Atlantean King
Chieftain
- Joined
- Oct 13, 2012
- Messages
- 2
During my test plays with my custom scenario I made Rome a theocracy, so I went to test to see if everything was working and saw that Rome's name changed to Roman Republic instead of for example Theocracy or Papacy of Rome.
So I went in to the DynamicCivNames.py and found this:
Wouldn't this suggest that Rome become Holy Rome?
As a little side note in the DynamicCivNames_CIV4GameText.xml what is with the names like Russ towards the bottom.
Another side note what's the point of CivNames_CIV4GameText.xml if we already have the DynamicCivNames_CIV4GameText.xml?
So I went in to the DynamicCivNames.py and found this:
sHoly = localText.getText("TXT_KEY_MOD_DCN_HOLY", ()) + ' '
if( RevUtils.getReligiousFreedom(iPlayer)[0] < -9 ) :
if( self.LOG_DEBUG and bVerbose ) : CvUtil.pyPrint("Names - player is theocracy")
if( len(newName) < 16 and not sHoly in newName and not sGreat in newName and not newName.startswith(localText.getText("TXT_KEY_MOD_DCN_HOLY_HRE_MATCH", ())) ) :
newName = sHoly + newName
elif( newName.startswith(sHoly) and not origDesc.startswith(sHoly) ) :
# Cut off any inappropriately saved 'Holy ' prefix
newName = newName[len(sHoly):]
Wouldn't this suggest that Rome become Holy Rome?
As a little side note in the DynamicCivNames_CIV4GameText.xml what is with the names like Russ towards the bottom.
Another side note what's the point of CivNames_CIV4GameText.xml if we already have the DynamicCivNames_CIV4GameText.xml?