Bamspeedy
CheeseBob
ok, both tests? or just the adding in new bonus resources?
I've never added in new resources before. But I'll give it a try.
I've never added in new resources before. But I'll give it a try.
Which brings up yet another resource question (I am very impressed with the effort and ingenuity unleashed by my first questions - thanks Kal-el and Bamspeedy). I have noticed in 'recent' games (games at 240x226 take a long time to play) that on "Continents", a luxury resource will only appear on only one continent and that if there are no civs on a continent, then that continent will contain no luxury resources. I don't think this was always true and was a 1.21/1.29 change. Since this only encompasses 3-4 games for me, I would like to know if this is true (and if so, can it be modded (not to my knowledge, so I am asking the masters)) or is it just a statistically insignificant fluke?
Originally posted by Kal-el
Everybody knows everybody and pretty darn quickly too. No amount of barbarians are going to stop that from happening.
What I am doing to resolve this issue, and what has already been implented in the version we are working on, we're one step ahead of you on this issue, is pushing back map trading to Navigation and Contact trading to IIRC Nationalism.
Originally posted by dos
Has the AI got war fever or is there something that can be edited?
Originally posted by thestonesfan
I think that the rampant tech trading between civs is something Firaxis needs to fix. It really rampers the fun of the game. Even in a regular game, I'm afraid to trade techs with my allies because I think they'll spread them around like the plague.