Gnarfflinger
Wiseguy in Training
I mostly chop rush because I want something other than a forest on that tile. I'd rather have a cottage or a farm on a square than a forest. The extra hammers are a bonus...
phl said:Don't over expand, research what helps you for the moment, you don't need BW if you don't have an enemy right beside you (if you don't want to chop rush, which I consider legimet cheating because of my knowlidge the AI dosen't use it (it really depends of your goal of the game, if you want to win ASAP or as me play the game til the bitter end with a time or spacerace victory)). Letting yourself behind in tech is your worst enemy because when the AI starts traiding with each other while you are a few techs behind theres rearly no turning back if you don't realise it in good time and can take countermeasures.
Remember with choprushing the onlyone you cheat is yourself (if it's as I think, please correct me someone if i'm wrong).
Yeah I know I sound like your mom but this is how i play it.
Actually, you want to work the tiles that give the highest hammer+food total, since BOTH contribute to building settlers and workers. Working an improved fish tile is GREAT for building settlers, even though it doesn't give any hammers at all. If two tiles tie, choose the one with the higher commerce (coins).
wgauld said:you raise some good points which i will try to use, I am still struggling with Civ IV its lask of soul drives me back to civ III
Uncle_Joe said:An exception to the 'food = hammers' for Settlers would be if you have the Imperialistic trait. Only Hammers get the 50% bonus for producing Settlers, food does not.
I found this out playing Catherine once and couldnt figure out why my fishing-heavy capital was so much slower to produce Settlers than my heavily mined but much smaller city next door...
kittenOFchaos said:Something we still see online...don't build on the pigs!
Slade19 said:[ignorance] Why not? [/ignorance]
Slade19 said:What? How was that not 10 characters?
phl said:Remember with choprushing the onlyone you cheat is yourself (if it's as I think, please correct me someone if i'm wrong).
HectorSpector said:This has to be the dumbest thing I have read on these forums.
Here's my tip:
Don't use cavalry when the AI only has archers. It's really a bit unfair to overpower the enemy so much. Start working tundra tiles ONLY until the AI manages to catch up, then you can have a more satisfying games.
PS. Don't bother using any other legitimate game mechanics either, it just ruins the fun![]()
shivute said:9. Don't build explorers
Theres a few, but as this is a public forum where everyone has their own views, there are bound to be people who disagree.
pixiejmcc said:Disagree. ^^. Granted I build them rarely, but 2-move defensive units are da bomb.
a4phantom said:Every time I tried sending a settler off alone I lost it to a barb or animal but at the very least preposition the warrior at the edge of your visibility and have the settler meet him there.
shivute said:should play as France, Zulu or Spain then![]()
As for those who use an explorer for the medic promotion - what a waste of maintenance costs, when you could have a military unit with a medic promo.
Also by the time they come round any goodie huts remaining are defended by barbs.
A missionary is more useful to explorer a rival with open borders - use the roads and then found a mission or use a 2 move military unit.
I stand my ground that explorers are a complete waste of time, apart from when you don't start in Ancient!