CivAgamemnon
King
If anyone sees an entry in the Civilopedia that is incorrect, or simply a bug in spelling or whatever, please post it here so I can correct it. Many eyes may catch what one misses. Thank you!
Originally posted by Kal-el (I think)
that is a great idea! my only concern is that it will obviously produce an even greater surge in shields which means that prices will have to be adjusted once again.
Originally posted by Randy24242424, in response to Kal-el
I don't really think it will change production that much. Even if it does, it'd be good - you can easily produce a large number of units (which might actually mean *gasp* fights that take place outside of a city!) and make all the buildings you need in a short amount of time.
Originally posted by Randy24242424
I'll start up a game and see if what Soren did works (took off all the flags on Often by the Production in the AI governer options), and also my idea for what to do to make it a little more "fair" for the Plains.
Originally posted by Randy24242424
some ideas for units.
Sea Explorer. Works Like An Explorer. But For The oceans coats and seas.
Originally posted by Isak
Firaxis are not going to make it possible to change the graphics in the Birds Eye view. The reason that some buildings use the wrong images is simply that we have changed the order in which the buildings are listed, and this order is what is used by the game to pick the images.
The Horse Grassland only gives one shield. The AI instead chooses to go for two shields given by the Grasslands with rivers.Originally posted by Dingocat85
On the subject of too many changes too fast w/out testing..
1) Spy on the only Greek city, Athens. IMO, the AI should be using the horse-grassland in it's radius...but it's not. I mean, if it makes 3 food, there should be no problem working that square..right?
Well, I got killed when I tried to demolish the second champion.... I don't know which of your proposed solutions to stick with now...2) I'm not sure if this is a bug, but...move the Champion onto the Hill with the Iron..there should be a German Champion there. If you wait on that hill for a few turns, the German Champion should be on a plains, next to your Champion. Now, attack the German Champion w/ your own Champ, an easy victory. Move your champion back to the Iron-Hill, and repeat the same procedure..the AI keeps on sending Champs, and I keep on killing 'em with this tactic. Either this is AI stupidity, or I'm a genius![]()
That is just the Tile Penalty for Chiefdom which was removed in version 0.83 (though it may be re-introduced..)- any yield above 2 is reduced by one.3) When Antium makes a Harbor in 2 turns, try working a Coastal Square..it's still going to be making *only* 2 food.![]()
If this happens to anyone again, please check your Auto-save folder and send me the most recent Auto-save with as detailed instructions as possible about what you did before the error occurred. TIA.I'm also geting 'unable to allocate draw-buffer, terminating program' as an error message a lot . I dunno if it's something Firaxis should deal with, or the Dyp team, just letting you know..
That messes up the Build-list, unfortunately... and the DyP buildings would of course still not show up.From a completely amateur opinion, and knowing nothing about modding whatsoever ...why not just keep Firaxis' buildings 'in order', and put Dyp's afterwards?
Interesting. You could also make Offshore Platform dependent on Oil within city radius and increase the effect (and possibly cost).Originally posted by valrond
Add oil as a possible resource in coast and sea: we're tired of seeing those oil platforms midsea, so oil can be there.