raystuttgart
Civ4Col Modder
Hi guys,
over the last years I have read a lot of posts and had several intersting discussions with other modders about the Combat System.
(Of course there are many interesting ideas out there.)
Although I am (currently) not modding anymore, I thought I would present my conclusion of the elemental changes I consider to be the base for a more interesting combat system.
(A lot of other people came to similar conclusions so it is not necessarily "my" idea.)
Currently a Unit has this value:
iCombat
It resembles
Thus creating versified combat is really difficult.
(A unit is simply either strong or weak.)
And yes I know, that there are TerrainAttacks, TerrainDefenses, FeatureAttacks, FeatureDefenses, UnitClassAttackMods, UnitClassDefenseMods and UnitCombatMods.
(But the Combat System I have in mind is more complex than that.)
To enable a more versified combat system I think it migth be interesting to spilt up iCombat to these 3:
iHealth --> Damage a unit can take
iAttack --> Damage a unit deals while attacking
iDefense --> Damage a unit deals while defending
Thus it would get possible to have units that are:
* Strong attacker but weak defender
* Strong defender but weak attacker
* Being able to take a lot of damage but not dealing much
...
The modifiers listed above and also all modifiers from Promotions, Founding Fathers ... would of course still be part of the computations.
----------
The complete combat system I was dreaming of (and started creating concepts) is much more complex, but these changes would be the base for it.
But be warned:
Even implementing something that sounds that simple will require lots of adjustments.
----------
Well, maybe somebody might find that idea interesting.
Edit:
By the way, similar changes would need to be done to Professions.
iCombatChange would be split up into
iHealthChange
iAttackChange
iDefense Change
over the last years I have read a lot of posts and had several intersting discussions with other modders about the Combat System.
(Of course there are many interesting ideas out there.)
Although I am (currently) not modding anymore, I thought I would present my conclusion of the elemental changes I consider to be the base for a more interesting combat system.
(A lot of other people came to similar conclusions so it is not necessarily "my" idea.)
Currently a Unit has this value:
iCombat
It resembles
- Health
- Attack Strength
- Defense Strength
Thus creating versified combat is really difficult.
(A unit is simply either strong or weak.)
And yes I know, that there are TerrainAttacks, TerrainDefenses, FeatureAttacks, FeatureDefenses, UnitClassAttackMods, UnitClassDefenseMods and UnitCombatMods.
(But the Combat System I have in mind is more complex than that.)
To enable a more versified combat system I think it migth be interesting to spilt up iCombat to these 3:
iHealth --> Damage a unit can take
iAttack --> Damage a unit deals while attacking
iDefense --> Damage a unit deals while defending
Thus it would get possible to have units that are:
* Strong attacker but weak defender
* Strong defender but weak attacker
* Being able to take a lot of damage but not dealing much
...
The modifiers listed above and also all modifiers from Promotions, Founding Fathers ... would of course still be part of the computations.
----------
The complete combat system I was dreaming of (and started creating concepts) is much more complex, but these changes would be the base for it.
But be warned:
Even implementing something that sounds that simple will require lots of adjustments.
- Coding for new combat calculations.
- A lot of AI decisions (combat behaviour, buying, training, ...) would need to be adjusted.
- A lot of rebalancing (units, promotions, terrain modifiers, ...) would get necessary.
----------
Well, maybe somebody might find that idea interesting.

Edit:
By the way, similar changes would need to be done to Professions.
iCombatChange would be split up into
iHealthChange
iAttackChange
iDefense Change