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elder scrolls mod development thread

Discussion in 'Civ4 - Creation & Customization' started by smortt, Oct 14, 2011.

  1. smortt

    smortt Warlord

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    Yeah, that's perfect, go for it!

    Also, I've been thinking:

    imperials: the imperial dragon


    altmer: (something I've found... maybe a vanilla flag would be better though)


    bretons: (some medieval flag, idk)


    khajiit: the moons, though I don't know how to represent that in 2 colors


    orcs: someone from the imperial library site made this, but I can't get an answer whether I can use it or not... Still, I already added it to the mod, But I just messed something with the colors, so it is in the civilopedia but not in the game...
     

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  2. veBear

    veBear Slumerican Citizen

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    I'll try, though the last one and the 3rd one might be hard as they are wery advanced and large and therefore not that representable on a small CivIV flag. I suggest maybe only using the axes or the shield or something for nr. 3.

    I'll try nr. 5 though and see how it turns out.
     
  3. smortt

    smortt Warlord

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    Tomorrow I'll have more time, I'll think about races' symbolism and maybe create others
     
  4. veBear

    veBear Slumerican Citizen

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    Here's the try on the Orcish, I'll upload it if you like it. As you see in the picture it gets a bit blurred out from distance, but otherwise looks fine.
     

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  5. smortt

    smortt Warlord

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    You're fast!

    It's good :)

    Please upload whichever flags you're making.

    For bosmer, maybe a tree.

    For breton, maybe some simpler but similar medieval something. Maybe even a vanilla civ4 flag, I just don't remember any of them
     
  6. veBear

    veBear Slumerican Citizen

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    I'll upload them when they're all ready

    For khajite, how about two circles, one larger than the other, to representent those two moons?
     
  7. smortt

    smortt Warlord

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    I guess it gets down to 2 circles...


    And I have 2 more:
    bosmer


    and my ugly try for hammerfell :sad::sad: perhaps it is better without the crown part



    for black marsh I think I'kk use the mongolian flag
     

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  8. veBear

    veBear Slumerican Citizen

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    I'll upload everyone when they're finished :)
     
  9. smortt

    smortt Warlord

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  10. veBear

    veBear Slumerican Citizen

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    About Hammerfell, what exactly do you think people think of when thinking about that Region and the people living there? What would be representative for the people living there you think? That could be more than enough to base a flag on.
     
  11. smortt

    smortt Warlord

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    uhm... let's see, desert, fierce warriors who came from another continent and conquered hammerfell from the orcs (a legend says they arrived covered with blood), kind of arabic architecture, the dichotomy between crowns and forebears (2 groups, though Idk how to represent that), swordsingers ("who can cut the uncuttable"), supposedly don't like magic.

    Actually maybe this can be their flag. It's some yokudan starmap from the game redguard.
     
  12. veBear

    veBear Slumerican Citizen

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    I'll try that flag later on, and see if it fits, but it might be a bit advanced. We'll have to wait and see for that one. And BTW, the breton flag turned out to look more like a crab, so that one was surely to advanced. I have a crown-flag using the english symbol from Civ5 though, if you'd like that one, and the Axes or the Shield could also be used stand-alone for the symbol.
     
  13. smortt

    smortt Warlord

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  14. smortt

    smortt Warlord

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    For people who played this (reminder - download here)
    there were 43 downloads - if 5 of you really played it, I need feedback and suggestions:

    - game balance
    - late game
    - map - would it be better for dunmer to start in vvardenfel? and\or to make some land bridge?
    - altmer - are they too isolated? I'm thinking of allowing to transport settlers way earlier.
    - units
    - improvements
    - bosmer and argonian game experience - should be very different
    - tweaking the orcs... I'm thinking of disabling settlers for them (so they'll can only capture cities), in exchange for huge bonuses in their capital.
     
  15. veBear

    veBear Slumerican Citizen

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    Well, in my scenario flag-test games none of the civs started on their correct placement in the map. Dunno if this si supposed or not, but from the DL page I assume not.
     
  16. smortt

    smortt Warlord

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  17. Courahee

    Courahee Chieftain

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    I enjoyed it playing as the orcs, however the orc leader trait gives them +12234345675456 great people birth rate. your literally getting a great person every turn after a while.
     
  18. smortt

    smortt Warlord

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    oops

    that's a stupid mistake, thanks

    in assets/xml/civilizations/civ4traitinfos.xml, under trait_orc need to change this:
    <iGreatPeopleRateModifier></iGreatPeopleRateModifier>
    for this:
    <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>

    (fixed this for the next version, but release is not soon, so...)
     
  19. veBear

    veBear Slumerican Citizen

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    Yup, just did a second try as the Imperials and ended up in the northeastern corner of the map
     
  20. smortt

    smortt Warlord

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    I don't know :confused::confused::confused:
    It works for me. I had this mod merged

    It includes an altered CvEventManager.py
    plus a new python file StartingPointsUtil.py
    and an xml file xml/start_pos/Tamriel9_StartingPoints.xml

    do you have them there??

    Well, they should be there and I have no idea what's wrong.

    Courahee, can you tell Where did the civs in your game start?
     

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