Not initially. The first version will just show what resources you have, how many are traded, and how many you gained from trade. Once that is working, I'll work on other tweaks to it. Trying to figure out the damn tab interface. Actually, it allows you to queue things at the front of the queue, via a shift click, or wipe the queue and place just the new item via a ctrl-click. I have no plans to increase base yields. I dislike that approach. And the tech-queue will be improved. Sorry to hear that. As I said, next version will have it improved. Sure! Go into your My Documents/My Games/Civ5/MODS/Economy Mod. All the source files come with the mod. That likely won't happen. I'll be adding things to improve that early game (which I do recognize), but will not reduce techs. Let me explain my reasoning. I had no real issues with production as it was. At all. My issues were with techs; They were going by so fast that you could skip ever building some units! I hated that. I can not just reduce reduce build speeds, as then you'd be flooded with units and have difficulty coordinating them. So I had to use a mix; Reduced costs, and increased tech costs. I may tweak the exact numbers a bit, but I will not reverse that change; It does exactly what I want, which is make each unit relevant, provide time for you to play each era fully.