Download Thread

And the second part of that? Can I transfer them from SMAC or do they need to be downloaded?

You need to download them. SMAC(X) movies don't use the bik movie format. The ones you can download have been converted to bik format.
 
I've greatly enjoyed this mod, but I've noticed that (like final frontier) the turns toward the AI's turn lasts about 30 mins for me toward the end of the game, and it lasts as much in vanilla endgame around turn 200. I've been wondering if this is the same problem Final frontier has, due to you building planetfall on final frontier (I think) if it is the same problem can you look into how final frontier plus solved this problem?
EDIT:
I've found a mod that speeds the AI up in vanilla, maybe you can incorporate it into planetfall? http://forums.civfanatics.com/showthread.php?t=382389
System specs:
Pentium 4 at 3ghz
NVIDEA 8600 GT
2 GB ddr2 RAM
Windows XP professional SP3
 
I'd be surprised Planetfall being "based on" FF (sdk-wise). There's only (AFAIK) a few graphic elements of that mod in Planetfall.
 
Planetfall already includes pretty much all speed boosters.

The biggest reason for your slow turn speed is your low RAM. 2 Gig is too little to play any extensive Civ4 mod well. I know - my previous computer had that little as well.

You may also be playing on larger map sizes than your computer can handle.
 
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Labour Day patch!

Patch 16a for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v16 file of Planetfall. Patch a breaks games started under the patchless version v16.



Changelog:

1. Female Navy Seal by SaibotLieh used for the Spectre spec ab version of the Marine.
2. Drop Trooper graphics changed to the Female Sci-Fi Marine by SaibotLieh. The old graphics now serve as the Light spec ab version of the Drop Trooper.
3. Female Sci-Fi Spec Ops unit by SaibotLieh used as the Anti-Personnel, Guerilla and Spectre spec ab version of the Drop Trooper.
4. The Subsea Trunkline now provides an Engineer specialist slot.
5. One of the Consciousness starting techs changed from Social Psych to Renewable Energy.
6. The Consciousness suffer 25% less negative Planet from population, this time for real. That part of the trait wasn't working.
7. The Pirate Sea Colony Pod is now a military unit like all other colony pods. This means it will get a production bonus from Police State, as intended.
8. The Pirates can now also gain research from pillaging a base.
9. The Planetary Council wonder provides +100% great people points in its base.
10. AAA Tracking offers +50% strength versus Missile units.
11. The Resonadar promotion has been renamed Neural Amplifier and now requires Morale III.
12. The map generator function for resource quantity placement now takes into account starting era and the Expansion Factions game option.
13. Size of military on the demographics info tab reduced by a factor of 10.
14. With the goal of making espionage less of a public affair:
14a. The cost of gaining passive espionage effects on a target player are now dependent on the target's overall espionage points accumulated throughout the game rather than dependent on espionage spending accumulated by the target against the player who wants to gain infiltration.
14b. Espionage mission cost for spy against target depends on the relative overall espionage points accumulated rather than spending vs each other. This was already implemented a while ago, but not yet mentioned in patch notes.
14c. You can only find out how many espionage points another player has invested against you, if you gain the "see research project" passive espionage effect.
15. Bug fix: stealth units no longer become permanently visible after having pillaged a plot.
16. Bug fix to the Transcendence Concordat motion.
 
You may also be playing on larger map sizes than your computer can handle.

FWIW on Planetfall you can and should play on at least one size smaller than you usually play, for the simple reason that we have ocean-based cities. So 100% of the map is used, compared to normal Civ4 where only 60-70% of the map is used.
 
On the other hand barbarians play a bigger role than in vanilla, so it's ok for empty areas to exist until the late game for native life to spawn in.
 
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Patch 16c for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v16 file of Planetfall. Patch c breaks games started under the previous patches.

Patch b and c have been downloadable for a couple weeks already, but I never got around to announcing them.



Changelog:

Version 16 Patch c:

1. Reskin of the Rotor unit added for the Nanometal Armour spec ab version, by LunarMongoose.
2. Plasma Shard Rotor spec ab version added, by Premier Valle.
3. The Unity Bays can only be built on an Arrival era start game.
4. The AI values credits more in credits-for-tech/resources deals.
5. Plotgroups/trade routes can run through Ice upon research of Fluid Dynamics. Plotgroups can run through Sea Fungus upon research of Psionics. So Algaculture doesn't allow your plotgroups to cover all ocean terrain regardless of covering feature anymore.
6. Aquaformers can move through Ice.
7. Improvements can be built on Ice plots with bonus resources on them.
8. Movies assigned: Empath Guild movie to Dawn of Planet, Cloudbase Academy to Air Force Academy.

Version 16 Patch b

1. Factions following their trade partner's favourite civic will provide a trade route income bonus to both factions.
2. Building the Concordat and the Garden of Eden for the first time changes the Flowering Counter by respectively +5 and -5. Destroying the Concordat for the first time decreases the Flowering Counter by -10. The Concordat and the Voice holy city is removed when a faction with a Planet Attitude of -1 or lower which isn't following the Voice of Planet as state religion controls the city. The holy city then gets relocated to another Planet-friendly base. If the Concordat is captured and then immediately destroyed by conquest, the conqueror gains a Great Psych Chaplain.
3. Occasionally a barbarian Irregular submarine with Stealth, Scavenger and/or Commando promotions will spawn, to give Biodomed, Pirate and Spartan factions plausible deniability while pirating.
4. Diplomacy music added for Domai.
5. Base screen music added for the Consciousness, Cult and Drones.
6. Feature fix: thermobaric missiles destroy half the fungus around their target plot.
7. Interface: Factions' hated civic shows on the F4 Info tab.
8. Interface: # of features present in your territory shows on the F9 Statistics tab.
 

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Patch 16d for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v16 file of Planetfall. Patch d breaks games started under the previous patches.

Some screenshots from my v16d test game:



Changelog:

1. The threshold (initial and increase) for the Believer cultural golden age has been doubled.
2. The Believer's state religion's shrine produces +1 culture per base with the religion (when the shrine is in Believer hands of course).
3. The Believer combat bonus against factions which don't share its state religion has been reduced to +10%.
4. The Bioreactor and Atmospheric Processor now provide a Psych Chaplain slot.
5. Morgan gets two unique buildings: Morgan Entertainment replaces Rec Commons and provides a happiness resource of the same name. Morgan Pharmaceuticals replaces Children's Creche, provides a health resource of the same name and gives a Merchant specialist slot. Both buildings can be hurried with credits without having Nanites.
6. Morgan's -10% to military production has been removed.
7. Morgan gets double income from foreign trade routes, and +50% income from domestic trade routes. Morgan's trade partner also profits +50%.
8. Peace trade modifier limited to +100% instead of +150%.
9. Human players sharing the same state religion will gain a +50% bonus to trade routes between them.
10. The trade route bonus with the AI depends on the AI Attitude: +/-10% for every +/-1 attitude towards the partner.
11. The Chopper unity pod result has been turned into a unique result: only one can be popped.
12. Native Life can now spawn from unity pods.
13. Unity Rovers are no longer immune from bad unity pod results upon popping.
14. Units, with the exception of formers and aquaformers, can no longer be popped from unity pods near your Headquarters.
15. The Marine line of units get +25% defense vs. Isles of the Deep and Sealurks.
16. Removed the +1 Planet from all Headquarters.
17. Non-combat units can't pick the Scavenger special ability.
18. Interface: fixed the Believer cultural golden age string.
19. Interface: "corporations" show correct yield/commerce increase.
20. Bug fix: Unity Library gives free tech correctly in PBEMs.
 

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woah, big faction changes in 16d , eager to try those out :)

10. The trade route bonus with the AI depends on the AI Attitude: +/-10% for every +/-1 attitude towards the partner.
This also sounds awesome...


[edit] When following the DL-link it links to some PFv16e - another new Ninja-update ? =)

[edit2] Found the patchnotes for v16e in the download-package - thanks for the great documentation again

Version 16 Patch e - Revision 913:

1. Very water heavy starting positions are discouraged.
2. Naval Academy can no longer be built inland.
3. Native Life can't be gifted to factions without excess Psi Potential.
4. Spore Launchers can now also pick the Flagella morphosis.
5. Flagella provides +75% instead of +50% defense on Coast/Shelf/Ocean.
6. Flagella and Amphibious Pods no longer provide a defense bonus on Trench.
7. Interface: improvements outside the base radius show the correct yield increase.
 
Aww, too bad, the patches broke most of the extra translation I did into German.

Luckily, I kept back-ups, so it's back to copy&paste.

But thank you for keeping this alive and delivering new updates. I look forward to every one of them.
 
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Patch 16f for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v16 file of Planetfall. Patch f breaks games started under the previous patches.

Changelog:

1. German translation updated, thanks to Martin Santiago.
2. Grenade Fruits are visible from the start of the game.
3. Fungal Gin is revealed by Xenobiology.
4. Soil Enrichment now enables rather than reveals Fungicide.
5. The GNP seen on the demographics and info graphs now only includes credit and science production, no longer espionage and culture.
6. Two passive espionage effects added which provide a line of sight of 2 and 3 around bases.
7. The Great Psych Chaplain now provides +3 happy and +5 culture.
8. The Commando promotion now also provides +10% defensive withdrawal chance.
9. Sparta gains a unique Empath Guild building, which provides Swarming I to native life built in the base.
10. Players using the Transcendence civic can no longer win a Domination victory.
11. Selection sounds added for the missionaries of the four religions.
12. Aquaformers can't move on Ice until Doctrine:Initiative is acquired.
13. Siege tanks now cost 40 hammers.
14. Artillery is no longer immune to Bunker collateral damage. Vanguard units now have this immunity.
15. Rover renamed to Recon Rover.
16. Submarines and upgrades gain +5% attack strength versus Isles of the Deep.
17. The Highlander promotion has been renamed Altitude Training; now requires Defense Logistics.
18. Spore Launchers can do amphib attacks.
19. Non-members of the Council can raze cities after they've been pillaged down to size 1.
20. The Concordat leader gains +1 Planet in all bases.
 
Nice; if I hadn't just started a really, really long game (no transcendence victory, no interstellar gate victory, i.e. time or domination only), I would install that right away.
 
Unfortunately the Planetfall files seem to be deleted from the linked website, I can´t download them. :/
 
Unfortunately the Planetfall files seem to be deleted from the linked website, I can´t download them. :/

You have tried the links in the very first post? They work for me, tried a few seconds ago. Just be careful were you click, it takes a few clicks to get the download starting and those uploads sites have the annoying downside that they are full of advertisement crap looking similar to actual the download link.
 
You have tried the links in the very first post? They work for me, tried a few seconds ago. Just be careful were you click, it takes a few clicks to get the download starting and those uploads sites have the annoying downside that they are full of advertisement crap looking similar to actual the download link.

Huh that´s weird, I went exactly the same path now as I did yesterday, but suddenly it works.
Meh, must have been Server down-time or something.
 
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