elder scrolls mod development thread

New units it is better:rolleyes:
View attachment khajiituu.rar
Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_CHATAY</Type>
<Button>Art/Units/unique/khajiit/cathay/cathay.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/artstyle\khajit\maceman/dravidianmaceman.nif</NIF>
<KFM>Art/Units/swordsman/swordsman.kfm</KFM>
<SHADERNIF>Art/Units/unique/khajiit/cathay/dravidianmaceman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_PAHMAR</Type>
<Button>Art/Units/unique/khajiit/pahmar/pahmar.dds</Button>
<fScale>0.5</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Panther/Panther.nif</NIF>
<KFM>Art/Units/Panther/Panther.kfm</KFM>
<SHADERNIF>Art/Units/unique/khajiit/pahmar/Panther.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SENCHE</Type>
<Button>Art/Units/unique/khajiit/senche/senche.dds</Button>
<fScale>0.6</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Panther/Panther.nif</NIF>
<KFM>Art/Units/Panther/Panther.kfm</KFM>
<SHADERNIF>Art/Units/unique/khajiit/senche/Panther.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SENCHE_RIDER</Type>
<Button>Art/Units/unique/khajiit/sencherider/senche.dds</Button>
<fScale>0.6</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Panther/Panther.nif</NIF>
<KFM>Art/Units/Panther/Panther.kfm</KFM>
<SHADERNIF>Art/Units/unique/khajiit/sencherider/Panther.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CASTER_DAGI</Type>
<Button>Art/Units/unique/khajiit/dagi caster/dagi.dds</Button>
<fScale>0.40</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/units/unique\khajiit\dagi caster/1grenadier.nif</NIF>
<KFM>Art/units/mages/firemage/grenadier.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SCOUT_DAGI</Type>
<Button>Art/Units/unique/khajiit/scout/dagi.dds</Button>
<fScale>0.40</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/units\unique\khajiit\scout/harrappanscout.nif</NIF>
<KFM>Art/Units/Scout/Scout.kfm</KFM>
<SHADERNIF>Art/Units/unique\khajiit\scout/harrappanscout.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
 
Wood Elfs!
bosmer1.jpg


Deer Archer
bosmer2.jpg

P.S. based on Bakuel's Kipchak unit set
 
Wow, you work really fast!
Great units, again :goodjob:
 
Actually, I believe this could be done for a lot of his units... Ramzay's units look a bit more advanced than the ones used so far, so maybe his units could be the late-graphics for per example pikeman, knight etc. etc., and the ones you already have for mid-game (when pikeman and knight etc. first appear), so it looks like some kind of progression. Same goes for some of the argonian units etc. etc.

It makes sense only for worker and settler (for others it's just confusing - let outdated units look outdated). For argonians I used mostly ramzay's since they're much better. For redguards - some of ramzay's , while keeping the samurais for ansei and longbowman, and some others. For workers and settlers I can take both, by eras.


-ramzay - bosmer look great!!!
 
I've merged the khajiit, argonians and some of the redguards, plus the leaders you posted and saibot's and veBear's vivec; and made some fixes (orcs now have expensive settlers, for one)

My internet is horrible, so I'll upload the new version from the university (probably tomorrow)

Maybe is better two scimitars?
I don't know, which one?

--&#1050;&#1089;&#1090;&#1072;&#1090;&#1080;, &#1084;&#1086;&#1078;&#1077;&#1090;&#1077; &#1087;&#1080;&#1089;&#1072;&#1090;&#1100; &#1087;&#1086; &#1088;&#1091;&#1089;&#1089;&#1082;&#1080;, , &#1077;&#1089;&#1083;&#1080; &#1083;&#1077;&#1075;&#1095;&#1077;
 
--&#1050;&#1089;&#1090;&#1072;&#1090;&#1080;, &#1084;&#1086;&#1078;&#1077;&#1090;&#1077; &#1087;&#1080;&#1089;&#1072;&#1090;&#1100; &#1087;&#1086; &#1088;&#1091;&#1089;&#1089;&#1082;&#1080;, , &#1077;&#1089;&#1083;&#1080; &#1083;&#1077;&#1075;&#1095;&#1077;
&#1052;&#1086;&#1078;&#1077;&#1090; &#1073;&#1099;&#1090;&#1100; &#1084;&#1085;&#1077; &#1080; &#1083;&#1077;&#1075;&#1095;&#1077;, &#1085;&#1086; &#1085;&#1077; &#1074;&#1089;&#1077; &#1084;&#1077;&#1085;&#1103; &#1087;&#1086;&#1081;&#1084;&#1091;&#1090;:)

Dunmers are here!
dunmer.jpg



My internet is horrible, so I'll upload the new version from the university (probably tomorrow)
Wait 1-2 days, I shall send nords, bosmers, dunmers and leaders

I don't know, which one?

piratskiy-flag_cherep-250x250.jpg

Without a skull, with scimitars, on a red background looks not bad
 
^Sorry to say so, but in any case, that WILL look bad. I am a proffesional flag maker after all, so I do know what I am talking about, and if you only want the scimitar, there's a better one included for the Persians in RFC anyway... There's a reason why I avoid using such pirate-thingies... without the skull, it just looks dull and too stretched

&#1054;&#1093;, &#1103; &#1080;&#1084;&#1077;&#1083; &#1074;&#1074;&#1080;&#1076;&#1091; &#1089;&#1086;&#1074;&#1089;&#1077;&#1084; &#1085;&#1077; &#1101;&#1090;&#1086;...

Two pirate sabers is really bad, I offered something, similar to it
scimitars.jpg
 
Upload the new Khajit too, it's nice, and different enough
 
&#1057;&#1082;&#1080;&#1084;&#1090;&#1072;&#1088;&#1099; &#1086;&#1073;&#1077;&#1097;&#1072;&#1083; veBear... &#1087;&#1086; &#1084;&#1085;&#1077; &#1087;&#1088;&#1086;&#1096;&#1083;&#1099;&#1077; &#1092;&#1083;&#1072;&#1075;&#1080; &#1093;&#1086;&#1088;&#1086;&#1096;&#1080;...

&#1042;&#1080;&#1074;&#1077;&#1082;&#1072; &#1085;&#1077; &#1085;&#1091;&#1078;&#1085;&#1086;, &#1084;&#1085;&#1077; &#1077;&#1075;&#1086; &#1087;&#1077;&#1088;&#1077;&#1087;&#1080;&#1089;&#1072;&#1083;&#1080; &#1080;&#1079; morrowind-&#1072;
 
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