generalstaff
Steadfast
Ok So the only problem is the names. Since we don't want to have 2 things named the same thing if you have both mods. I think the "Gatehouse" should be named "Wall Gatehouse". In addition I think Afforess should change his "Gatehouse" to the name of "Castle Gatehouse". That way the 2 are not confused with each other.
I will be renaming it to "Wall Gatehouse."
Also, thank you Afforess
The % amount is not that important, as long as it gives some commercial benefit. So 2 or 3% is fine with me.
The change is done, Pearls and Ivory give a 2% Commerce bonus
Okay now I can post *scratches her head* Thanks to the mod who fixed the problem
Is there a 2.8 beta version or is it the 2.71 version?
Sorry for any confusion. This mod, like my other building mods, is designed for 2.71. I know this module has issues with the 2.8 beta due to font changes. I cannot wait until the official 2.8 release; it will make things easy for us modmodders.
If I remember correctly, the only ones currently included are Basketweaver's Hut, Weaver's Hut, Potter's Hut, Boatyard, Apiary, Graveyard. The rest of the buildings discussed will be available in the RoM official 2.8 update.
Also, I am working on a Carpenter's Shop, it will be available if/when I get the Python to work. Here is the plan:
-Carpenter's Shop
+1 Production on Lumbermills in city radius
Req: Copper, Iron, Lumbermill in city radius
Tech: Bronze Working (long before the Lumbermill is available, but an appropriate tech)
Obsolete: Whatever tech allows Arcologies
Cost: 280
Thoughts?