Discussion in 'Civ4 - Creation & Customization' started by smortt, Oct 14, 2011.
that's the plan
Anyway, a couple of screenshots:
saibotlieah's mages in action (these are "casters", the earliest mages):
illiac bay AI expansion:
religion (I used some things from a religion mod by JustATourist and Refar):
new civics, I used some ideas from some mods, need to give credit but I don't remember to who :S
-- the -3 health on defiance dosn't work somewhy...
Although shouldn't the Redguard capital be Sentinel since their starting position is there and in the lore it was moved there a fair while ago?
Hegathe was their first capital in tamriel, but I don't know, I'll see.
I didn't define starting positions yet (still didn't edit the map, just moved the civs in the world editor for this test game)
Release coming anytime soon?
I am sorry, exams time up until end of february. I'll resume work after that.
The biggest problem being my computer, which can't handle the big maps involved, so I can't edit the map, and I need to add resources, terrain and such.
(yeah, computer is 5 years old. I may get more RAM, it might help)
Another thing is Khajiit units.
Wouldn't Mansa Musa be a better Redguard leader than Zara Yaqob?
This thread has made me giddy with excitement.... I love TES.
Just want to see if any news about it have came up.
Good luck to your khajiit problem!
I'm sorry, if it seems like I've abandoned the project, there might be some truth to it.
Firstly I've run into some stupid technical issues.
I still have here a pack of about 30 pages with all kinds of plans\ info\ accomplished and unaccomplished things for the mod... and about 30 links in "my favorites" folder in firefox... So the project must live on!
Best wishes for your exams, and good work when you are done with them
just discovered your modidea and am very curious how it will work out... if you continue. What I hope. cIV is not dying out, the successor is simply too bad, and here have been founded to great communities to die out - though some of them are slowly vanishing. If you want to see a fantasy modmod which is in continous work and far from abandoned, come looking here: www.masterofmana.com , former WildMana. Might be also a great for lending ideas, mechanics and code.
Greez and keep up the good work,
Alpha version uploaded !
Feedback is welcomed and wanted; testing is appreciated
Can I help you with Khajiit UnitArtStyle?
thanks, and I'd be more than happy if you can make some of the khajiit units
Khajiit units I need graphics for :
dagi scout - I think I'll just use a half sized tiger
dagi caster (replaces caster) - supposed to be some kind of cat which casts spells. It is maybe possible to edit some of the other casters and mages of the mod.
shaman - something similar to dagi caster (replaces mage), more late game;
cathay (replaces maceman) - a bipedal jaguar\tiger.
senche and pahmar are represented by panther and lion (the only problem is no team colors)
senche rider - some cat-man which rides a tiger. I got something from FFH:
maybe you have better ideas... or just reskin both the rider and the tiger to ginger colors.
Here the rider shoots arrows, while ideally I'd want the tiger to fight, but oh well...
general units replaced by artstyletype, who need to look khajiit:
conjurer and warmage - not sure if those 2 are needed
Overall it may be possible to edit many argonian units a little and reskin them to turn them into khajiit.
If you can provide me with some good base pictures, I might be able to provide some Decal Flags.
That'll be nice, veBear
The problem is, we have very few symbols that can be associated with the races.
There are a couple of ideas though, and I'll try to make\ find pictures.
Maybe this could be a nice idea for the Stormcloak Faction:
I'll convert it to a flag if you'd like me to.
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