Editor wish-list

THIS HAS BEEN SAID BEFORE, BUT ITS ABSENSE IS SO INCREDIBLY STUPID THAT IT NEEDS TO BE SAID AGAIN:

SET CIV START LOCATIONS!!!!!!!!!!!!!!!!!
 
civ2 had great patches so i don´t doubt that civ3 will have it to.
 
Should I post suggestions here or in the general discussion topic? I have many suggestions some of which would be easy. Also would digging up my old "civ suggestions forum" topic be good, meaning has firaxis seen it or not?
 
Originally posted by animepornstar
civ2 had great patches so i don´t doubt that civ3 will have it to.

Wasn't civ 2 done by the old microprose?
 
Editor could have some sort of error check that would immediately check certain things that could go wrong like civilizations having same colors or added units not having graphic files.

This would make the mod testing so much easier as I'm very tired of testing.

I think I need a holiday making "conquest of the new world" mod as I have to test it all the time and try to make it work.
Example now my game tilted completely during diplomatic screen and I must say I have no idea why that happened.

Editing right now is pain in the ass really and just teases you to think that you can get something done with it when you realize that it crashes because of some small problem...
 
It would be good if the editor allow you to point to which graphic tiles file or resource file or even units_32 file to use together with the bic file.

This will make the life of modding so easy instead of the need to back up all your files and replace them with the one for the scenario and again change them when you want to play a standard game. :cooool:
 
the editor should allow you to easy copy/save just one civ into a file that you can send to a friend and then he puts the civ into his game. for multiplayer use of course, so my custom mod can meet his mod.
 
Originally posted by Dark Sheer
It would be good if the editor allow you to point to which graphic tiles file or resource file or even units_32 file to use together with the bic file.

This will make the life of modding so easy instead of the need to back up all your files and replace them with the one for the scenario and again change them when you want to play a standard game. :cooool:

Someone at Apolyton slapped a "Modswapper" program together, which is IMHO a fantastic idea. He said he was working on an INI file solution that would allow modmakers to create standard ModSwapper INI files and then easily distribute their mods..

Dan
 
I'd like the cut, copy, paste functions in the editor to work...I'd love to be able to "cut" or "copy" pieces of map from one map to paste in another without having to re-do it all...I like that especially to experiment with the position of the UK in my present map more easily.

PLUS I could easily move Africa south a tile to give me more room for southern europe etc...
 
DAN, I can't stress this enough!


.......pllllleeeeeeeaaasee, can we have a way to <b>specify starting locations?</b> Please? Please Please? I will personally give you $20 if you promise to make this happen. That and starting / ending years, and longer rangeing || no limit, Since Civ2 can support 32 civs, a way to add at leaste 1 or 2 w/o deleating the others.

Other nice edditions would be incorporating the Wonders of the world Mod pack which has been circulating for months, it fits seemlessly into the Civ3 environment, you woudl never know someone else came up w/ it, I'm sure if you talked to the mod-pack's designer he'd be resonable, probably just want a mention. but then again I'm speaking for him, you should REALLY look into that though, alot of peopel are unfortunate in not knowing this site exists.
 
Well I figure it'd be quite the stretch based on current coding...but I'd love :love: to be able to set civ-specific terrain production! (ie: Tribe 'A' gets 4 food from Dense Jungle while all others get 1 food) Pretty please??? ;)
 
Being able to orientate rivers across tiles instead of just along the sides...this way I can get the Thames right!
 
The things I would most like to see:
- more control over terrain in the random map generation process, i.e. ability to set %'s for each terrain type. A reasonable standard deviation around that % would be fine.
- I love rivers and any extra degrees of freedom would be appreciated, e.g. 'great' rivers (navigatable by ships), ability to define number/length/(type) of rivers in the random map creation process.
- ability to mimic a strategic resource through science and technology, e.g. polymers and a synthetic fibres plant gives you rubber; coal, refining and a synthetic fuel plant gives you oil.
- limiting the effectiveness of strategic resources, one oil should not be able to support a 90 city civilization with a huge motorized army, navy and airforce. Of course, the number of strategic resources would need to be incrementable above the current 300.
- either that or a map size modifier for resource frequency, as even 300 doesn't give many resources on fully expanded maps.
- the ability to add more resources that are visible when using unique icons beyond the additional two now allowed. As well, some easy way for the graphical challenged like myself to use the lovely icons in, e.g., the resource.pcx file.
- the ability to have 'or' choices in the resource prerequisites for units, e.g. oil or synthetic fuel plant.
- the ability to copy only the wanted bits of other people's mods into the civmod.bic file, e.g. I like the new/modded governments that I have added but I also like to add lots of stuff from, e.g. the LWC mod series - and everytime that I do, I have to go through the same extremely fiddly/unfun process of restoring 'my' governments, especially the modifier tables for resistance and propaganda.
- ability to add new terrain types, which would be beyond my graphical abilities but there are lots of very clever and talented people playing this game who apparently like to help the helpless.

To misquote JRRT ( and the ability to do a first rate LOTR/ Silmarillion mod would be wonderful), the list grew in the telling. That aside, Civ3 is a good-sized step forward in the series, both fun and challenging and I will continue to happily play it even if I don't get anything from my wish list.
 
-Small map view would be nice, as would be the ability to zoom, so that making big maps would be easier

-and I just hate when I don't seem to have ANY control on what shaped piece of terrain I put on the map. (I'm referring to the ability of making exact maps of current world...)

-adding terrain types

-more control on rivermaking also would be nice

-exact percentages of land/water at least, though exact percentages of land types would be extremely nice on random map creation (fe. 50% of the whole map water, 50% land. Of the land 25% grassland, 25% plains, 10% forest... etc.)

-changing the game length... though this might be too difficult to add

...and the bunch of others that already have been said
 
Originally posted by Atreidis_42o
DAN, I can't stress this enough!


.......pllllleeeeeeeaaasee, can we have a way to <b>specify starting locations?</b> Please? Please Please? I will personally give you $20 if you promise to make this happen. That and starting / ending years, and longer rangeing || no limit, Since Civ2 can support 32 civs, a way to add at leaste 1 or 2 w/o deleating the others.

Other nice edditions would be incorporating the Wonders of the world Mod pack which has been circulating for months, it fits seemlessly into the Civ3 environment, you woudl never know someone else came up w/ it, I'm sure if you talked to the mod-pack's designer he'd be resonable, probably just want a mention. but then again I'm speaking for him, you should REALLY look into that though, alot of peopel are unfortunate in not knowing this site exists.

No more needs to be said about this one (placing civ-specific starting locs), we've been painfully aware of it since before the game shipped and it's something we definitely want to do if time permits.

Dan
 
Originally posted by kittenOFchaos
Being able to orientate rivers across tiles instead of just along the sides...this way I can get the Thames right!

Unfortunately I can tell you this will not change, the entire terrain system would have to be re-coded which would take far too long.

Dan
 
Some of the more recent posters may not have seen my original post in this thread, so let me restate what I said in it:

While you can feel free to suggest, demand, or lament whatever potential editor features you fancy, the ideas that are most likely to get implemented in the short to medium term are those that are beneficial to the mod community as a whole, and those that don't require drastic changes to game or editor code to implement. As I mentioned earlier, the closer your suggestions are to the core Civ III game experience, the more likely they are of being implemented.

As an example, asking for civ-specific citizen types is far more likely than asking for multiple-layer linked maps a la Test of Time.
I'm not saying any of these will or will not be implemented, but I would like to prevent this thread from becoming a "every feature I'd ever want in a civ editor" kind of thing, because it generates far too many posts for me to stay on top of, and a majority of the ideas would simply be too much to implement at this point.

Please also note that I will try to respond when I know a feature simply can't or won't be implemented for whatever reason.

Dan
 
Having strategic resources e.g iron that can only supply the city whose "city radius" covers it...thus certain cities will become sites of industrial worth for building planes etc whilst the empire as a whole isn't. E.g it will mean that you have centres of production rather than the whole empire able to chrun out tanks.

I would find that VERY useful for my world map AND for scenarios to recreate the Ruhr etc!

PLUS

Colonies SHOULDN'T require roads or ports to link them with their Empire...as otherwise they become virtually worthless...e.g

Baffin Island...1 furs...the island is tundra...I want the furs...I put my colony down...at present that colony doesn't get my empire furs untill I put a city on Baffin Island (probably destroying the colony) then a road to the city, then a port!

USELESS!

P.S
For my first request I've just thought how I kinda can do this already!
 
:confused: i just want to know how to know how to not crash when u edit the civilian people so each one produces 10 currency 10 happy and 10 science
 
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