Finaly someone with some sense posting.It's funny people should mention The Witcher, as I thought that was let down by truly atrocious combat.![]()
I have one gripe with the story, which is that you can't really roleplay an evil character or choose your side. Even if you'd like to play the meanest, most indifferent SOB the world has ever seen, you are still forced to be the hero who eventually saves the world.
Finaly someone with some sense posting.
I haven't played witcher enhanced edition, but for the first one the combat was one of the most repetitive combat i've ever seen, and the main reason why i stopped playing it halfway through.
I played the enhanced edition. I think combat isn't that repetitive. In fact, it's been less repetitive than what I've been doing in DA until now (triple shield bash + double shield bash + shield bash, repeat, rinse). Playing with a pure combat witcher or combat + Aard gives a different experience from using Igni and a very different experience if you max out Yirden. The latter is harder, but it makes for some funny tactics. But the combat isn't the good part in The Witcher. The good part is immersion in a world, story line, choices. In DA, immersion is average at best, story feels a bit forced but I haven't managed to go far enough yet, and choices are worthless. It's also damn linear.
I understand this, but I think DA fails on the tactical combat too. There's no way to block an enemy. Put 3 characters in front of a door and 1 in the back, and enemies manage to get through! In the end, in difficult combats I will control more than one character, but if I switch from one to the next, the ai controlling the rest of the party goes nuts: Particularly if I keep an archer far away and control him, then the melee characters will decide they must go near him where they are worthless so I must take back control and tell them to keep fighting in melee...I guess for me, it comes down to preferring a tactical style of combat, rather than the Witcher's more action based one.
YMMV. I'd enjoy it more if orders be turn based, it would be much less chaotic for my taste. Here, you give an orderto strike, you strike and your opponent who moved 5 meters away is struck by your sword... This makes immersion difficult. My main gripe with the combat is it feels totally artificial and I can't get any immersion feeling in it. While I feel immersed in NetHack, so go figure.You say you're only using three abilities in DA, which suggests to me that you're only controlling one character, and I can see that could be a bit boring, but with the difficulty turned up, and manually controlling all 4 characters then I find it to be great fun.
I don't really mind linearity. The Witcher is quite linear, but it doesn't give you that feeling because there are a few significant choices here and there. I find the Elder Scrolls series lacking in terms of story and interaction with the world.Regarding the linearity, well, that doesn't bother me at all. If the story's entertaining (which, for me it is) and the combat can keep me occupied (which it can), then thats all I really ask for from an RPG. Indeed, the really non-linear ones like Oblivion tend to be the worst IMO, cos the worlds they create are dead and boring. Sure, you can do anything, but very little of it's fun. That said, if well made, I have no problem with non-linearity: both linear and non-linear RPGs can be good or bad.
I understand this, but I think DA fails on the tactical combat too. There's no way to block an enemy. Put 3 characters in front of a door and 1 in the back, and enemies manage to get through! In the end, in difficult combats I will control more than one character, but if I switch from one to the next, the ai controlling the rest of the party goes nuts: Particularly if I keep an archer far away and control him, then the melee characters will decide they must go near him where they are worthless so I must take back control and tell them to keep fighting in melee...
He even keeps his helmet during conversations and had sex in a full set of armor with helmet.
some hints what worked for me (say my most traditional party: Alistair, Leliana, my AOE damage mage, and Wynne):
1. put the party on 'hold position' instead of 'free movement'
2. move Alistair through the door and trigger the attack
3. cast taunt with Alistair
4. let Wynne case a paralysis glyph on the floor just in front of Alistair (should stop the first wave and then block everyone else behind as well)
5. cast forcefield on Alistair
6. start casting Inferno with my mage while Wynne casts Earthquake
7. watch the carnage and cast fireball and blizzard in there if needed.
8. smile =)
This certainly works, but:1. put the party on 'hold position' instead of 'free movement'
2. move Alistair through the door and trigger the attack
3. cast taunt with Alistair
4. let Wynne case a paralysis glyph on the floor just in front of Alistair (should stop the first wave and then block everyone else behind as well)
5. cast forcefield on Alistair
6. start casting Inferno with my mage while Wynne casts Earthquake
7. watch the carnage and cast fireball and blizzard in there if needed.
8. smile =)
Am I the only one with the following bug: I equipped a full set of juggernaut armor and now, when I unequip them, while it shows on the paperdoll, my character's model doesn't update properly in-game. He always has that armor on (graphic bug only) no matter what I equip. He even keeps his helmet during conversations and had sex in a full set of armor with helmet.
TBF, that's probably actually an improvement over the ghastly underwear you usually see in the sex scenes...![]()
I like conversating with other charectors, like in my party, but most of the NPC's are boring as all hell but to get to know what you want and to improve relationtions you have to listen to all there drag on tales, and the game never gives you any options to speed up conversations that aren't rude. But im finally sticking with the human noble warrior story, as a duel wielder. Im level nine, and what Im confused about is why I didnt get a specialization at level 7....