DuneWars: Battle for Arrakis

Yeah, this is an issue, mortars don't get much play. I'm not sure what the best solution is. Bring mortar earlier? Change pre-requisities for the the techs?

Perhaps make it weaker abit, and yes move to more early tech, like maula pistols, or
as another solution - add another tech preq for Liquid Fuel.
 
Deliverator; are you going to get a chance to play today or tomorrow? Or should we skip you this round?
 
I should be able to play tonight - approx 6 hours or so from now...
 
Actually guys, I might skip this turn if negyvenketto wants to take it.

I've been busy this evening and the rest of the week is looking no better. I should be able to join in next time around.
 
I found we have just 5 workers for ~15 cities. Will get some more, they have lot of work to do, build spice harvesters, deep wells, deep mines soon.

Changed civics to Kanly and Water Discipline.

Outpost is a cool feature, extend cultural border.
Civ4ScreenShot0067.jpg


We are not the most advanced by far
Civ4ScreenShot0068.jpg


Finished Academies, started Desert Industry.
Civ4ScreenShot0069.jpg


I found a strange thing. The Fremen researching Imperialism, what we already know, but we can't gift it to them. Why? :confused:
Later the same thing apply for the Tleilaxu and Spice Industry
Civ4ScreenShot0070.jpg

Civ4ScreenShot0071.jpg


I found a GE in transport, but can't reach CivFanatics due to database error to read what was the plan with him. Decided to settle in Cartag.
Civ4ScreenShot0073.jpg


Made a mistake. I didn't notice Tleilaxu researching Desert Industry :blush: Lost 3 turns of research. Started CHOAM after the trade.
Civ4ScreenShot0075.jpg


I hope this was the intended place for the new city.
Civ4ScreenShot0076.jpg


Bad news Ordos and Corrino made Defensive Pact.
Civ4ScreenShot0077.jpg


Fremen finished Imperialism and started Water Discipline. Now I can gift him.
He became friendly :D
Civ4ScreenShot0078.jpg

Civ4ScreenShot0081.jpg


Since Fremen going for Sandwarms, after CHOAM I chose Personal Shields.
Civ4ScreenShot0082.jpg


I think Arrakeen should start Dar Al-Hikman (+100% beakers) after the bank.
Civ4ScreenShot0084.jpg


Some useful info, we are leading in GDP and production, Ordos in power.
Civ4ScreenShot0086.jpg

Civ4ScreenShot0085.jpg


The next target should be Ix. These cities won't be a big headache.
Civ4ScreenShot0087.jpg

Civ4ScreenShot0088.jpg


We need to decide when to attack. After finishing Personal Shields and get some Shield Fighters or now. I haven't collected troops to the borders, so a few turns of preparation is needed.

Spoiler :

Logging by Dune Wars 1.6.3 (BtS 3.19)
------------------------------------------------
Turn 299 (15586 AD) [17-Nov-2009 08:36:02]

After End Turn:
Al Aqabah's borders expand
Kuriya finishes: Settler
Qulumriyah grows to size 7
Al Gharb finishes: Tribunal

Other Player Actions:
Civics Change: Muad'Dib(Atreides) from 'Great Convention' to 'Kanly'
Civics Change: Muad'Dib(Atreides) from 'Mercantilism' to 'Water Discipline'

Turn 300 (15591 AD) [17-Nov-2009 08:54:35]
40% Research: 185 per turn
0% Influence: 149 per turn
0% Espionage: 28 per turn
60% Solaris: 26 per turn, 22 in the bank
Kuriya begins: Worker (3 turns)
Al Gharb begins: Worker (5 turns)
A Spice Harvester was built

After End Turn:
Tech research finished: Academies
Arrakeen grows to size 12
Wind Pass grows to size 10
Al Aqabah grows to size 9
New Bandalong finishes: Wasp Interceptor
Mahdi has spread: Al Gharb
Nalour Rock grows to size 9

Other Player Actions:
Attitude Change: Emperor Shaddam IV (Corrino) towards Muad'Dib (Atreides), from 'Furious' to 'Annoyed'

Turn 301 (15596 AD) [17-Nov-2009 09:09:30]
40% Research: 193 per turn
0% Influence: 152 per turn
0% Espionage: 28 per turn
60% Solaris: 35 per turn, 51 in the bank
Research begun: Desert Industry (7 Turns)
New Bandalong begins: Worker (2 turns)

After End Turn:
Arrakeen finishes: Missile Launcher
A Town was built near Al Yassanah
A Village was built near Tuek's Sietch
A Village was built near Tuek's Sietch
Al Aqabah finishes: Heavy Trooper
New Bandalong finishes: Worker
Harg Pass finishes: Water Cache
Nalour Rock finishes: Temple of the Messiah
Cave of Ridges's borders expand

Other Player Actions:
Civics Change: Emperor Shaddam IV(Corrino) from 'Decentralization' to 'Free Trade'
Civics Change: Liet-Kynes(Fremen) from 'Despotism' to 'Hereditary Rule'

Turn 302 (15601 AD) [17-Nov-2009 09:20:14]
45% Research: 212 per turn
0% Influence: 155 per turn
0% Espionage: 28 per turn
55% Solaris: 22 per turn, 74 in the bank
Arrakeen begins: Worker (3 turns)
Al Aqabah begins: Worker (4 turns)
New Bandalong begins: University (4 turns)
Harg Pass begins: Refinery (22 turns)
Nalour Rock begins: Worker (3 turns)

After End Turn:
Wind Pass finishes: Firefly Bomber
Sihaya Ridge finishes: Pilot School
Kuriya finishes: Worker

Turn 303 (15606 AD) [17-Nov-2009 09:25:34]
45% Research: 211 per turn
0% Influence: 155 per turn
0% Espionage: 28 per turn
55% Solaris: 17 per turn, 94 in the bank
Wind Pass begins: University (5 turns)
Sihaya Ridge begins: Worker (3 turns)
Kuriya begins: University (6 turns)

After End Turn:
Tuek's Sietch grows to size 7
Nalour Rock finishes: Worker
Tabira Ridge grows to size 9

Turn 304 (15611 AD) [17-Nov-2009 09:27:21]
45% Research: 212 per turn
0% Influence: 156 per turn
0% Espionage: 28 per turn
55% Solaris: 15 per turn, 111 in the bank
Nalour Rock begins: Water Cache (2 turns)
A Deep Well was built near Carthag
Tech traded to Master Scytale (Bene Tleilax): Maula Pistols
Tech traded to Master Scytale (Bene Tleilax): Jihad
Tech acquired (trade, lightbulb, hut, espionage): Desert Industry
Research begun: CHOAM (9 Turns)

After End Turn:
Arrakeen finishes: Worker
Kuriya grows to size 11
Al Gharb finishes: Worker
A Town was built near Tabira Ridge

Other Player Actions:
Attitude Change: Liet-Kynes (Fremen) towards Emperor Shaddam IV (Corrino), from 'Cautious' to 'Annoyed'

Turn 305 (15616 AD) [17-Nov-2009 09:32:30]
45% Research: 218 per turn
0% Influence: 158 per turn
0% Espionage: 28 per turn
55% Solaris: 14 per turn, 197 in the bank
Arrakeen begins: University (5 turns)
Al Gharb begins: Barracks (5 turns)
A Spice Harvester was built
Old Gap founded
Old Gap begins: Water Cache (60 turns)

After End Turn:
Al Aqabah finishes: Worker
Sihaya Ridge finishes: Worker
New Bandalong finishes: University
Nalour Rock finishes: Water Cache
Cave of Ridges grows to size 2

Turn 306 (15621 AD) [17-Nov-2009 09:37:11]
40% Research: 211 per turn
0% Influence: 168 per turn
0% Espionage: 28 per turn
60% Solaris: 19 per turn, 217 in the bank
Al Aqabah begins: Missile Launcher (7 turns)
Sihaya Ridge begins: University (6 turns)
New Bandalong begins: Missile Launcher (3 turns)
Nalour Rock begins: Greenhouse (4 turns)
A Spice Harvester was built
A Deep Well was built near Al Yassanah

After End Turn:
Al Yassanah finishes: Heavy Trooper
Qulumriyah grows to size 8
Harg Pass grows to size 11
Carthag grows to size 9
Carthag finishes: Forbidden Palace

Turn 307 (15626 AD) [17-Nov-2009 09:43:10]
40% Research: 213 per turn
0% Influence: 168 per turn
0% Espionage: 28 per turn
60% Solaris: 27 per turn, 237 in the bank
Al Yassanah begins: University (8 turns)
Carthag begins: Water Cache (2 turns)
A Spice Harvester was built near New Bandalong

After End Turn:
Tuek's Sietch finishes: House Library
Wind Pass finishes: University
New Bandalong grows to size 11
Kuriya finishes: University

Other Player Actions:
Attitude Change: Baron Vladimir Harkonnen (Harkonnen) towards Erlin Malky (Ix), from 'Friendly' to 'Pleased'

Turn 308 (15631 AD) [17-Nov-2009 09:46:28]
45% Research: 248 per turn
0% Influence: 178 per turn
0% Espionage: 28 per turn
55% Solaris: 14 per turn, 250 in the bank
Tuek's Sietch begins: Refinery (17 turns)
Wind Pass begins: Firefly Bomber (6 turns)
Kuriya begins: Heavy Trooper (6 turns)

After End Turn:
Arrakeen finishes: University
Al Yassanah grows to size 10
New Bandalong finishes: Missile Launcher
Al Gharb grows to size 9
Al Gharb finishes: Barracks
Carthag finishes: Water Cache

Other Player Actions:
A Spice Harvester was destroyed
Attitude Change: Emperor Shaddam IV (Corrino) towards Baron Vladimir Harkonnen (Harkonnen), from 'Cautious' to 'Pleased'

Turn 309 (15636 AD) [17-Nov-2009 09:48:47]
45% Research: 256 per turn
0% Influence: 181 per turn
0% Espionage: 28 per turn
55% Solaris: 10 per turn, 264 in the bank
Arrakeen begins: Missile Launcher (5 turns)
New Bandalong begins: Missile Launcher (3 turns)
Al Gharb begins: Temple of the Messiah (7 turns)
Carthag begins: Greenhouse (4 turns)
A Wind Trap was built near Old Gap
A Cottage was built near Kuriya
New Bandalong begins: Heavy Trooper (4 turns)
Tech traded to Liet-Kynes (Fremen): Water Discipline

After End Turn:
Nalour Rock finishes: Greenhouse
Old Gap's borders expand

Other Player Actions:
Attitude Change: Liet-Kynes (Fremen) towards Muad'Dib (Atreides), from 'Pleased' to 'Friendly'

Turn 310 (15641 AD) [17-Nov-2009 09:51:57]
45% Research: 256 per turn
0% Influence: 181 per turn
0% Espionage: 28 per turn
55% Solaris: 8 per turn, 274 in the bank
Nalour Rock begins: Water Souk (7 turns)
A Deep Mine was built near Nalour Rock

After End Turn:
Wind Pass grows to size 11
Sihaya Ridge grows to size 14
Sihaya Ridge finishes: University
New Bandalong grows to size 12
A Hamlet was built near New Bandalong
Kuriya grows to size 12
Nalour Rock grows to size 10

Turn 311 (15646 AD) [17-Nov-2009 09:55:38]
45% Research: 268 per turn
0% Influence: 189 per turn
0% Espionage: 28 per turn
55% Solaris: 14 per turn, 279 in the bank
Sihaya Ridge begins: Missile Launcher (5 turns)
A Spice Harvester was built
A Cottage was built near Al Gharb

After End Turn:
Tech research finished: CHOAM
Arrakeen grows to size 13
Al Aqabah finishes: Missile Launcher
New Bandalong finishes: Heavy Trooper

Other Player Actions:
Attitude Change: Baron Vladimir Harkonnen (Harkonnen) towards Erlin Malky (Ix), from 'Pleased' to 'Friendly'

Turn 312 (15651 AD) [17-Nov-2009 09:59:32]
45% Research: 273 per turn
0% Influence: 189 per turn
0% Espionage: 28 per turn
55% Solaris: 14 per turn, 295 in the bank
Research begun: Ablative Shields (6 Turns)
Research begun: Personal Shields (6 Turns)
Al Aqabah begins: Missile Launcher (7 turns)
New Bandalong begins: Guild Bank (6 turns)
A Spice Harvester was built

After End Turn:
Tuek's Sietch grows to size 8
Wind Pass finishes: Firefly Bomber
Carthag grows to size 10
Carthag finishes: Greenhouse

Other Player Actions:
Civics Change: Baron Vladimir Harkonnen(Harkonnen) from 'Great Convention' to 'Kanly'
Civics Change: Liet-Kynes(Fremen) from 'Hereditary Rule' to 'Imperium'
Civics Change: Liet-Kynes(Fremen) from 'Decentralization' to 'Water Discipline'

Turn 313 (15656 AD) [17-Nov-2009 10:07:37]
45% Research: 277 per turn
0% Influence: 192 per turn
0% Espionage: 28 per turn
55% Solaris: 14 per turn, 311 in the bank
Arrakeen begins: Guild Bank (9 turns)
Wind Pass begins: Guild Bank (8 turns)
Carthag begins: Worker (2 turns)
A Spice Harvester was built
A Insect Farm was built near Carthag

After End Turn:
Arrakeen finishes: Missile Launcher
A Hamlet was built near Arrakeen
Al Yassanah finishes: University
Kuriya finishes: Heavy Trooper
Tabira Ridge grows to size 10
Tabira Ridge's borders expand
Old Gap grows to size 2

Other Player Actions:
Civics Change: Gaius Helen Mohiam(Bene Gesserit) from 'Imperial Fealty' to 'Kanly'

Turn 314 (15661 AD) [17-Nov-2009 10:09:42]
45% Research: 286 per turn
0% Influence: 197 per turn
0% Espionage: 28 per turn
55% Solaris: 11 per turn, 327 in the bank
Al Yassanah begins: Guild Bank (14 turns)
Kuriya begins: Guild Bank (9 turns)

After End Turn:
Al Gharb finishes: Temple of the Messiah
Carthag finishes: Worker
Nalour Rock grows to size 11
Nalour Rock finishes: Water Souk
Cave of Ridges finishes: Tribunal

Other Player Actions:
A Spice Harvester was destroyed
Attitude Change: Baron Vladimir Harkonnen (Harkonnen) towards Erlin Malky (Ix), from 'Friendly' to 'Pleased'
Attitude Change: Erlin Malky (Ix) towards The Executrix (Ordos), from 'Cautious' to 'Pleased'

Turn 315 (15666 AD) [17-Nov-2009 10:12:58]
45% Research: 287 per turn
0% Influence: 199 per turn
0% Espionage: 30 per turn
55% Solaris: 19 per turn, 341 in the bank
Sihaya Ridge begins: Guild Bank (10 turns)
Al Gharb begins: Water Souk (12 turns)
Carthag begins: Water Souk (7 turns)
Nalour Rock begins: Guild Bank (8 turns)
Cave of Ridges begins: Temple of the Messiah (20 turns)

After End Turn:
Sihaya Ridge finishes: Missile Launcher
New Bandalong grows to size 13
Great Prophet born in New Bandalong
Al Gharb grows to size 10
Cave of Ridges grows to size 3

Turn 316 (15671 AD) [17-Nov-2009 10:16:52]
45% Research: 289 per turn
0% Influence: 199 per turn
0% Espionage: 30 per turn
55% Solaris: 22 per turn, 358 in the bank
A Deep Well was built near Arrakeen
A Dew Collectors was built near Old Gap

After End Turn:
Al Yassanah grows to size 11
Al Aqabah grows to size 10
New Bandalong finishes: Guild Bank
Qulumriyah finishes: Greenhouse

Turn 317 (15676 AD) [17-Nov-2009 10:19:25]
50% Research: 317 per turn
0% Influence: 200 per turn
0% Espionage: 30 per turn
50% Solaris: 29 per turn, 369 in the bank
New Bandalong begins: Missile Launcher (3 turns)
Arrakeen begins: Dar Al-Hikman (17 turns)
A Deep Well was built near Sihaya Ridge
A Spice Harvester was built

After End Turn:
Tech research finished: Ablative Shields
Kuriya grows to size 13
Carthag grows to size 11

Other Player Actions:
Attitude Change: The Executrix (Ordos) towards Muad'Dib (Atreides), from 'Annoyed' to 'Cautious'

Turn 318 (15681 AD) [17-Nov-2009 10:24:20]
55% Research: 344 per turn
0% Influence: 204 per turn
0% Espionage: 30 per turn
45% Solaris: 20 per turn, 379 in the bank
A Wind Trap was built near Carthag
A Deep Well was built near Al Aqabah

After End Turn:
Al Aqabah finishes: Missile Launcher
New Bandalong finishes: Missile Launcher
A Village was built near Al Gharb
Nalour Rock grows to size 12

Turn 319 (15686 AD) [17-Nov-2009 10:29:02]
60% Research: 371 per turn
0% Influence: 204 per turn
0% Espionage: 30 per turn
40% Solaris: -8 per turn, 380 in the bank
Al Aqabah begins: Missile Launcher (7 turns)
New Bandalong begins: Roller (3 turns)
A Deep Well was built near Al Yassanah
A Desert Plantation was built near Nalour Rock
A Spice Harvester was built

After End Turn:
Arrakeen grows to size 14
Harg Pass finishes: Refinery
Old Gap grows to size 3

Turn 320 (15691 AD) [17-Nov-2009 10:33:08]
55% Research: 354 per turn
0% Influence: 205 per turn
0% Espionage: 30 per turn
45% Solaris: 10 per turn, 393 in the bank
Harg Pass begins: Greenhouse (11 turns)
Carthag begins: Water Cache (2 turns)
 

Attachments

Fremen finished Imperialism and started Water Discipline. Now I can gift him.
He became friendly

Does that mean we have obtained Fremen Water Debt and aim to build the Fremen melee units?

Fedaykin fighting for us in a final assault on the Emperor would be very thematic...
 
Yes, I traded for the Fremen Water Debt. One day we can have Fedaykin. Team can decide when. Any idea what to research after Personal Shields?
 
Yeah, I directed our only vassal to research Desert Industry as soon as possible...
And how come the Fremen don't want to do a DP or vassalize even when friendly? (Maybe we've given them too much already...and they don't have a threat)

The GE was supposed to build the Art of Kanly in Carthag which will build our southern army quickly. Settling him is OK too.
Malky seems to be the logical next target although we have to be well defended so that we don't get killed by the Ordos-Corrino pact, i.e. we need at least 2 more stacks to be able to attack from the south and the north, but enough troops to defend former Harkonnen land. (Unless we can buy one of them to war on Ix, probably Ordos)
 
Yep Fedaykin is nice unit to rely on. I say we build as much as possible and then go to conquest.
Heavy Troopers for Stationary Defences , Fireflies As mobile defences and fogbust, ML as collaterial/siege/off-city stacks encounter and Feydaikins as city attacker. ML and feydaikin with our production = win. :D
 
I found a strange thing. The Fremen researching Imperialism, what we already know, but we can't gift it to them. Why?

Not strange. "No tech brokering" game option is on, to stop the AI from whoring its tech too much. You can only trade away techs you have researched yourself.

Any idea what to research after Personal Shields?
Hmm. It would be tempting to just push straight for Kindjal Blades (did we rename it? The higher level melee one) for Fedaykin and Kindjal soldiers (did we rename?), Air Combat and Industrialism.

I should be able to play this tonight.

Oh, and part of why Fireflies are so awesome is that the intercept chance on wasps and such is just too small. The intercept chance for fighter aircraft should be like 70%, so you really have to send fighters in first before bombers.
Also, should suspensor destroyers and up have a small aircraft intercept chance?

How do people feel about hornet range? Too small and interception missions aren't good enough at defending. Too large and an airforce becomes too powerful, and the stacking limit in cities (an important balancing device) becomes unimportant.
Also: is it just me or can fighters get complete kills on units while bombers cannot; doesn't this seem weird?
 
Not strange. "No tech brokering" game option is on, to stop the AI from whoring its tech too much. You can only trade away techs you have researched yourself.


Hmm. It would be tempting to just push straight for Kindjal Blades (did we rename it? The higher level melee one) for Fedaykin and Kindjal soldiers (did we rename?), Air Combat and Industrialism.

I should be able to play this tonight.

Oh, and part of why Fireflies are so awesome is that the intercept chance on wasps and such is just too small. The intercept chance for fighter aircraft should be like 70%, so you really have to send fighters in first before bombers.
Also, should suspensor destroyers and up have a small aircraft intercept chance?

How do people feel about hornet range? Too small and interception missions aren't good enough at defending. Too large and an airforce becomes too powerful, and the stacking limit in cities (an important balancing device) becomes unimportant.
Also: is it just me or can fighters get complete kills on units while bombers cannot; doesn't this seem weird?

I'll create Air units discussion thread on forums. :) Lets keep any mechanics discussion redirected to DW forums.
 
To start with, 2 turns in, Ecaz declares war. Inevitably. We've known this was coming for a while.

succ33.jpg


They move their incoming stack of transports onto land, unescorted. DOH!

Bombers and thopters wipe out more transports incoming to the pole.
I really thing that suspensor destroyers et al need some intercept chances.
I wipe out a total of 8 transports worth of units - thats a very big chunk of the Ecazi army.

Thopters start pillaging Ecazi harvester operations.
I get personal shields and start building shield fighters, while beelinging straight for Kindjal blades.
Should this tech require another pre-requisite? Maybe Desert Rites? Naib's chosen seem to mostly be ignored in favor of heading straight for Fedaykin, and it is too easy to beeline straight for the tier3 melee.

The Ecazi homeland is actually pretty poorly defended, some rapid strikes might prove profitable.

succ35.jpg


But the polar region is even more poorly defended.

Missile troopers can shoot down bombers even while still loaded in transports??

succ36.jpg


A suspensor stops my units from unloading; land units can't initiate amphibious attacks??

Cave of Tears (mk2) falls!

succ37.jpg


Three turns of 3x missile launchers bombarding city walls can't even knock it below 100%. Bug??

succ38.jpg


Coastal thopter raiding is choking off the Ecazi economy. We capture and disband a lot of their workers too.
Their economy is down the tubes.

Liet-Kynes demands that we stop trading with Ordos; we accept. Anything for our noble Fremen leeches....
At least we've gifted them enough stuff that they're not last in score anymore; that honor goes to the BGs.

Tsimpo falls: the entire polar region is ours.
A purchased Heavy Scorpion is a big help.

succ39.jpg


Ecaz get a Dragonfly bomber (from Homeworld) and start bombing our forces on their island; I evacuate our army (without losses), its not big enough to get through these seemingly impenetrable 100% shields.

succ40.jpg


Uneventful turns of pillaging and moving forces into position.

Shaddam demands we turn or back on the Fremen. We send him packing.

We launch a major offensive against Ecaz with our new Shield Fighters backed up by heavy troopers, missile launchers and bombers. The Ecazi eagle bomber is very annoying, but we'll still hopefully have enough forces to kill them. Some weak units left as lures trick the AI into attacking with some of its heavy troopers, signifantly reducing the garrison defending its capital.

Succ41.jpg


The Ecazi score has already dropped significantly thanks to our polar conquests, destruction of their army and weakening of their economy through pillage raids.

We trade CHOAM for sandworms from the Fremen, as the noose tightens on Fogwood landing.

Shaddam, the Ordos and their Harkonnen lackies declare war on us just as we close on the Ecazi capital. They fear our righteous fury, and know that this is their last chance to stop us. A might Ordos army advances on Nalour Rock, and our bombers are intercepted by AA fire as we try to weaken their stack.
I purchase a heavy artillery from the guild to try to bombard the hordes.

succ42.jpg


Something is definitely bugged with bombarding cities with Force shields. They just won't seem to go below 100%, no matter how much artillery I bring to bear! This is going to make taking cities a pain.

Fogwood landing is ours! The Ecazi capital has fallen, breaking the back of the once mighty House. The city contains many Wonders as well.

succ43.jpg


* * *

So, my set ends having massively weakend Ecaz, with a large enough army on their territory to finish them off.
Some of the cities might not be worth keeping; raze as needed.
We are the dominant power by far.
We are just discovered Kindjal blades, which will let us build units that totally outclass our foes. We'll also be able to upgrade some units to them, to help hold off invasions.

No sign of Corrino forces (keep recon up from aircraft in the polar cities), but we have a major Ordos invasion to deal with. Hopefully we can keep them off our backs!

Our best bet is probably to hold off Ordos and then try to get peace with them asap, while we mop up Ecaz and then move on to take out Ix.
I suggest we go for Industrialism next, we need the extra hammers to pay for the expensive new units we can access.

And switching to a cottage economy (private property, planned economy) might not be a bad idea either.
 

Attachments

Btw i like that shield unpoenetrable, as it should be :D this think makes Harkonnen Traitor very Valuable :D
But i think 100% is too much.

I'll play today evening more 12 h i think.
Good fights, I say we take more city from Ecaz, deman more 1 and take his capitulation with 1 city demanding stuff as well, or just make peace. And then assault Ordos from 2 sides. Ordos stack look strong but i think we can deal with them With Feydaikins. Very usefull HS right there.
 
Why won't our Fremen leeches (as you put it mildly) help us at all?! Can't we buy them into helping us at least on paper? :mad:
 
I'll try to buy them.... I think i'll change Espionage to Ordos... Some much EPs on Harks is useless.
 
If you have time, please post the save

? Save is posted.

Why won't our Fremen leeches (as you put it mildly) help us at all?!
Because they don't have any productive capacity, so don't have an army.

Btw i like that shield unpoenetrable, as it should be this think makes Harkonnen Traitor very Valuable

No.... actually it would make the Traitor worthless, because the Traitor would use a bombardment ability.
I don't know what is causing this.
Something to note; the shield graphic does disappear after some bombardment, so maybe something is happening.

Also:
And then assault Ordos from 2 sides.
I strongly suspect will have an easier time taking out Ix than prosecuting an offensive war against Ordos (who still have a decent economy) before we have reasonable numbers of Fedaykin/Kindjal soldiers.

And the bombard accuracy on the heavy artillery seems really low; it keeps missing. Maybe we should increase this? See if you manage to hit anythnig with it.
 
? Save is posted.
My fault, sorry.

I think Spotter Control (+50 % foreign trade) is pretty useless, check Foreign Advisor Info screen. Wind Pass and Nalour Rock are shrinking, please work the wind traps.
And good luck with the war.
 
Back
Top Bottom