it in the Add-On page of the Website, but for me they don't qualify.

With Siam, Japan, and Polynesia fighting for space things should be more interesting in the South Pacific. And its not so much that I am looking forward to a Pacific conflict (there's an oxy moron) but the challenge of playing as the Polynesians, and attempting to survive the clash of cultures once the outside world makes it over to my corner of the map.

I assume that Siam and Japan will push into the South Pacific since the Continent will be mostly filled by India, Tibet, China (new Starting position will be Nanjing rather than Canton), Mongolia and Korea.

I agree that Europe is very crowded, but Poland fits nicely between Germany and Russia and gives Russia some necessary competition for land. That will be interesting to see those Euros fighting for space. :)

Dingocat,

I am sorry but I don't have a lot of time to chat these days. But feel free to email me.
 
KAL-EL;

Well, I tried to remove Therocracy but my civ.edit file won't come up. Somehow I must have screwed it up. I never used it before though.....weird.
 
Looks great, but I just can't get it to download. Well, when I do download it, it doesn't work.
 
Yeah I know how hard it is to play as the polynesians on a world map I am at this moment.

So far the Portuguese, Germans and Swedes bustling for control in europe, the hittites are controlling asia, Mali has conquered africa and the inuits and aztecs north america leaving me with control of indonesia, australia and the pacific islands and maybe madagascar but it is a great game a real challenge
 
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