1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Early Tech Jumps

Discussion in 'Civ4 - Strategy & Tips' started by spiceant, Dec 1, 2005.

  1. spiceant

    spiceant Warlord

    Joined:
    Nov 3, 2005
    Messages:
    177
    I have discovered one way of founding christianity before AD (without sacrificing a lot) i do this by rushing for bronze working and then mysticysm (if i didnt start with it)., while getting size 3 capitol and micromanaging my way to finishing both my worker and bronze working, either producing a working boat or warriors depending on starting location. i then (Because i dont want to sacrifice expansion to much) chop a 2nd worker, 2 warriors, settler and finally stonehenge. if i start with a bare hill square my 1rst worker mines it before chopping permanently untill the finishing of stonehenge. 50 turns (on norm speed) later i get a great prophet which is usually a litlebit to early also considdering i research a few extra techs (namely pottery/agri/wheel) before the techs (writing+ the 5 ancient religion techs) required to let my great person found christianity.

    please note this usually lets me cause the crusifying of one of the famous people around 1 ad, havent yet managed to found it on the symbolic 1 AD though, without micromanaging.
    also i start with chopping forest squares that are just outside the working area, i have an agressive civ with 2.2strength warriors (good enough for a lil while) which gives a litle more security in the early phase, when lucky i can hook up axeman quick enough with my 1rst settler and get a military going well with 2 more forest chops.
    i have tried this one on emperor diff and i havent tried it very often, it once failed when alexander began with copper in his capitol, not so far away from me.

    this depends on
    -forests
    -copper (to quickly get military so you can keep expanding through agressive civs/barbs)
    -(preferably) a square with fishys (so you can beeline workers by building workerboat -> 2x worker
    -(preferably) a hill square

    this will allow you to:
    -convert neigbours and completely block ALL OTHER religions if you gift them theocracy afterward (and ask them to adopt it)
    -found your own superstition even on emp dif without mystik.

    i would like to know if some of you knew some ways to get powerfull techs early like the christianity tech, without building the oracle :rolleyes:
     
  2. Astax

    Astax Prince

    Joined:
    Oct 27, 2005
    Messages:
    556
    Oracle and prophet are the ways to do it. If you need religion you can grab Code of Law but I prefer taking theology so I can adapt theocracy.
     
  3. petey

    petey Prince

    Joined:
    Mar 7, 2002
    Messages:
    569
    Location:
    Atlanta, GA, USA
    A good way is to get writing and build a library. Then convert two people into scientists. This will give you a Great Scientist in 17 turns, which can build an Academy. If you can also build the Great Library in that city, the research it gives should keep you equal to or ahead of the AI for the whole game, even at the higher levels.
     

Share This Page