I idea came to me that might allow for a bit more depth as well as an interesting new civic possibility.
Drug resources...
a drug resource would appear in certain areas and would be generally a more rare occurance... they would appear starting with the classical age and would include some basic forms... Marijuana, Coca, Poppy, and Peyote. Each drug would appear in specific climates more frequently with Marijuana and Coca being tropical, poppy being temperate, and peyote being arid.
From the classical period up until the industrial period each drug would have minor but postive effects...
Marijuana - +2 commerce, +2 happiness
Coca - +1 commerce, +1 happiness, +2 health
Poppy - +3 commerce + 1 happiness
Peyote - +1 happiness and +5% research in any supplied city with a state religion
Civics would take the form of
Individualism (unlistend and simply face value use of the resource)
Shamanism (activates with monotheism) - adds +1 health to each drug resource
Spiritualism (activates with feudalsim) - all happiness from a drug reduced to 0 and a 3% science bonus is awarded for every point of happiness lost in each supplied city with a state religion...(marijuana would thus have a 6% bonus to science with spiritualism) This would become obsolete with scientific method.
Experimentism (activates with liberalism) - +1 happiness per resources with +2 commerce (pre-requisite for at least 10 turns to use regulation)
Capitilization (activates with economics) each resource is stripped of 50% of its benefits and replaced by 50% more commerce with each drug adding 15% more commerce to the total commerce yield. -1 diplomacy with every faction
Regulation (activates with medicine) - All drug resources banned and a modifier of -75% drug related problems. +1 health for activation
In the early stage of the game drugs would be positive in every way, natural and early forms of drugs were indeed in life seen as nothing more than luxuries and medicines. However come Industrialism all drugs would 'change' and become more potent.
Marijuana would turn into a hash resource, coca would become cocaine, poppy would become morphine, and peyote would become mushrooms. At the modern era marijuana would remain hash while cocaine becomes crack, poppy becomes heroin, peyote becomes LSD.
at each increasing level commerce goes up by two while health drops by two and happiness remains the same...thus crack would yield +5 commerce +1 happiness and -2 health. meanwhile heroin would yield +7 commerce, +1 happiness and a whopping -4 health
Late game thus you would be faced with a drug problem if you tapped drugs or had them as part of your culture early on. Also there would be an addiction factor meaning that your cities when faced with the lack of a drug resource will still face being supplied with that drug for 1 trun for every 5 of it's being supplied. However the commerce benefits will be gone and the happiness cut in half.
If you spend 100 turns being supplied by various incarnation of poppy you would thus spend 20 turns in crippling withdraw.
You could thus introduce short sighted countries to a drug resource and allow it to undermine their cities over time. you could also try to destroy it via a worker or even try and harness it buy becoming a drug baron....
Drugs should also tend to respawn randomly near their point of orgin.With industrialism drugs can also randomly with increasing frequency begin spawning in consumer nations with suitable habitats. However if a dug is eradicated it never respawns again and this could also lead to a nice effective UN procedure.
In the end these resources would also tend be very rare and only occuring in small pockets... from there they can become helpful and nie early on all the way to becoming a plague.
So tell me... what do you think?
Drug resources...
a drug resource would appear in certain areas and would be generally a more rare occurance... they would appear starting with the classical age and would include some basic forms... Marijuana, Coca, Poppy, and Peyote. Each drug would appear in specific climates more frequently with Marijuana and Coca being tropical, poppy being temperate, and peyote being arid.
From the classical period up until the industrial period each drug would have minor but postive effects...
Marijuana - +2 commerce, +2 happiness
Coca - +1 commerce, +1 happiness, +2 health
Poppy - +3 commerce + 1 happiness
Peyote - +1 happiness and +5% research in any supplied city with a state religion
Civics would take the form of
Individualism (unlistend and simply face value use of the resource)
Shamanism (activates with monotheism) - adds +1 health to each drug resource
Spiritualism (activates with feudalsim) - all happiness from a drug reduced to 0 and a 3% science bonus is awarded for every point of happiness lost in each supplied city with a state religion...(marijuana would thus have a 6% bonus to science with spiritualism) This would become obsolete with scientific method.
Experimentism (activates with liberalism) - +1 happiness per resources with +2 commerce (pre-requisite for at least 10 turns to use regulation)
Capitilization (activates with economics) each resource is stripped of 50% of its benefits and replaced by 50% more commerce with each drug adding 15% more commerce to the total commerce yield. -1 diplomacy with every faction
Regulation (activates with medicine) - All drug resources banned and a modifier of -75% drug related problems. +1 health for activation
In the early stage of the game drugs would be positive in every way, natural and early forms of drugs were indeed in life seen as nothing more than luxuries and medicines. However come Industrialism all drugs would 'change' and become more potent.
Marijuana would turn into a hash resource, coca would become cocaine, poppy would become morphine, and peyote would become mushrooms. At the modern era marijuana would remain hash while cocaine becomes crack, poppy becomes heroin, peyote becomes LSD.
at each increasing level commerce goes up by two while health drops by two and happiness remains the same...thus crack would yield +5 commerce +1 happiness and -2 health. meanwhile heroin would yield +7 commerce, +1 happiness and a whopping -4 health
Late game thus you would be faced with a drug problem if you tapped drugs or had them as part of your culture early on. Also there would be an addiction factor meaning that your cities when faced with the lack of a drug resource will still face being supplied with that drug for 1 trun for every 5 of it's being supplied. However the commerce benefits will be gone and the happiness cut in half.
If you spend 100 turns being supplied by various incarnation of poppy you would thus spend 20 turns in crippling withdraw.
You could thus introduce short sighted countries to a drug resource and allow it to undermine their cities over time. you could also try to destroy it via a worker or even try and harness it buy becoming a drug baron....
Drugs should also tend to respawn randomly near their point of orgin.With industrialism drugs can also randomly with increasing frequency begin spawning in consumer nations with suitable habitats. However if a dug is eradicated it never respawns again and this could also lead to a nice effective UN procedure.
In the end these resources would also tend be very rare and only occuring in small pockets... from there they can become helpful and nie early on all the way to becoming a plague.
So tell me... what do you think?