[BTS] My Very First Deity Shadow Game Ever! It's finally time...(Re-Roll Edition)

Nick723

Prince
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Not particularly inspiring, but a city 1NE of the rice could be ok. Gets 5 forests and can shuffle rice and cow as and when needed.
 
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CGQ

Warlord
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Not particularly inspiring, but a city 1NE of the rice could be ok. Gets 5 forests and can shuffle rice and cow as and when needed.
Not a bad idea. I'm pretty stuck right now on where to settle next so that might be the spot.
 

CGQ

Warlord
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Yup it's the small research hole when going BW early.
Unit costs are already at 2g/turn so no more warriors.

I think this situation asks for another city, Mgungu could build a settler.
And Ulundi Ikhanda after worker, switching to granary at pottery.

Just wondering where that city should go..with Cre it would be easy, 2w of floodplains for a plainscow.
I have no good ideas, maybe someone else does.


Spoiler Turn 53 :


Turn 53: Joao's culture takes an elephant from me...:mad:
20220912005509_1.jpg


Turn 53: Chopped 3rd settler. How's it looking so far?
20220912122231_1.jpg


I'm stuck on what to tech next and where to settle the next city. Writing>HA or just straight to HA? What about archery? Might take Nick's suggestion and settle 1NE of rice for forests which will help HA rush.

 

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Nick723

Prince
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Hard to tell from screenshots, but it looks as if worker management could be improved a little. Was that two workers chopping the same forest? Capital is short of improved tiles, can likely whip a worker 4->2 next.

Writing I think only if you consider maths bulb, which might not be a terrible idea with this many forests. In which case you want to have a size 6 city ready to whip a library as soon as writing is in. Definitely folks like @sampsa can advise on this, I am a bit inexperienced with these types of rushes

Also on HBR vs archery…I think in this case I might actually go HBR first. Capital with all those forests could go for a stable, I think, which can then be prepared in advance.
 

sampsa

Ghost
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Jan 1, 2006
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For the next city what about the floodplain in the south (1S of fp, looking at the screenshot)? Farmed fp and some forests to chop, some decent tiles to cottage. The spot in the NE claims forest, but will drain your :commerce: and I think :commerce: is the most important thing now while getting HBR. edit: though maybe I'm overstating the difference. NE-spot can work one green river tile and some non-river green cottages.

I think capital can overflow to granary, switch to worker at size 4, whip next turn, then start growing on cottages towards size 6 working cottages. Nobamba maybe 1-pop worker with the help of a chop. That area needs a lot of cottages, fast.

In general, I wouldn't go writing without CRE or PHI when planning a HA-attack. Math bulb is just way too far away. You have nice river with a lot of green, EXP for faster granaries -> faster growth, plus one :)-resource is a nice boost as you can grow one extra size. That's easily enough to get a lot of value from green river tiles. Agree on HBR before archery, though probably no big deal. The correct amount of stables for me is usually 0-1 and I think here the amount of available forest points towards building a stable in capital. You will also have a number of chariots since with AGG and some high:hammers:-tiles you soon run out of things to put :hammers: into.

I think Joao is a great target for HA-rush. Doesn't build an insane amount of troops but builds a lot of cities, very quickly, which means that his forces are very spread out early. It's also very good that you can go for the capital first.
 

Fippy

Mycro Junkie
Joined
Mar 17, 2013
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13,017
Good ideas on the floodplains city, and no writing looks okay.
Usually i would complete the granary and grow max size now in Ulundi, but as Nick pointed out your worker management wasn't great :)

Paying 4gpt for units without much barb pressure going on isn't good enuf on deity, keep an eye on the $ button.
HA rushes can get more tricky with every passing turn..good micro needed.
 
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CGQ

Warlord
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For the next city what about the floodplain in the south (1S of fp, looking at the screenshot)? Farmed fp and some forests to chop, some decent tiles to cottage. The spot in the NE claims forest, but will drain your :commerce: and I think :commerce: is the most important thing now while getting HBR. edit: though maybe I'm overstating the difference. NE-spot can work one green river tile and some non-river green cottages.

I think capital can overflow to granary, switch to worker at size 4, whip next turn, then start growing on cottages towards size 6 working cottages. Nobamba maybe 1-pop worker with the help of a chop. That area needs a lot of cottages, fast.

In general, I wouldn't go writing without CRE or PHI when planning a HA-attack. Math bulb is just way too far away. You have nice river with a lot of green, EXP for faster granaries -> faster growth, plus one :)-resource is a nice boost as you can grow one extra size. That's easily enough to get a lot of value from green river tiles. Agree on HBR before archery, though probably no big deal. The correct amount of stables for me is usually 0-1 and I think here the amount of available forest points towards building a stable in capital. You will also have a number of chariots since with AGG and some high:hammers:-tiles you soon run out of things to put :hammers: into.

I think Joao is a great target for HA-rush. Doesn't build an insane amount of troops but builds a lot of cities, very quickly, which means that his forces are very spread out early. It's also very good that you can go for the capital first.


Spoiler Played to Turn 77 :


Switched to Slavery to whip worker in cap. Settler on the way:
20220915104314_1.jpg


Ran out of things to build so now I'm building chariots:
20220915105053_1.jpg


1080 BC HB Riding is in:
20220915110220_1.jpg


Pre-chopped some forests and built a few extra workers. Now I'm chopping some stables:
20220915110407_1.jpg


Archery is in:
20220915110459_1.jpg


Stable about to come in, and now I see one tiny little problem:
20220915110611_1.jpg

Joao has HORSE ARCHERS too now! I haven't even built one. Is this rush dead? Is this salvageable or am I going to have to scrap this? I feel I might be late for the rush though I don't know how it's possible to be earlier.
 

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sampsa

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Spoiler :
Don't worry about Joao having HAs. They are not stronger defenders than archers really. You disregarded my advice on stables though. 3 stables is a big mistake in my book, just delaying the attack too much. If you suddenly have too many :hammers: from chops or something, just build nothing for the 2 turns it takes to get archery. Yes all the :hammers: are lost you make in those two turns, but you can tile swap. You build nothing by going to the city screen and pressing a number, for example 1.
 
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