Dual Deity Challenge

On normal deity typically around 2200 bc but they can come as early as 2550ish. Then of course there's the special circumstance where a barb kills a unit just outside the borders and there's an improvement within borders one step away they can pillage or a unit one step away that they can attack, they can in this special case enter borders even earlier than otherwise but I think you'll never see a barb inside borders before 2800 regardless of circumstances. Perhaps if it's cornered by expanding culture and unable to move outside borders (not sure).
 
Thanks Gliese 581 I can honestly say it is the first time I had the special circumstance. :) 2950BC was a shock even for diety. If I had known he would leave again I could have carried on with my other build.
 
Regarding Tectonics,

I don't know the script code, what I do know is this map features "realistic" mountain ranges that often separate civs, "realistic" humid-to-arid terrain distribution (i.e. the inside of continents will be arid, as is Central Asia to Eurasia). It's the map script that most closely resembles the principles of Earth's geography while being random.
 
Beyond that you've picked two good starts with two great leaders imo

I haven't. It's not like I selected two out of a pool. These are the first I got once I decided I want Tectonics for the challenge.

As for epic, yes, it can be slow with two games. But it also allows more leeway for the human player.

I urge everyone to play both games to the 1000 BC and 1 AD checkpoints and compare results, even on epic the BCs don't take that much time.
 
Spoiler for 10AD. Gilgamesh.

Spoiler :

Getting all chummy with the Buddhist block now.

Finally I have a metal hooked up... I pretty much knew 100% that the iron would appear on that plains hill or my capital's hill. The other hill will probably have coal or something instead. :)

Now in Hereditary Rule and really starting to try to get some new cities out, with the new courthouses getting built.

Spoiler :
attachment.php
 
@PieceofMind (and other Gilgamesh players that have made it to 1 AD)

Spoiler :

That's some bunch of warmongers you've met :eek:
 
I've reached 1 AD in both my attempts but I'll be holding back awhile before posting.

It's not that time consuming to get the first two checkpoints.
 
@PieceofMind (and other Gilgamesh players that have made it to 1 AD)
Spoiler :

"That's some bunch of warmongers you've met :eek:"

Yes I think I'm gonna need to play the diplo game just right. Trying to keep Justian happy is the main priority at the moment, and hopefully the world picks on Stalin for a bit. Since all the other leaders are down south that chokepoint could prove to be the most strategically important city I built.

Without Better AI, as far as I know the AIs will generally not send naval assaults unless there is no land path, so they're gonna have to go through that chokepoint (if that analysis is correct).

I feel like I'm going to need a lot of longbows and siege at some point, so Feudalism will be on the tech path in the not-too-distant future.
 
Hi,

this looks really interesting :)! I will give it a shot...
Gilga start looks like a CS dream... double corn is awesome, I might start with BW -> wheel -> pottery...
Pacal start is more production oriented... and the 2 early happy resources are cool... This is too much to be true... Monty or Shaka must be near :lol:

Cheers
 
I haven't. It's not like I selected two out of a pool. These are the first I got once I decided I want Tectonics for the challenge.

As for epic, yes, it can be slow with two games. But it also allows more leeway for the human player.

I urge everyone to play both games to the 1000 BC and 1 AD checkpoints and compare results, even on epic the BCs don't take that much time.

I missed the fact that you randomized leaders, well good draw in any case. Not that a good start is any guarantee on deity. :)

By the way my Gilgamesh game says high sea level while the Pacal game says medium which is strange since you can't change that on a tectonics map.
 
Hrm. Maybe I missed to set Gilga's game at 60% water. The default Tectonics is 70%.

Yeah but even the 60% can be a bit crowded, other than that it's a great script imo. Change of sealevel could be explained by the 60/70 thing, since you can't change sea level directly, maybe that's the difference between the two figures though.
 
Normally less land translates into easier games.

However the Gilgamesh game is anything but packed for us, and the AIs - suffice to say the ones Ive met have an average city # of 13.33 at 1 AD.
 
Pacal - 1000BC

Spoiler :


All I can say is I'm going to download the Gilga start and try that instead. :lol:

Seriously, losing my early explorers quickly, and my gems being pillaged circa 2950 slowed me down a lot. I was building my first settler at the time to grab the corn/horses near Sal. Didn't realise he was on a seperate land mass at the time so could have delayed that city for a little while. By then all the other land had been taken (ish). I'm surrounded by 3AI who share the same religion (at least I can join them, might even get some handouts) so unlikely to be wars there and Sal (near me) the odd one out, I need galleys and His capital is on a hill so by the time I get there he will certainly have protective LBs.

I will try anyway so tech path hbr/const and hopefully Sal won't defend his capital too well. :)

 
Yeah but even the 60% can be a bit crowded, other than that it's a great script imo. Change of sealevel could be explained by the 60/70 thing, since you can't change sea level directly, maybe that's the difference between the two figures though.

Ummmm, my Gilgamesh game is less crowded by exactly one sumerian civ :D.....but I built the Great wall.....it was shiny...then it wasn't mine anymore....then i wasn't anything anymore.
 
Looks very interesting, I hope to have a chance to try this out next week.
 
OK, I'm in. I have yet to actually win a Deity game, but with some decent luck and no early DoWs it's not inconceivable.

Gilg to 950 BC:
Spoiler :
Settle in place, build worker-warrior-warrior, tech Mining-BW. Starting warrior explores NW and W, popping Pottery (hurray!) and a map (yippee!) before dying to an archer (yahoo!). Turn 38 and still no neighbors? Might this be a Lonely Hearts Club game? No visible Copper, so I go to Hunting-Archery.

Another map! The ocean to our east is EMPTY! (Oops, should that be in spoiler tags? Well, now you know. Try not to, um, abuse the information. Heh.)

A dozen turns later, and I'm remembering why I don't like Deity. I've been fighting off about 1 barb/turn. AH (no Horses), then IW. I don't think I can break out of the choke the barbs have me in without metal. I squeeze out a second and third city.

Oops, missed the 1000 BC save point. Justinian's dudes have just shown up, apparently conquering the barb city that was blocking what is apparently an isthmus.


Gilg to 10 AD:
Spoiler :
675 BC and I'm too drunk to continue with a public game. Charlie as well has come up the isthmus. I need to close this and keep them out of my back-lands....

<the next day> Why am I researching Aesthetics? By the time I finish it, everyone else will have it. Switch to Math for chopping efficiency. Now that I've got Vultures, and the barb pressure seems to be off, it's (finally) time to REX.

Stalin shows up. A distant civ circumnavigates in 455 BC. Interesting.

Do barbs stop spawning after a certain date? There's still a lot of fog out there, but I haven't been invaded in several turns.

Here's the 10 AD save. Six cities plus four settlers in production. Nine workers plus two more in production. I've started down the religious path, towards either Monarchy or CoL for the Philo bulb. But my research has slowed to a crawl. I'm just going to focus on more cities and more cottages for a while.

The dotmap:
gilgdotmap0000rc6.jpg


I think I might have overlooked the Fish by the isthmus when I settled Lagash. Oh well, this'll work. Room for 17 cities. Hopefully that's enough land to win a peaceful spacerace....

 

Attachments

1000 bc spoiler, both games.

Spoiler :
I changed to normal speed and played but the Gilgamesh game feels like cheating with only warrior barbs for 65 turns so I quit that game, the Pacal game is more interesting and the warrior only barbs there cost me a barb city to a weak AI stack. I'll not make it public though since this is meant to be an epic speed comparison with non-******** barbs. :)
 
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