Inherited turn 380 AD: Barbarian attacks Immortal = elite
390 AD (1) Tarsus produces spearmen. Needs a hapiness improvment before starting aquaduct and with 3 luxuries and the high cost of Cathedral and Colloseum decide to go with Marketplace.
Sardis prdouces settler and starts temple. Glad to see we didn't keep Ninevah

The Babylonaian lands aren't as bad as they looked. Warrior (help!) Stack moves up outside Lepzig... kill one with intact Immortal
Troop movement
400 AD (2) 2 remaining warriors attack Lepzig which is a nice little free upgrade for our regular spearmen. Susa trains a Spearmen, starts another. Troop movement. Liz tries to neogtiate peace but shes prepared to give little more than the treaty. Lets see if a few cities change that
410 AD (3) 2 Horseman attack Frankfurt. 1st gets the guarding vertran imortal down to 1 hp.... 2nd takes nothing and he becomes elite

Arbela completes Spearmen, starts another. Elite Immortal attacks regular Spearmen in Konnigsberg and LOSES. The following up Immortal takes off the final HP and we takeover. Germans have respawned however in the middle of desert on the Western Peninsula. Their dead in all real meanings of the word
Darish Kabir (DK) is founded just north of the Jungle Gems. Get 25 Gold from Barb camp
420 AD (4) Troop movement....
430 AD (5) Damn.... Barb horseman comes out of no where near Berlin and destroys three workers near Berlin :? English Caravel Spotted above Tundra Peninsula
440 AD (6) That Barb Horseman gets his commupance and we disperce another Barb camp... The seige of Liverpool really starts to kick in. Just Regular Spearmen defending it so one Elite Immortal slightly ahead of the rest attacks and knocks one out for no damage
450 AD (7) Theology discovered and Persepolis finishes Cathedral so it immediatly starts Sistine. Start resarching Feudalism
Kill the remaing Spearmen in Liverpool for no losses, capturing a worker and a whole 2 Gold. (Don't spend it all at once!) England Start the Hanging Gardens in Size 2 London.
460 AD (8) German Archer appears outside Nurmemburg which is undefended! Rush spearmen for 28 Gold in attempt to save it. How on earth have they got that AND a settler from that dump city with only a single plains square? They now have Heidelburg on the edge of the junge with a horse....
470 AD (9) the Caravel is now north of Antioch (Which has 16 to go on Great Lighthouse) Immortal attacks Hastings and kills a Spearmen.
480 AD (10) Pasargadae finishes Marketplace and starts Hanging Gardens which will be done in 20 turns. 3 Archers attack our Immortals outside Hastings. We lose one to their 2 and the 3rd is finished off. Elite Immortal kills last Spearmen Guarding Hastings leaving a Horseman which bites the dust straight after. We capture the city and 3 Workers. Chulman founded on the site of a old Babylonian Town bringing another Iron into our radius
490 AD (11) Troop Movement
500 AD (12) Kill the Two Spearmen Guarding Oxford and capture it, a worker, and a Catapult, but losing a verteran Immortal in the process.
510 AD (13) Germany ask to talk and Bismark offers a straight peace treaty which we "negotiate" to all he can give, (world map, 37 gold and Heidelberg) Kill a Archer outside Coventry making another Elite Immortal. England ae settling spearmen with Settlers right next to Immortals

Makes up for those 3 lost workers earlier
520 AD (14) Reports of big barbarian uprising from that amp near Berlin. Send Immortal up there. That newly Elite Immortal from a few turns ago kills a Spearmen on its way to protect Coventry and produces A Great Leader! With one turn to go on Fuedalisum play the low science game to get a extra 50 cash
530 AD (15) Fuedalisum reasarched, Engineering started. Immortal sees stack of 8 Barb Horseman heading for Munich. Should be able to knock one or two out before they get there, enough to be sure that they won't pillage it.
540 AD (16) Liverpools centeral Location is making it the hub of all activities in the south. Either there or Berlin gets my vote for Forbidden Palace. The Barb uprising attacks Immortal making him Elite and down to 2 HP. 2 more Barb uprisings appears over going for Samarra and Nurrumberg, guarded by that solitary rushed Spearmen. Forces gather around Coventry with one already there killing a Spearmen.
550 AD (17) VERY Fustrating turn early on. English Horseman overcomes the Spearmen inside Oxford and both uprisings overcome the defends, 3 horsemen getting through, 2 at Samaria pillaging the work on the temple (no too much thankfuly) and killing a citzen while the Nurremburg gets 30 Gold.
We capture Coventry and a Worker, looks a preety good city actually with Ivory, plains and grassland with shield as well as being on River and sea when its borders expand. Take back Oxford but it is auto-raised. Attack Newcastle, knocking out one Spearmen. Oh and disperse that Barb camp near Berlin
560 AD (18) We kill a attacking English Horseman but lose a Immortal to a Archer. capture Newcastle and 2 Catapults.
570 AD (19) These Strange People called the Aztecs have finished the Hanging Gardens so Pasargadae switches to San Tzu. Kill Archer nearer London. Troop Movement
580 AD (20) Berlin finishes Barracks and starts Marketplace. Gordium finishes Library and does the same.
590 AD (21) (Sorry played one turn extra by accident. I'll play 19 next time) Took Dover, losing one Immortal but gaining 3 Workers and a Catapult. Lost an Immortal attacking Warwick
22 turns till Sistine, 4 till Great Lighthouse and 29 till Sun Tzus. The GL is going to have a very short life...... may be an Idea to swap that for something, may be Sun Tzus and switch Pasargadae to Palace till Leos. We haven't got knights yet as after the first few turns I didn't produce any milatary units. I didn't upgrade to Pikemen either. (Wouldn't have stopped the Barb probs as those cities didn't have barracks.)
The English have 5 cities left, Germany just the one. The Great Leader is in Liverpool and should really be used for the FP and I would suggest in either Berlin or Liverpool.
I got a bit of infustructure, mainly marketplaces which with this number of luxuries are good hapiness improvement, is cheaper to build than Colloseums or Cathedrals AND make some money.
Anyway should be able to finish English off preety much (5 Immortals outside London ready to attack) Apologise about the Barbs but we're a little bit thin at the back which I didn't notice at first.
NB:I accidently clicked a worker onto go to near Samiria. tried to catch him but kept forgeting until he scampered....
Anyway
Axid, your up next
Heres the save: