MagisterCultuum
Great Sage
I was actually already planning a national wonder which requires fruit of the Ygggrasil, and also provides another source of the fruit.
Many unique features already provide other resources (mostly mana), and I don't think switching them to each provide a unique resource instead is a good idea. You know, it isn't hard to add a python block requiring the unique feature be in a city's radius (or worked tiles) in order to allow a city to build a woner there. You could also check to see if the civ owns the unique feature anywhere, but that could slow the game down considerably.
Each shrine only has a ~35% chance (based on map size) of being placed. I've never seen them all on the map at the same time (without placing them there myself using worldbuilder)
I personally don't consider it appropriate for the Elohim to want to protect the Broken Sepulcher or Maelstrom.
I'd rather add the victory conditions through quests. Controlling all unique features that are present for x turns could pretty easily trigger victory. It would be nice to have an option where each civ has a unique victory quest. Actually, the Scenarios of Ice will probbaly be that way anyway, but I mean that it would be nice if in a custom game you should have an option to allow victory quests on a random map.
Many unique features already provide other resources (mostly mana), and I don't think switching them to each provide a unique resource instead is a good idea. You know, it isn't hard to add a python block requiring the unique feature be in a city's radius (or worked tiles) in order to allow a city to build a woner there. You could also check to see if the civ owns the unique feature anywhere, but that could slow the game down considerably.
Each shrine only has a ~35% chance (based on map size) of being placed. I've never seen them all on the map at the same time (without placing them there myself using worldbuilder)
I personally don't consider it appropriate for the Elohim to want to protect the Broken Sepulcher or Maelstrom.
I'd rather add the victory conditions through quests. Controlling all unique features that are present for x turns could pretty easily trigger victory. It would be nice to have an option where each civ has a unique victory quest. Actually, the Scenarios of Ice will probbaly be that way anyway, but I mean that it would be nice if in a custom game you should have an option to allow victory quests on a random map.