Editor wish-list

Well, until it isn't a good cheat editor which allows to place everything like in civ2, with a strong file like civ2mge's events.txt, we'll not see anywere all those beautiful scenarios made for civ2.
If you wanna play ww2, you must play civ2!!!!

MMmm another suggestion for Dan: what about a Civ2 to Civ3 map converter?
 
I'd like to see:

.BMP import tool
Better brush options - being able to see the outline of the brush.
Unlock the colours for new Civs so the game doesn't crash if you choose them.
Multiple zoom levels (or minimap) (or both).


Most of the other things I'd like to see have already been covered by others.
 
I'd like to see the following:

When we place terrain, we can do it in various size blocks, but overlays, like roads, can only be placed on the map 1 tile at a time. Give us the ability to place resources and overlays in larger blocks, just like the terrain.

Give us a city radius outline, like the settler has in the game, so we can see where we'd like to place cities. I tire of counting tiles all day!
 
Being able to put borders in yourself for scenarios would be nice (set them out beforehand.)

Otherwise, we're going to have to go through each individual city and put their culture to the level we'd like just to lay out international borders in modern situations.
 
- the ability to add eras.
- being able to set the year increment.
- being able to set start year and end year.

The changes should be open for a mod, not just a scenario.



- the ability to export a unit, building, etc to a data file which can then easily be added by others. Imagine the time modders would save when the company releases a new patch that puts them back to square one (...having to write all the information back into the civ3mod.bic).
 
The ability to change the range of radar for specific units.

The ability to make a unit vulnerable, or more effective against another unit (i.e. like the pikeman is vs. knights/horsemen.)

The ability to make an aircrafts operational range exceed 8.

The ability to allow us to edit or add the ability of multiple attacks/actions (i.e. modern armor have the ability to perform multiple attacks per turn.)

The ability to change the maintnence cost for individual units.
 
I wish we had the ability to add the intercept chance per aircraft so a B-52 would be normal a B-1 might be 25% and then set a stealth bomber to 5%. Instead of just stealth and non-stealth there could be stealthy shades.
 
Please please please:
Add AI Strategy Explore for both Sea and Air units!

My non-combatant unit coracle is only used for exploration, but the AI won't let it leave its city.

My non-combatant unit Satelite is only used for recon, but the AI won't use it!

Expand the Operational range limit! My E-3 Sentry is moved manually for Recon instead of using the mission option because it must have greater range than anything else.

Let us create our own civilopedia icons for techs. Let us add Eras and control the year increment. Let us do all the work with graphics... just open the door for us.

Maybe even... let us specify AI parameters for our own terrain? Or perhaps something as bold as...

Advanced Unit Commands
(Unit) can perform (Action) on (Terrain/Resource/Improvement) resulting in (Broad choice) meaning... + sundry option boxes.
I.e.
(Worker) can perform (Terraform) on (Tundra) resulting in (Changed Terrain) meaning ("This Terrain Choice"), and in the last option is a terrain which has been added on another tab in the editor. Like I said, please just open the door and we'll do what's necessary come hell or high water :D
 
Can someone tell, is there a program or trainer that would remove global warming feature?
It has really pissed off me :mad:
 
Originally posted by blue72
Can someone tell, is there a program or trainer that would remove global warming feature?
It has really pissed off me :mad:

No. But in the editor you can change how quickly polllution is removed -- I'm going with 12 base turns. I have a building called Sewer System which allieviates pollution from shields, and works together with Recycling Plant to reduce it even further. Other than that, bite the bullet and think: the game would be boring without things to challenge me now and then.
 
I doubt this will have an effect, but here are my 2c.

1. Allow government types to expire:

This will help scenarios, where monarchy was replaced by a republic or vice versa. Without that ability some players would remain in the optimal form of government despite the desire to recreate the histroical setting

2. Allow ability to add terrain:

What ever happened to "Marshes"? How about brown hills that look better in desert? What about another type of grassland between "grassland" and "plains", or "scrub" between desert and plain. It might seem like splitting hairs, but it's useful for scenarios

3. When one civ gone, ability to specify which civ replaces it:

This would greatly help scenarios. Say its the ancient world and you wipe out the etruscans, they could be replaced by the parthians on another part of the map. OR allow more than 16 civs in a game!

4. Allow ability to copy work jobs, or add them:

If you could copy the "fortress" function of a worker, you could build walls over land, like the great wall or Hadrian's wall. Also, you could build a moat around your city, which would give "negative" defense points for an attacker. You could also build a "ramp", ala the ancient technique, outside the city to provide an avenue of attack.

5. Units that can attack only cities:

This would provide for the proper use of seige engines. They could only attack a city, not units in the field on their way to the seige.

6. Allow "worker" ships that can build an improvement at sea:

You could construct "booms" to defend you harbors. Later you could build oil rigs out at sea.

7. Allow workers to make units from a resource:

A worker could find a forest near a city being beseiged. utilize the wood there to build a seige engine (Timber would be a resource).

8. Much harder to do, have "mercenary" troops:

You should be able to rent your troops to other citvs, and vice versa, for some cash. This should be part of the negotiation table. There are several ways to do this, but the easiest, is to select the units you want to rent, and have the other civ control them for a certain number of turns (to make it easy -- 20)


I wonder if anyone close to the game is reading these? This is probably a conversation in a vacuum, but if just one idea is taken up, it's worth it.

Is anybody out there...?
 
I think what could make the biggest change is flags being available for EVERY SETTING IN THE EDITOR.
On every single thing you can change, add also the ability to set a flag.
So,
"If IMPROVEMENT = BUILT, then UNIT = AVAILABLE, then AGGRESSION = -2, then REPUTATION = +5", etc, etc. Just being able to link up a bunch of different modifiers, I think, could lead to a lot of new kinds of units, improvements, etc.


Also, a lot more customization for governments -- like being able to set the chances of your civ gaining the cities of neighbouring civs based on government types (Republic takes Despotism, Monarchy takes Republic, Democracy takes Monarchy, Communism takes Democracy under certain conditions (war-weariness, civil disorder flags, etc!)), etc. Also being able to set governments to, once chosen, never declare war, or to have war declared on them by certain other types. And being able to set multiple settings for everything -- let us shun more than one government, and set the intensity of often-built units/improvements instead of just setting them as 'often'.
Being able to set, under improvement's requirements, multiple governments. I don't want despotists to build universities, but I don't want only Monarchists to, either...
Also, let us set units and specialists as government-specific -- and give us more options for them, too. Like a capitalist specialist under democracy to add extra gold but at cost of making a happy content, or a content angry. Or a militia unit for communism, with high defense but no real capability of being an attack unit. Things like that.

...
or, you know what?
Better yet, just give us all the code to program OUR OWN editors, Firaxis. ;) We'll come up with everything we need, you won't have to deal with disappointments.
 
-Ability to make some units buildable only after having a certain improvement/(small)wonder. I want to make terrorist unit available after building "Terror Network" small wonder but cannot.
-Ability to add civ-specific specialists, improvements, techs, governments, etc.
-Add in a script language to make the bics more edit-able, this won't make options already in the editor any more complex since the more basic options would still be changeable without learning the script language.
 
Being an amateur coder I understand the complexities of game theories being put into working structures. Ive tried to make a few games in my time =). So this request is more for Firaxis to ponder for the future seeing as it would be too time consuming to accomplish now.

Civ2's Combat system....

I cry remembering the good ol days when tanks steamrolled phalanxes (everytime). Battleships were Kings of the sea and Howitzers played the beautiful music of war.

Specifically Im talking about the Firepower/Hitpoint system.
I would kill to have it back or at least set as a preference.
ive tinkered with the hitpoints of units giving them far more than 5 (the battles go on and on and on...) but the firepower is missing something terrible,,

so thats my rant,
thanks for the hard work on your continued improvement of the game, at first i was very disapointed, but corporate deadlines are a thing to be reckoned with so im thankful (and amazed) that you were able to do what you did...
goodluck Firaxis
 
I agree with a lot of the above, though I think a lot of it falls into the undoable category.

two things I really miss from Civ2:

- the old eiffel tower wonder, i.e. the ability to create a wonder that would improve your relations with the other civs. I am so sick of being the good guy all throughout the game and then having everybody gang-up on me for the most minor imagined slight;

- and the worker job build farm, I understand that this probably falls under the undoable category, but maybe it is not really an additional worker job, here's to wishful thinking.

other things I would like, and which are probably more easily implemented:

- the ability to add more resources and actually have them work. Dan, is there something we are just doing wrong here? I can't believe this one hasn't been mentioned more.

- longer operational range for planes and paradrops

- I second CWRJ's suggestion about the ability to flag everything and anything. Thiis would include allowing sea and air units to be explorers.

thanks for listening
 
I am hoping to at some point have tools like in the Civ2 cheat options that allow you to place cities and units on the map.

Can we get any hints as to how new features will be brought out? Will they be free patches or will we need to buy a new box like the advancements we saw in Civ2 editing?
 
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