Double Your Pleasure

I think the problem with the navies was that prior to 0.86 many of the middle ages ships and later required 3 resources. The AI is not good at acquiring resources and so could not build the ships. I have reduced the number of required resources to 2 for those that previously required 3, and told some more Civs to build Navies often.

Hopefully that will work. I will take a look at the LWC and see what was done there.
 
I agree completely with Morbius' view on APCs. Mechanized Infantry is infantry with APCs/IFVs; Motorized Infantry is infantry with trucks. APCs/IFVs have a small combat value, trucks have none. I too would prefer these as transportable units, not transports.

I also agree with bshirt re navies and the LWC mod. Until DyP .795, I played the LWC mod and there were great naval battles, really starting with the Age of Sail but even earlier the AIs projected some sort of naval power. Now it's canoes and the occasional trireme/galley into the Industrial Age (which is where I am now in my first .84 game).

The .84 version is significantly better than .795 wrt AI expansion. (240x226, continents, wet, warm, 4B years, emperor, 10 random civs, random map (just don't get the attraction of playing on a World map)). All AIs, except the Persians who got locked onto a small isolated island, have expanded pretty well. The world is almost full, with a land grab occuring on the last bit of unsettled land north of China on the Asian continent. Pretty well everyone is on the same Tech level. It is 780 AD and five civs, including mine, have just entered the Industrial Age with everyone but the Persians likely to join us in the next 10 turns or so. So the good news is that the AIs expand more aggressively and keep up technologically (in fact, their tech trading makes it a matter of keeping up with them). As well, even though there are still lots of older AI units around, there are also lots of Dragoons and Arquebusiers.

I am in first place (6000+ points), the Americans 2nd (4000+ points) and the Germans, Indians and Chinese are all in the mid 2000's. I have 103 cities (all founded/none by conquest), the US and Germans probably 60-70 and the Indians and Chinese 50-60. The US and Indians build a fair number of city improvements, the Germans lag a little and everyone else has squat. There are a lot of size 8+ AI cities (so they have aqueducts because most are not on fresh water) that have not had their first cultural border expansion!! So getting the AIs to build improvements still requires work. The other problem is that the game is still too easy with DyP. I raised the tech multiplier to 320 but have still got techs at 30 or 40 in 3 turns since the early middle ages. With luxuries at 10, I have over 1000 happy citizen units, 1 content, 0 unhappy (I do have 6 luxury resources). Trade is still largely impossible. Only the Persians have built ports (they have actually built pretty well everything they can - but then they have been stuck on their 8 city island for 5000 years, they had to do something to pass the time). And with taxes at 50, I am running a 2000 gold per turn surplus. Part of the Civ challenge is guns or butter and my 500 unit army, massive navy (in case those canoes go beserk), wildly happy citizens and prolific scientists means that I have guns and caviar, no tension there.

I raised the tech multiplier, raised the upkeep of some buildings, converted one of the tax/luxury improvements to a production building ('cause there are an awful lot of improvements to build, as someone said, very reminiscent of CTP). I also called natives 'barley' and made them/it a prerequisite for breweries not slave markets, but that is a personal thing which chooses to ignore historical reality. I will tweak this stuff some more, probably raise the troop support cost, and balance the game better for me/my style but I can't address the AIs 'refusal' to build navies or improvements - which also limits their building of Wonders - I have 15 of the Wonders from the first two ages and expect to get any of the next two ages that I want. This is a great mod, but at this point I think that the human players like it better than the AI does.
 
Is there any way of resizing some of the units?

Things like... colonist, jeep, and caravan and some others look far too big and out of place amongst the relatively small soldiers and workers.

Also, could the reason behind my game crashing be because things are getting too complex in it? Like, too many cities, too many people under my control, too much gold or too many units. Just trying to find out why. It always seems to do it in the latter stages of the game, like now it's 1600's and modern times and it crashes.
 
Originally posted by Danners
Also, could the reason behind my game crashing be because things are getting too complex in it? Like, too many cities, too many people under my control, too much gold or too many units. Just trying to find out why. It always seems to do it in the latter stages of the game, like now it's 1600's and modern times and it crashes.

Throw some savegames at Isak.
He loves to find reson to oddity
 
Originally posted by Anglophile
I agree completely with Morbius' view on APCs. Mechanized Infantry is infantry with APCs/IFVs; Motorized Infantry is infantry with trucks. APCs/IFVs have a small combat value, trucks have none. I too would prefer these as transportable units, not transports.

This makes perfect sense to me too. We should have Mech Inf and not APC's as combat troops by themselves. We do however need transport units, possibly trucks, to carry land mines and probably other stuff.
 
Well, if you want my opinion, or even if you don't:

- trucks are trucks, i.e. land transport units

- APCs become mechanized infantry

- jeeps become WWII era fast recon unit

- Humvees become modern fast recon unit

By the way, what are the caravans, etc used for? So far, I've just used them occasionally as a Wonder 'prebuild' but imagine there must be something more to them - pdtn point transfer unit?
 
Originally posted by bernskov


Throw some savegames at Isak.
He loves to find reson to oddity

I might just do that, with his permission of course. It's just really irritating me!
 
Originally posted by Anglophile
Well, if you want my opinion, or even if you don't:

- trucks are trucks, i.e. land transport units

- APCs become mechanized infantry

- jeeps become WWII era fast recon unit

- Humvees become modern fast recon unit

By the way, what are the caravans, etc used for? So far, I've just used them occasionally as a Wonder 'prebuild' but imagine there must be something more to them - pdtn point transfer unit?

Those sound like good suggestions. So the Jeep is the upgrade to the explorer line.

And leave the truck in.

Caravans are the new TSU for the Commercial Civ and no longer have the same role as the Merchant and Freight. Caravans are pop free units that can establish colonies on resources allowing the commercial civs to grab resources faster than other people without the hit to their population.

Merchants and Freight are basically just used to rush build wonders, but they can be used to rush build any improvement. It is a way to transfer production from one part of your empire to the other.

RobO,

They can be used for multiple tasks, depending on the variant of HumVee.
 
Connor,

the problem with adding all those units, aside from balance, is finding space in the advisor screen.

Remember that this mod also adds a lot more improvements and wonders than most other mods, along with numerous additional techs to try and space things out a bit better. All these additions take up space in the advisor screen and to be honest I feel like I am almost running up against the limit as far as available room in those screens.

I am currently struggling to put together the new advisor screens for the last three ages. I can't imagine adding more units into the mod right now. Eventually you will see more flavor units in the mod to help distinguish the various civs, but that is a bit down the line.

Once I am done with the tech trees and we release the next version of the mod, I welcome anyone who would like to do so. I am sure there are others out there who are equally interested in seeing all those units in the game.
 
No problem, I was just wondering, I don't know how to do it myself, so thought I would ask. I understand the amount of time and work you guys put into this and then put it out free for us to use, so I really appreciate all the work the whole time has put into making this great mod for people to use. :)
 
please do not reduce the number of modern (WWII+) military units.
its just my preference, but i like having several tanks and kinda modern (motorized) infantry units that become available when reaching certain technological standards.

id rather have one less building than one less unit, in general.

but perhaps its just me?
 
Ok, here's a direct link to download my save game.. it keeps crashing after about 1 turn on from this.

I don't know why, but its really irritating me!!! Can someone enlighten me please.

Click Here

Feel free to look around the site too, its not much but its .. nah, its not much!
 
why must we all have war.

this is how thing work in my games.

i build one offenseve one bombard and one defensive in each town at the begaining. then upgrade as the game goes in i concentrate on building more cities. and i dont piss people off. 95% of the times i never go to war with anyone. occasionally if alot of militaristic goverenments exsist i get attacked for awile but i hold my own and since i got lots of towns and lots of buildings i quickly build up attack strength and use navy to bombard til they beg for peace.

so more war units are not that important. *shurg* i mean their isnt a whole lot of ones out their now that arent in the game


i think if mroe units are added they need to be mroe speciality units for each civ for each age.

which would suck for incans and mayans and aztecs but *shrug*
 
Originally posted by Danners
Ok, here's a direct link to download my save game.. it keeps crashing after about 1 turn on from this.

I don't know why, but its really irritating me!!! Can someone enlighten me please.

Click Here

"You are not authorized to view this page"

Please place it somewhere else..
(Or mail it to Isak :-))
 
Originally posted by bernskov


"You are not authorized to view this page"

Please place it somewhere else..
(Or mail it to Isak :-))

Oh dammit :mad:
Works for me, but i am a manager at that site.

Right then.... Here?

right click, save target as... etc.
 
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