elder scrolls mod development thread

google translate is sometimes hillarious :)

thx, now I have an abundance of redguard flags :)
perhaps I'll wait with the upload... unless any of you really want it today

edit: added the new flag and a mage icon

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I'm thinking of future plans (after merging all of ramzay's stuff):

- adding some skyrim wonders
- writing a million texts and civilopedia entries
- adding another relogion - perhaps dragon worship?
- numidium\ spaceship graphics - though I have no idea how to do tackle it
- testing for balance
 

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Looks fantastic
Great job!
 
any ideas for daedra implementation?

A random event which opens an oblivion gate (= improvement, with gfx from FFH2 or oblivion if possible) and spawns a few barb daedra in nearby plots, then another every couple of turns; destroy the gate by pillaging it to stop the effect.

This can also be a set of gates that appear after a wonder is built, e.g. build Order of the Mythic Dawn - spawn a dozen of gates at random, or better - in a selected player's territory, or all non-Daedric players' territory. Wonder req. Daedric state religion.
 
Mythic dawn as wonder?
I believed, that I shall make set of units for the barbarians, including beasts, bandits, zombies, ghosts, daedra and even dragons :)
Daedra creatures it is possible to give conjuners. And to make the great event somewhere is closer to the end of game. Crisis of Oblivion. It opens 6-10 Oblivion gate in territory of the most powerful player, and 1-5 in territory of the others. Oblivion gate is improwement, generate daedra near to itself. It is necessary then to make much others daedra:)
 
A random event which opens an oblivion gate (= improvement, with gfx from FFH2 or oblivion if possible) and spawns a few barb daedra in nearby plots, then another every couple of turns; destroy the gate by pillaging it to stop the effect.
.
Daedra creatures it is possible to give conjuners. And to make the great event somewhere is closer to the end of game. Crisis of Oblivion. It opens 6-10 Oblivion gate in territory of the most powerful player, and 1-5 in territory of the others. Oblivion gate is improwement, generate daedra near to itself. It is necessary then to make much others daedra:)

Nice ideas... requires a lot of coding though, I'm not sure I'm up to it

I believed, that I shall make set of units for the barbarians, including beasts, bandits, zombies, ghosts, daedra and even dragons :)

Yeah that'd be great for now :)
 
-- irrelated topic--- mapscripts experts needed

I've merged a mapscript for random maps generator (pangea, continents, etc.) which forces all civs to start in their logical places (bosmer in foirests, nords in tundra, etc.).
Now these scripts of course won't generate ashlands terrain. I need to make them generate it.
- a crude hack would be just picking a random area after the terrain has been generated, deleting the resources in it and spamming mountains and ashlands, plus resources (ebony, kwama and guar) in it.
- a better way would be changing the general mapscripts themselves... I suspect it is a lot of work, and I have no idea how to.

Another thing... I want a way to make the "climate zones" of random maps (at least in pangea) bigger: I mean, in tamriel valenwood is a huge area which is mostly forest, alik'r is a huge desert, ets. In a random pangea map it feels like a dozen small deserts all around the map, a dozen small jungles, etc.
 
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