onedreamer
Dragon
Costs for two cities generally gets to about 3 or 4 gold, 2 with City states.
heh, care to show us a screenshot ?
THe 'culture' penalty you speak of is almost completely unimportant. Who needs culture for more than the first 10, and then the fringe benefits of 100? I mean, it's 'nice' but being able to pay for an empire of 5 to 6 cities is better.
Your opinions/strategies are mere opinions/strategies Zechnophobe, but you insist in presenting them as the only possible truth. Also, when you have 6 cities, you should have researched all the second line techs, making the claim that Education is too powerful compared to other early techs void.
If I'm *not* playing a peaceful civ, this all gets more important.
-_-"
you quoted my sentence stating the same thing... Yeah City States is good for expanding. It's a GOOD civic. Let me stress the fact that it's good once again, so you don't miss it. But we don't need to see if it's a good civic. What we are discussing is: does it make Education too powerful ? My answer was no, for the reasons I stated. Your reply is quite OT.
A market is a net gain of 2 commerce (+3 gold, -1 science) in exchange for 60 hammers. One citizen working one hamlet has the same net yield. Markets are good to build if you have them, but I wouldn't go out of my way early to get them and I definitely would not try to use them to replace education.
markets net gold not commerce. It is an error to consider gold and beakers modifiers at the same level of commerce ones. A market doesn't yeld the same as a hamlet because in order to produce 3 gold with a hamlet you need to lower your research bar, which will also influence other cities as well. The -1 beaker is a miserable penalty compared to +3 raw gold.