eldar04 - Every Winner Loses

Hindisght: looks pretty good, props on the beautiful advance on stockholm, 1 and 2 move units all together up there, nice job.

IT:

T1: Pingpong on Harbor, Seville Aqueduct, Nam'po worker, Siberia longbow (will think about it more carefully), Suwon aqua. 1.6.3 doesn't slow the pace so I do it.
Given our military condition right now, I think some troops are expendable, so I send an archer up front. He dies and inflicts 0 damage for the sake of 2gpt. Send horseman afterwards which promotes, and the RNG gods grant me a little wonder, whom I call "PH34R B YET ?!" as per my younger star/warctraft taunting warmongering days. 4th MGL for B. Now don't you PH34R !

We might reconsider courthouse/mining far off towns, I suggest the far east be totally irrigated for food and science output benefits. For now I maintain the roading action.

T2: Seoul Horse->Harbor, Santiago, Ulsan and Wonsan horses, Nam'po barracks,

Send an elite horse first to attack Odense with good hopes it would take out a reg spear but it :spear: :sad:

IT: Sign incense for 23+7gpt to Mao, which will enhance productivity and maximize his ability.

T3: I'm torn apart now. To peace or not to peace. It would benefit Mao to have that town out there, and we would stop having viking clowns acting like they can riot on us, so I MA Mao against Ragnar with us. My bet is he lasts 2 IT's. Ragnar can basically not hurt Mao, so I believe it is not against the variant. Builds to some infra (market for :D and libs for :cool:) and a horse.

Sci starve the rioteers. 3.4.3 and still the same pace.

IT: Bet flawed: no more vikings on the map already. AC's did their job on the chinese front.

T4: Trondheim and Siberia changed to lib for cultural borders. Back to 2.5.3 however, no more sci starvers.

I send prioritary mail to all elite troops to amass at Salamanca for a deathblow to the spanishs.

IT:

T5: Chemistry is in, working on Metallurgy. I would wait until we sell chemistry, for the hope of anyone coming up shortly so that we could twofer it. Osman-the-Bastard has Chemistry too. We have some mighty catching up to do.

T6: Set my priorities to Lib-Aqua-Market-Rax-Horse for the moment, and that sums up the builds. Dispatch several vet horses to do zone defense.

T7: Pusan reaches full pop so I mine a few of its tiles and/or share them for more food to others.

T8: Little brother's been doing some figurin' and he came up with Chivalry. We gift-trade him chemistry for it.

IT: Ottoman finish Sistine's.

T10: Declare on Izzy and move troops in. Ally Mao with us against her so she is wiped and no longer a nuisance. I give her 2 IT at Valencia.

All in all, it went pretty darn well. The map here is of those cities to the east that are totally corrupt. To the west is not worth showing, it is my opinion irrigating it all is a no-brainer.

But should we irrigate those cities and make them specialist havens? Should we gift a few southern towns to Mao sometime? My take on this is gift the SE most 2 or 3, irrigate everything and hire scientists.

corrupt.jpg


I left the army unmoved, it could take a blow but not at 0 risk. Maybe 5-10% risk I'd guess.
 
Okay - those towns, once we've built our FP (I don't think we've built it yet...?!) will be nice and productive, given we're commercial. Courts will make a diference.
 
Don't we have a FP? if we don't, they'll top around 5-6 shields, maybe 10 at most with courts, and that is in a loooooooong time. I'll wait to see if we have a FP or not to really push my point though.
 
as we are on a shorter list than i thought, ill take the blame for the delay.
i suggest we take it for a few more sets on a first come, first serve, basis.
will play in the morning.

eldar
Soul Warrior <- GOT IT
Beorn
MM
 
Since you posted your got it, I won't squeeze 5 or 10 turns here, just in case.

namliaM, are you anywhere around ?
 
Sorry, I think it was me that was holding things up this time. I keep forgetting that we only have four people in this game; I thought there had to be at least one more before I was up again.

I'm up in another game, so I probably can't play until tomorrow night. If SW (or somebody) wants to jump in before then and take a round in the interests of getting this moving again, feel free.
 
Woops, wrong name :blush:

SW has already taken the initiative, then it's all yours, I can't play until friday night at least.
 
eladr04 every loser wins
SW 650ad-750ad

preturn, i knock another spear off of Barcelona's defences.

1- i want to fish there, but lose 2 MDI's (vet+E) to no leaders :(
on the bright side we now have MoM's.
the spaniards went south for the holiday season.
started moving hands east for the great waterworks.

2- we got Metal (whatch-out below :evil: ) go for cavs at 50% (in 8, not 6, but we are making money)
i disband some archers we have lying around.
start some hwtacha's.
start Pentagon in PingPong

3- Seoul finishes a knight, starts KT as prebuild for the Academy.
move loads of troops towards Mao's garden. just so he wont get any funny ideas.
we also meet Babylon. were up chivalry and Eng.

4- some spaniard boats that come to visit. Bella also wants peace. too bad.
i wish Mao would get the hint already.

5- Germany's Leipzig get the KT, ruining my prebuild. the bastards. so i switch to a colosseum :D

and now it crashes on me.
curses!!!

reload the autosave

lost the logs...
but nothing really important happens.

9- we get Cavs, switch Seoul back to MilAcademy.
start the study of theology.

10- nothing much.

notes:

1-shadowing a spanish galley coming in on seoul.

2-we have a worker and a settler in the area of barcelona's swamps, clearing for a new town. it can be used in the other continent.
we have a warrior, 4 swordsmen, 17 horse, 1 pike, 6 knights, 2 galleys, 4 armies (2 empty in seoul?), 8 whatchout's and 5 MDI's.
way too many obsolete units. and 12 above our max.
disband the warrior, swords and most horse (they are 150g an upgrade. not an option), the MDI's can stay for now.
it will save us around 80gpt (20 units disbanded) not to be sneered at.
started some cav builds, and there are a few more whatchamacallits abuilding.

2a- move the knights into wider area defences. we dont need all those horse MP's.

3-theology in 3 @ 50%.

4-we have the Pentagon and MilAcad building (Seoul and PingPong) both in 18. i would keep the pentagon, but the MilAcad can be switched to something else.

5-i think our RoP with mao expired. but not sure.
didnt we have an alliance with Mao to get rid of bella? they now have a RoP.


going to have a :beer: on the beach now.
i have to save my feeble strength for the other 2 SG's i have to finish tonight :D
 
How are contacts going? Do we know everyone? Could we buy owt with Metals?
 
We had an alliance with Mao to wipe Scarface Redbeard, and he did a good job; can't figure out why he broke our alliance against Bella. He had it wide open for Valencia deep in the south, he just had to go there and knock at the door.

Disagree on Pentagon vs Academy: armies of 3 makes sense, but 4 is many imo. Good thing we're up there though, we'll be able to just fill 3 cavs in 2 armies and disband whatever other off unit we can think of. Then we could beeline for infantry and make a D-Day doomdrop of 5000 H'watcha+infantry on whoever tries to beat Mao@Spaceship.

What was the VC we wanted Mao to win by, again? He broke an alliance, so maybe his rep is broken and we shouldn't go there. If we want him to win in space, we'll have some serious capital bashing to do; I guess we could use Commy and mass troops in foresight - or just load boats with units and bash stuff while the chinese learn how to count from 10 down. That's what rocket scientists really do, is it not?
 
just got back.
2 :beer:s, sun, babes in bikinis...
marvelous :D

as far as i can remember now, we have 5 contacts.
if we're on a standard world, we have 7 AI, so 2 more to go.
we have a galley down in babylon touring.

eldar, what size are we on?
it looks like standard...
 
You can check in F10 (space tab) for all the civs, and it will show all of the AI's sharing the map with you. Odd question though: does it ever happen (about 1 in 28 chance if it would, so someone might have experienced it) that a "random" AI falls onto 'None' ? If it does, does it have less chances of happening?
 
I know who we're missing - Germany and the Babs. I left a Galley wandering round by India, so it should've gotten a few more squares round by now.

It's a Standard map, 7 opponents (listed here).

MilAcad is better than Pentagon for the army attack/defense power boost. Not that the Pentagon isn't good, but we need transports to, well, transport our armies then (or just very wide sleevies).
 
The only contact we are missing is Germany. The only reason we have 5 now is because all of the red-bearded dogs are dead.
 
eldar said:
Not that the Pentagon isn't good, but we need transports to, well, transport our armies then (or just very wide sleevies).
True. But our main concern, at least for now, is probably keeping Mao from attacking us. We may eventually have to go take a capital or two to assist in the space race, but by then we'll obviously have transports.

And just because we have the Pentagon, we don't necessarily need to fill all our armies to capacity. We can keep a transportable one (don't we have an empty army or two lying around?), just in case we need it.

Beorn-eL-Feared said:
Odd question though: does it ever happen (about 1 in 28 chance if it would, so someone might have experienced it) that a "random" AI falls onto 'None' ?
Not as far as I know. I've certainly never seen it.

Anyway, now that I actually know I'm up :), I'll try to get this played soon (this evening if all goes well, tomorrow if it doesn't).
 
Sorry, I think I'm going to have to ask for a skip this round. I've been sick the last couple of days, and I just don't quite have the level of concentration needed for Civ at the moment. And this game has been held up enough already lately, so go ahead and skip me this round.
 
Alright, got this :salute:
 
Question: do we want to trigger our GA with that one galley on our coast? Whatever it transports, it must be headed to our undefended core cities (likely the capital) so we could wait for it there with 5 H'watchas, and take shots at the Galley if it fails; though the question really is not how, but yes or no should we.
 
I think it's Physics, Mag, ToG, then the classic Steam Elec RP beeline. With our GA, I'd say this is within 25 turns reach all in all; we'll have some crazy output in a late medieval, university filled GA. I'll have to check the save to make sure though.
 
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