Some ideas ...
- Do you think the Dye Resource should give an effect to the Potter's Hut?
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Trapping (Req Hunting and Weaving)
Fur Trapper's Camp
+5% Commerce with Fur, Deer
+5% Food with Fur, Deer
Tech: Trapping
Obsolete: Biology
Fish Traps
+5% Food with Fish
Req: River
Tech: Trapping
Obsolete: Biology
Poacher's Camp
+2 Unhappiness
+15% Commerce with Fur, Deer, Ivory
Tech: Trapping, Biology
Obsolete: Artificial Evolution
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Root Cellar
Store 25% Food after Growth
+1 Happiness with Charity
Double Production for Agricultural Leaders.
Tech: Agriculture
Obsolete: Refrigeration
Wine Cellar
+1 Happiness with Wine
+1 Unhealthiness with Wine
+1 Happiness with Charity
Double Production for Agricultural Leaders.
Req: Wine Resource
Tech: Fermentation
Obsolete: Refrigeration