hey guys,
Maniac,
thanks for the info, though i looked at your sdk and saw that something was changed in the allterrain movements.
i will change the miareasize as you suggested.
my dear Phoenician, you go ahead and enjoy lovely turkey, i'll be waiting......
and now david,
ok thanks for the extensive reports. it will use your tips.
1. hummm didnt quite understood that one.
2. yeah worm that pillage is good.
3. ill add more happy bonuses from res and buildings
5. what do you mean that grenade trooper msg shows when you get a new unit? it must be some text i changed and i shouldnt...
6. koma posted a fix for the leader pics, ill include in the patch.
9. yes i wanted to do that before, will do it later on.
10. can increase power of barbs...
11. test mistake - ill fix
13. domination victory means you have to take 66% of land mass, conquest is kill'em all victory.
14. ill fix the min areasize of hovers.
15. haven't thought of it, but if money levels go low, i can compensate with many ways.
16. well, the text isuue just need a fix, as for tubers, well... i know dune is barren planet, but , i think its more interesting and richfull terrain when you got those features, i think removing the tree likes, willl be a bit of a boring map.
17. good advise, will be fixed.
18. yap...will fix
19. ill reffer below - its assimilation mod.
20. totally agree, will do for one of the next versions.
21. i dont know how to change it (yet).
ok david and the rest:
im not sure if you guys play the mod through the custom menu, cause i added mods like revolution,
you need to check which mods you wanna have ingame -
see the options - the check options where you got the advanced start option,
down below - you got all kinds:
revolution mod,
assimilation mod
minor civs
and more.
assimilation mod for instance , when taking on an enemy city - you can assimilate its unique unit - and build it, you dont like it? dont check it
there are changed difficult levels - challange and sorts, you dont know them? dont check them,
thats all guys.
look at rise of man, it has tons of components, when getting to modcomps, my philosophy - the more the merrier...
also like woc - you can have tons of modcomps and you can choose what to play with in a theme mod.
******
ok now for maps:
this is my idea of how to utilize the land maps by koma:
until i have a solution, ill remove transport units,
instead,
in mid game i will create 2 harvesters - desert and plains,
the plains will build roads on land mass, the desert will build desert lanes/routes on the desert mass,
thus allowing units to move faster on land.
what do you think guys?
the other idea - just raise the movements of the game units , the more advanced the unit is - the more movements its has,
say, heavy scorpion - thats located almost last on the tech tree - will be able to move...something like 10-15 movements, i can give it limitations and such, like can move only on road, cant enter forsets hils peaks, and such, balance between its power - a fast unit - weaker - a slow unit - stronger.
this will propably create a unique game mechanics, that you guys might like.
the advantage of using an all land terrain is with the ai - it will be much more of a challenge then using the sand sea.
anyways - until someone have hes opinion on what you guys think is better - ill create
game mechanism that works on komas maps,
and also the sand sea system,
ill let you guys choose.