defence from collateral damage would work, aswell as maibe additional bonusses to certain unit types? (drill 1=+10% melee, 2 +10% mounted, 3 +10% archery, 4 +10% disciple? or in a different order, or 20% instead of 10, i dunno)
I like this idea, but it kind of replaces shock, cover, and formation.
Perhaps just increasing the number of first strike chances, but not actual first strikes?
I agree with Aragane - they buffed the combat promos, why not the drill promos too?
Maybe remove drill IV and boost Drill 1-3 so you only need 3 promotions to reach same amount of 1st strikes?
AFAIK, all units are not allowed to get drillIV... only archer and siege units can, other may be allowed drill I or II but no more. So most heros (mounted, druidic, melee...Etc) won't have drill at all. (if un-classified heros can get it, maybe it shall be fixed)As mentioned before, Drill is useful for already powerful characters, which in many cases will be heroes or national units. Almost all players will favour Combat upgrades first, but once maxed Dril is the next option for a broad improvement in combat strength.
AFAIK, all units are not allowed to get drillIV... only archer and siege units can, other may be allowed drill I or II but no more. So most heros (mounted, druidic, melee...Etc) won't have drill at all. (if un-classified heros can get it, maybe it shall be fixed)
IMO Heroes are not the issue to seek. archer heroes cannot have city attack, they can get drill : no issue, melee heroes can get city attack : +30%
(and saying that a unit with high strength, unique, spending 9 promo shouldn't be very powerful is bizarre ... 9 promo is all free promo of a hero, and you won't give him march, heroic strengh, fear (if undead), mobility, city attack...etc you spent all your 101xp on this (combat V + drill IV). it is a huge investment !! making so that small units can't mob the hero : why not. at that time the enemy should have at least : meteors to smack you hero, or iron-upgrade units : a 10 str mace with combat V is not a "low level unit". even a 10 str mace is not a low level unit until you have the tier III heros. upgraded at 101xp.
that mean that 4 macemen can kill a hero, even with combatV, drillIV. what is the issue ?
and if you don't have mace or enough firepower when the enemy can have heros with combat V drill IV, what where you doing ?? (4 maces to kill a hero (not replacable) with 101xp or defending with 4 longbows with city defense or drill in a city is not harder than 5-6 warrior to kill orthus in early game, and orthus is callded too easy to kill !!)
How about keeping the current number of first strikes but actually recalculating combat odds after the first strikes are done? This would seem a tad more realistic too, as the wind tends to leave you with a bodkin arrow sticking through your thigh.
[B][U]Current[/U][/B] First strike promo
0 Drill I Drill II Drill III Drill IV Commando
C 0% 0.500 49.2 0.534 50.7 0.603 53.8 0.666 58.0 0.783 66.8 0.833 71.7
o P 20% 0.729 49.3 0.756 51.2 0.807 55.1 0.845 60.0 0.914 70.2 0.939 75.5
m r 40% 0.889 53.5 0.900 55.6 0.923 60.0 0.940 65.2 [COLOR="seagreen"]0.972[/COLOR] 75.6 [COLOR="seagreen"]0.981[/COLOR] 80.6
b o 60% [COLOR="SeaGreen"]0.956[/COLOR] 66.3 [COLOR="seagreen"]0.964[/COLOR] [COLOR="Red"]68.6[/COLOR] [COLOR="seagreen"]0.977[/COLOR] [COLOR="Red"]73.4[/COLOR] [COLOR="seagreen"]0.983[/COLOR] [COLOR="Red"]78.6[/COLOR] 0.994 [COLOR="Red"]87.7[/COLOR] 0.997 91.5
a m 80% 0.971 69.2 0.976 [COLOR="red"]71.5[/COLOR] 0.986 [COLOR="red"]76.1[/COLOR] 0.989 [COLOR="red"]81.1[/COLOR] 0.997 [COLOR="red"]89.6[/COLOR] 0.998 93.1
t o 100% 0.991 72.8 0.993 [COLOR="red"]75.0[/COLOR] 0.996 [COLOR="red"]79.4[/COLOR] 0.997 [COLOR="red"]84.0[/COLOR] 0.999 [COLOR="red"]91.6[/COLOR] 0.999 94.6
120% 0.994 76.9 0.996 78.8 0.998 82.7 0.998 86.7 0.999 93.2 0.999 95.8
[B][U]Proposed[/U][/B] First strike promo
0 Drill I Drill II Drill III Commando
C 0% 0.500 49.2 0.603 53.8 0.666 58.0 0.783 66.8 0.833 71.7
o P 20% 0.729 49.3 0.807 55.1 0.845 60.0 0.914 70.2 0.939 75.5
m r 40% 0.889 53.5 0.923 60.0 0.940 65.2 [COLOR="seagreen"]0.972[/COLOR] 75.6 [COLOR="seagreen"]0.981[/COLOR] 80.6
b o 60% [COLOR="SeaGreen"]0.956[/COLOR] [COLOR="Red"]66.3[/COLOR] [COLOR="seagreen"]0.977[/COLOR] [COLOR="Red"]73.4[/COLOR] [COLOR="seagreen"]0.983[/COLOR] [COLOR="Red"]78.6[/COLOR] 0.994 [COLOR="Red"]87.7[/COLOR] 0.997 91.5
a m 80% 0.971 [COLOR="red"]69.2[/COLOR] 0.986 [COLOR="red"]76.1[/COLOR] 0.989 [COLOR="red"]81.1[/COLOR] 0.997 [COLOR="red"]89.6[/COLOR] 0.998 93.1
t o 100% 0.991 [COLOR="red"]72.8[/COLOR] 0.996 [COLOR="red"]79.4[/COLOR] 0.997 [COLOR="red"]84.0[/COLOR] 0.999 [COLOR="red"]91.6[/COLOR] 0.999 94.6
120% 0.994 76.9 0.998 82.7 0.998 86.7 0.999 93.2 0.999 95.8
# of first strike
0 1 2 3 4 5 6 7
A 0% 0.500 49.2 0.568 52.1 0.637 55.4 0.703 59.3 0.764 63.8 0.818 68.9 0.863 74.3 0.901 79.6
t B 20% 0.729 49.3 0.782 53.0 0.831 57.2 0.872 61.8 0.907 67.0 0.934 72.8 0.955 78.6 0.970 84.0
t o 40% 0.889 53.5 0.910 57.7 0.935 62.3 0.955 67.3 0.970 72.6 0.980 78.3 0.988 83.8 0.992 88.6
a n 60% 0.956 66.3 0.971 70.9 0.982 75.8 0.989 80.9 0.994 86.2 0.996 90.9 0.998 94.4 0.999 96.7
c u 80% 0.971 69.2 0.981 73.7 0.990 78.5 0.994 83.4 0.996 88.5 0.998 92.7 0.999 95.8 0.999 97.7
k s 100% 0.991 72.8 0.995 77.2 0.997 81.6 0.998 86.2 0.999 90.8 0.999 94.5 0.999 96.9 0.999 98.4
120% 0.994 76.9 0.997 80.7 0.998 84.7 0.999 88.6 0.999 92.7 0.999 95.8 0.999 97.8 0.999 98.9
I just thought it would be useful to look at combat odds and remaining hitpoints for combat I-V vs Drills. <SNIP>