Dzzl01 - The Ocean Blue - C3C SG

If we go to war with the dutch I recommend getting Carthage on our side. Theyre both on the same land and our biggest rivals. Ofcourse if either side conquers the other (probably the dutch will do the conquering) we have an even bigger AI superpower.
 
agree with hook, ally carthage. pillage Dutch to death, that's the most powerful weapon. btw, the Dutch know all the techs, do we want to keep up max research or do we want to steal our way through.
once our GA is over, techs would take too long to self research I guess.

btw, Byzantines have 2 lux and look like a nice target too
 
So who will we hit?
I can take it and play it tomorrow, if its ok with next player.
 
So who will we hit?
I would not hit anyone before we have magnetism and galleons to send over our army. it's the next goal to get magnetism and of course MT, then we can think about another target. Maybe we could just go pillage Dutch while we take on Byz and their luxes. once we have sifficient luxes, we could consider revolting. or better, get us to communism straight. what you all think?

Roster
ChuckDizzle - autoskipped until computer is fixed
ThERat
hookmonkey - just played
Zavior - up
Disenfrancised - on deck
 
communism is good if you have a huge empire and if you want to fight a lot, since there is no WW. I often switch. spys are very powerful in communism too.
 
Got it. 12345678910
 
Turn1(1050AD): Arabs and scandinavians sign peace. We complete HE.
Madrid -> Bank
Mil. tradition in 6, making 42 gpt.

Turn2(1070AD): Start moving troops towards byz.

Turn3(1080AD): Portugal and Carthage ally against the dutch!

I'll stop here, so we can think what to do next. If we wait a while, we will have cavs, but if we attack now their forces will probably be at Carthagian border.
 
as long as we can't send over our army to cover the troops, I guess Dutch would rip us apart.
how many units would we have to spare? any good landing spot with muskets on mountain cover?
 
Turn4(1080) Bought spices and incense from Netherlands fro 780 gold an WM.Moving troops.

Turn5(1090) Nothing at all.

Turn6(1100) Movement.

---

Turn8(1120) Movement Smiths in 1. Golden age ends, massive riots. Increase lux to 30.

Turn9(1130) Movement. Upgrade some knigts to cavs.

Turn10(1140) Movement again :P

I think I lost one turn somewhere. Next player, you should be able to land on mountain next to their capital.
 
:bump: Disenfrancised?
 
Sorry about the delay guys but my computer died a horrible, horrible death over the weekend. I've tried to fix it but it has become a mere shell of its former self - without the ability to play civIII :(

I did some turns before it died though and managed to retreave the save for the end of turn 7 (I got a few turns further but the next player can make their own decisions)

Turn 0 (1140AD)

All looks okay. Change around some specialists - physics drops to [12]

Note Invasion force on the way to Bzyantium looks a bit slim. I feel we might need a bit more power.

Turn 1 (1150AD) Movement

Turn 2 (1160AD) Movement

Netherlands and Portugal sign peace.

Turn 3 (1170AD) Movement, attack next turn. Targets to capture; Constantinople, Trezibond and Smyrna to Raze; Ceasaria

Turn 4 (1180AD) Investigate constantinople. defended by 1 musket and 3 pikes.

It will cost 95 gp to ally with Portugal - I think that its worth it.

Land 12 troops on gold mountain outside of Constatinople.

Press enter, then realise that if Byz haven't had their golen age yet then dromans vs Caravel could give one - and there are some Car's in reach (fortified though) cross fingers.

Allying with portugal may have paid off as the Byz reploy all the troops I can see from Gold mountain ( 3 ACs, A knight, a 4x Spear stack) down south.

Turn 5 (1190 AD)

2 of those Pikes have been upgraded.
lose 3 Knights taking Constantinople

Dutch Demand 67gp - since our army is busy at the moment I give in.

Turn 6 (1200 AD)

Capture Smyrna. No losses.
2 ACs killa Knight and a Cav at Smyrna

Turn 7 (1210AD)
kill off those ACs

Resistance in Constaniople ends.

Send Conquistador on a special operations mission to cut off the Byz Saltpeter (its odd but I'd rather have an explorer for this role - no worry over losing a 20 shield unit to cut of a resource).

The knights in Constantinople (how many differnet ways have a I misspelt that so far? I can't get Word to work either :crazyeye: ) are nearly healed.

sorry again for the delay. I'm off to buy a new computer :) . That'll realy cut into the old beer money.
 
I'm off to buy a new computer
how old was your last machine? anyway, I got it and try and grab as much as we can. I notice we didn't raze towns. hope we won't get flips. at least with monarchy WW isn't an issue :lol:
 
save

Pre-turn
this looks interesting, our foothold in Byz land isn't shabby
upgrade 6 knights to Cav's. turn up science a notch and we can get physics in 3 at 4gpt. send a few units to attack next turn

IT Scandinavia and Carthage sign against Dutch

1. 1220AD
great start for fighting, 2nd kill at Casarea creates a leader, take city and form army. rush rax in Constatin to be able to upgrade our knights
our 1 Cav - army attacks and takes Trebizond and we got our 1st own lux, drop lux by 10%. since Trebizond has a rax as well, upgrade many knights
make some gold by trading our WM

IT we get physics next turn but many AI's know it already

2. 1230AD
start to push forward

IT we finish phyiscs, as long as we are monarchy, it makes no sense to research, I feel

3. 1240AD
to verify, this example, magnetism now in 9 at -18gpt, drop to single scientist and we make 250gpt, that equals
2250g for research. we can better steal or trade that way. once we beat Byz we should revolt anyway to republic, then
we can start research again.
found a colony on dyes and we can lower lux to 10%, income now 300gpt

IT now England declares on Dutch, even better

4. 1250AD
army attacks and takes Calcedon
attack Varna, lose 2 Cavs but take town

5. 1255AD
barely take Adrianople

6. 1260AD
healing turn

IT Portugese and Byz sign peace :mad:

7. 1265AD
3 civs know magnetism now
attack Nicaea and take it, one city left

IT we lose 2 Dutch lux, did not renew since they would be our next target

8. 1270AD
have to increase lux by 10%

9. 1275AD
since we have no more lux from dutch, I try a steal to open trading for us, get ToG
get magnetism from Arabia for ToG, 53 gpt and ivory
sell magnetism to Carthago for 60gpt
we take Heracleia and Byz is gone. now which Civ is the next target?

revolt

IT Arabs get Shakes

10. 1280AD

11. 1285AD
we get out of anarchy in republic, MM and we make 493gpt. we should keep that and go for some steals
1st important steal is steam, dutch have steam and nationalism
next player has to decide whether we want to attack Dutch

I think we should wait first for communism and then go for them without WW
Maybe we could take on Portugese in the meantime. more cities will mean more gpt, due to unit cost
there is space as well to settle more spots

southern front
dzzl1285.jpg
 
Roster
ChuckDizzle - autoskipped until computer is fixed
ThERat - just played
hookmonkey - up
Zavior - on deck
Disenfrancised
 
Schoolwork has been taking up all of my time tonight. Had to write a difficult and long essay (studying History at the Erasmus University). Will play tomorrow, thats a promise ;)
 
Almost done, didnt keep my promise but im very busy.

We have enough money to execute some save steals. Get Steampower. Also did a build up of frigates for our future war versus the Dutch, they have completed Newton's in Enschede. England & Netherlands declared war on Carthage. Portugal declared on the Dutch. So we have a little world war going on at the moment. We're at peace with everyone.

Only played 5 turns, so the next one can play 15 if he wants.
 
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