Beorn-eL-Feared
Idiot riding pedals
Hindisght: looks pretty good, props on the beautiful advance on stockholm, 1 and 2 move units all together up there, nice job.
IT:
T1: Pingpong on Harbor, Seville Aqueduct, Nam'po worker, Siberia longbow (will think about it more carefully), Suwon aqua. 1.6.3 doesn't slow the pace so I do it.
Given our military condition right now, I think some troops are expendable, so I send an archer up front. He dies and inflicts 0 damage for the sake of 2gpt. Send horseman afterwards which promotes, and the RNG gods grant me a little wonder, whom I call "PH34R B YET ?!" as per my younger star/warctraft taunting warmongering days. 4th MGL for B. Now don't you PH34R !
We might reconsider courthouse/mining far off towns, I suggest the far east be totally irrigated for food and science output benefits. For now I maintain the roading action.
T2: Seoul Horse->Harbor, Santiago, Ulsan and Wonsan horses, Nam'po barracks,
Send an elite horse first to attack Odense with good hopes it would take out a reg spear but it

IT: Sign incense for 23+7gpt to Mao, which will enhance productivity and maximize his ability.
T3: I'm torn apart now. To peace or not to peace. It would benefit Mao to have that town out there, and we would stop having viking clowns acting like they can riot on us, so I MA Mao against Ragnar with us. My bet is he lasts 2 IT's. Ragnar can basically not hurt Mao, so I believe it is not against the variant. Builds to some infra (market for
and libs for
) and a horse.
Sci starve the rioteers. 3.4.3 and still the same pace.
IT: Bet flawed: no more vikings on the map already. AC's did their job on the chinese front.
T4: Trondheim and Siberia changed to lib for cultural borders. Back to 2.5.3 however, no more sci starvers.
I send prioritary mail to all elite troops to amass at Salamanca for a deathblow to the spanishs.
IT:
T5: Chemistry is in, working on Metallurgy.I would wait until we sell chemistry, for the hope of anyone coming up shortly so that we could twofer it. Osman-the-Bastard has Chemistry too. We have some mighty catching up to do.
T6: Set my priorities to Lib-Aqua-Market-Rax-Horse for the moment, and that sums up the builds. Dispatch several vet horses to do zone defense.
T7: Pusan reaches full pop so I mine a few of its tiles and/or share them for more food to others.
T8: Little brother's been doing some figurin' and he came up with Chivalry. We gift-trade him chemistry for it.
IT: Ottoman finish Sistine's.
T10: Declare on Izzy and move troops in. Ally Mao with us against her so she is wiped and no longer a nuisance. I give her 2 IT at Valencia.
All in all, it went pretty darn well. The map here is of those cities to the east that are totally corrupt. To the west is not worth showing, it is my opinion irrigating it all is a no-brainer.
But should we irrigate those cities and make them specialist havens? Should we gift a few southern towns to Mao sometime? My take on this is gift the SE most 2 or 3, irrigate everything and hire scientists.
I left the army unmoved, it could take a blow but not at 0 risk. Maybe 5-10% risk I'd guess.
IT:
T1: Pingpong on Harbor, Seville Aqueduct, Nam'po worker, Siberia longbow (will think about it more carefully), Suwon aqua. 1.6.3 doesn't slow the pace so I do it.
Given our military condition right now, I think some troops are expendable, so I send an archer up front. He dies and inflicts 0 damage for the sake of 2gpt. Send horseman afterwards which promotes, and the RNG gods grant me a little wonder, whom I call "PH34R B YET ?!" as per my younger star/warctraft taunting warmongering days. 4th MGL for B. Now don't you PH34R !
We might reconsider courthouse/mining far off towns, I suggest the far east be totally irrigated for food and science output benefits. For now I maintain the roading action.
T2: Seoul Horse->Harbor, Santiago, Ulsan and Wonsan horses, Nam'po barracks,
Send an elite horse first to attack Odense with good hopes it would take out a reg spear but it


IT: Sign incense for 23+7gpt to Mao, which will enhance productivity and maximize his ability.
T3: I'm torn apart now. To peace or not to peace. It would benefit Mao to have that town out there, and we would stop having viking clowns acting like they can riot on us, so I MA Mao against Ragnar with us. My bet is he lasts 2 IT's. Ragnar can basically not hurt Mao, so I believe it is not against the variant. Builds to some infra (market for


Sci starve the rioteers. 3.4.3 and still the same pace.
IT: Bet flawed: no more vikings on the map already. AC's did their job on the chinese front.
T4: Trondheim and Siberia changed to lib for cultural borders. Back to 2.5.3 however, no more sci starvers.
I send prioritary mail to all elite troops to amass at Salamanca for a deathblow to the spanishs.
IT:
T5: Chemistry is in, working on Metallurgy.
T6: Set my priorities to Lib-Aqua-Market-Rax-Horse for the moment, and that sums up the builds. Dispatch several vet horses to do zone defense.
T7: Pusan reaches full pop so I mine a few of its tiles and/or share them for more food to others.
T8: Little brother's been doing some figurin' and he came up with Chivalry. We gift-trade him chemistry for it.
IT: Ottoman finish Sistine's.
T10: Declare on Izzy and move troops in. Ally Mao with us against her so she is wiped and no longer a nuisance. I give her 2 IT at Valencia.
All in all, it went pretty darn well. The map here is of those cities to the east that are totally corrupt. To the west is not worth showing, it is my opinion irrigating it all is a no-brainer.
But should we irrigate those cities and make them specialist havens? Should we gift a few southern towns to Mao sometime? My take on this is gift the SE most 2 or 3, irrigate everything and hire scientists.

I left the army unmoved, it could take a blow but not at 0 risk. Maybe 5-10% risk I'd guess.