Double Your Pleasure

Originally posted by pdescobar

Uh-oh. A time estimate. Isn't that the Kiss of Death? :p
If it was, I'd be pushing up the daisies now :D
 
Could you offer us a little preview?
 
I love all the new units, I cannot wait to start playing this. I like each civ with its own unique units. In future versions will you all be adding anything like naval or air flavor units? Thanks for all the hardwork, I know I would not be playing near as much civ were it not for Dyp. All your work and efforts are greatly appreciated by many.
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"You've got to stand for something, or you will fall for anything."
 
YAAY! I got cable!

I just realized that I could finally download this 28MB scenario.
 
Will it be here during the weekend?
 
hey i just got tha mod looks great cept for one thing that has me a lil confused(dont worry not all that hard to do) i cant seem to get a city above size 2 even if both my citizens r working tiles that produce 2 food oce i hit 2 citizens bang zero growth wats up with this?
 
Caddy_NZ,

the problem you are running into is that Citizens each eat 3 food now rather than 2. Once you get out of Chiefdom you will get more food. It helps to settle your early cities near bonus food resources if you can.
 
Originally posted by Caddy_NZ
hey i just got tha mod looks great cept for one thing that has me a lil confused(dont worry not all that hard to do) i cant seem to get a city above size 2 even if both my citizens r working tiles that produce 2 food oce i hit 2 citizens bang zero growth wats up with this?

Originally posted by Kal-el
Caddy_NZ,

the problem you are running into is that Citizens each eat 3 food now rather than 2. Once you get out of Chiefdom you will get more food. It helps to settle your early cities near bonus food resources if you can.

I generally bee-line for Dynasticism(sp?), the advance that gives you Despotism. It's about ten techs deep in the research path, so I spend my time getting there popping out a settler and a warrior/spearman. It also helps if you can pop a settler down near a flood plains, this really helps with pumping out settlers. I research the wheel first, so I can get my worker building roads, and that helps with the research as well. I don't really have a standard build yet, because each situation is different.

Takes some getting used to, DyP does. But I think it makes Civ a bit more fun.
 
Turner, in the newest build you don't get a worker at start. It will be interesting to see how that works. I also habitually go the Teh Wheel first. That may have to change.
 
I still go for the Wheel first. Not sure if I like not getting a worker, as I was using that to scout, and then head them back to the city once I got close to The wheel.

I now have to spend time building a worker, and that takes away from a Clan, slowing the expansion down. I really noticed that today. I had a game in 1.05x that I was playing, and had made the map for. I imported the map to the 1.10 build, and the progress was much slower. I'll have to wait and see how it pans out. I will admit, the warrior is nice. It helps getting that first unit so I can put him in MP mode right away. That's helped quite a bit. So I guess it balances out, as I spend a bit less time fighting Civil Disorder, and more time building.
 
@Caddy_NZ: A settler only requires 1 citizen now. So you don't need the city to grow beyond 2 to expand.
 
I loaded and experimented with DYP for the first time yesterday. I am playing the PTW version (single file) patched to v1.05. I started on chieftan level to get familiar with it. I am playing the Persians and start with a tribe and a worker. Am I missing something or is the worker basically useless until I can build roads? I have been using him as a scout!
 
Yup, that's what I do. See my post a few up from this one. You need the Wheel to build roads. Irrigation comes with Crop Rotation, and mining comes with a medieval tech, I think mining.
 
Thanx Turner - I guess I'm not crazy after all :crazyeye:

I will say though that I spent most of my 'first time' with DYP looking at the 'Pedia and .pdf files and spreadsheet. I only built 2 cities. My first impression is that this is what Civ3 should have looked more like from the git-go! 'Great-job' to the creator(s) of this mod!!!!!!!! :)
 
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