EltNESIII: Some Assembly Required

3 sets of orders, I believe.
 
Agreed, you need to give people a poke!
 
That's fine. The deadline has been pushed to the 22nd, to allow for my lack of foresight in contacting people. Updates will be weekly after that, excluding May 6-14th.

EDIT: Due to the nature of the NES portions of the update will be written as orders arrive, so the sooner the better.
 
He had had a name once, long ago.

But the Warlord of the Wovvolken has no need for such formalities. Few Wovvolken had need for formalities these days.

“Besieging our own capital,” they sneer, with little regard for the respect they ought to show their Generals or their Warlord.

The current Warlord even was part of the Norse heritage of the Wovvolk; chosen by a Norsewoman Warlord, in fact the very Warlord who had spent her career chasing down rebels in Estonia while leaving Granae undefended.

There had been challenges to his ascension. But the current Warlord had overcome them. Not with arms, although his prowess on the battlefield was unrivaled, or with treachery though he was known equally well for his cunning.

Perhaps more so than he deserved, but being of Norse stock in Wovvolken one had to accept the occasional snide rumor.

The current Warlord had simply brought back the Axe, handed it to Goruk, a General of the Wovvolk.

“Our people are at war with the Norse, their treachery knows no bounds and if we must follow a leader of pure stock then I will follow any Warlord that the Generals elect.”

The words had moved the Generals, Goruk even had voted in favor of the appointed succession.

“You put words to all their doubts,” his father had told him later, “and when they were presented in such an absurd context they were shattered.”

The chosen successor handing the Axe over to his mentor’s rival, declaring he was unfit by nature of his heritage. The vote was unanimous.

Now he stood outside Granae, his warbands surrounding it.

“Get information,” he tells his Generals, “These are Wovvolk, they will tell us of the enemies fortifications. Whatever penalties the Norse impose will be impose tenfold against their cities.

“We must capture this city intact,” he tells them, “so a siege benefits us in that no harm will befall it in the battle if we lure them out, but again we must calculate this against their ability to pillage from our wives and children and send agents to steal and spoil the Norse food reserves.”

“So what is your plan?” one of the Generals had asked him.

The Warlord had smiled, “It is simple, establish spies, smuggle weapons inside the city to our wives and children. On the next full Moon,” his smile only grew.

“The Thunder Gods will restore their people.”
 
Ask and ye shall receive.

Your stories are very consistent and well written, SKILORD. I always enjoy reading them.
 
Thanks Eltain.

-

Thoroce was seasick.

Son of Goruk, one of the strongest warriors of the Wovvolk, the chosen apprentice of the Warlord, throwing up over the side of a raft.

Pathetic.

“Are you alright?” one of the sailors, a Stoney from the countryside who had joined the navy in hopes of adventure, asks him.

“Oh, the Norse will pay for putting me to sea.”

“Why aren’t you at the Warlord’s side?”

Thoroce was silent, the Warlord had raised him, was very close to his family, trained him with a spear with the Warlord’s own daughters. Now his bronze spear was lashed to the raft.

“He must retake Granae. Our mission is no less important, he trusts me to take this isle.”

More vomit over the side of the raft.

One of the other rafts bucks in the waves, as it crashes back into the sea the warriors shout out.

Someone is overboard, Goruk sees them as his head bobs towards the sea. The sailor leaps over him.

“Crazy Stoney,” Thoroce says, grabbing the center of the raft.

In the waves he can see the sailor with the fully armored soldier in his arms.

“Thoroce!” the sailor yells.

He cannot see straight, his stomach is heaving again.

He finds his spear with his hand.

“Thoroce!”

The ropes, the damn lashings, Thoroce pulls it up with his massive arms, mouth frothing, balance uneven.

He reaches the blunt end into the sea, right at them.

When the sailor grabs on it, the spear drags his arm back with the tide, Thoroce falls onto his stomach, sliding towards the sea.

He grabs out with his arm, snatches what remains of the lashes in his left hand.

Thoroce spits more vomit into the sea as the sailor throws the soldier over his body and crawls up onto the raft, wiping puke from his leg.

“You need to get your act together Thoroce,” the sailor says.

Another heave.

“Well, don’t get too worried,” the sailor says, pointing to the shore.
 
WESTERN WORLD

Western Mediterranean

While in the homeland of Tanresios the Houses of Learning are slowly organized and built in the peaceful cities, the colonies are a different story. In Tanresan Bretta, for example, a tercio of men was sent north along the coast to try and subdue the fishers and farmers there, which they achieved fairly easily. In Barber, overwhelming Tanresan force helped to turn the tide in the civil war there, ending it fairly quickly.

The leaders of the various townships and cities that make up Tanresios have had to borrow money from themselves, if that makes sense, to pay their military. The advent of currency and basic mathematics (as well as highly localized governmental practices) have let them realize their err and take emergency actions.

The first official trade lane of the Bascland Union traces the Tanresan coast all the way from Bilbao, Basque to Tangina, Tingitania in African Tanresios, and Gades on the tip of the Tanresan peninsula. In other news, the rebellions in the southern regions of the country died down, however major discontent is still an issue among the workers and even governors there.

The Andorric Councilship has begun the construction of a large series of courthouses in the small communities that make up the country, aimed at ensuring the most basic of rights to the common working man, and their representatives in the government.

Plans for a grand temple to Rios in her descended form (the God-Monarch of the Gullic faith) have been set into motion in Gull, sparking piligrimage from all over the Reist world, including zealots from as far as the Brettan isles and over the Cyse mountains. Military expansion into the Domic Mountains in the east have sparked tensions with both the Avrantic and Domic kingdoms bordering them.

(+1 banked EP, Brito-Gullic Kingdom)

Spotlight Region said:
Religious ferver has returned to the lands of the Avranti after a hundred and fifty years of quiet solitude and fearing the Gullic warlords in the west. A powerful priestess and also High Chieftess in the city of Lünde has gathered enough wealth and influence to raise a massive army of nearlt 9,000 warriors. After marching around Bretta for a decade and bringing it under Avrantic influence, the priestess turned her wicked eye to the Domic tribes.

The Domic Tribes, being a federation, would've lost less of their economy had one city been captured, except that a recent bid at centralizing their government and trade goods into the city have left people confused as to what to do now. Many have emigrated to the lands of the Cyse over the mountains in the southeast, stirring up a bit of trouble there. Far from crippled, however, a campaign north of the city is already fighting the ambush warfare the Gullic and Briton people waged so highly successfully against Avrantic aggression a century ago.

Back in the Brettan isles, far in the north, the timeless labors that encompass their Stonehenge rising from the mud and earth continue undaunted. Many of the largest of the stones the Great Druid has deemed necessary have finally been put in place, but work must continue, lest the spirits get angry.

Control over the Italian countryside has been returned to the Cysean Imperium as they opted to recruit a large army with the sole purpose of re-conquering the rebellions farmers in the north of the country, with the aid of the nearly half-finished road system they had plotted from the previous century.

Barber Mareas, after much pressure from the Tanresan leadership, capitulated after several costly battles and agreed to a peace negociated by the Tanresans. Effectively uniting the Barber people under one King, (but no specific religion) the Kingdom of the Barbers is born. Stability is an issue, with semi-common riots in the sparsely populated towns, but overall the situation has been diffused.

Phoolan Devi, unwilling to commit to open war against Tanresios, withdrew their support for the Mareaic leadership, returning to their distant city of Carthago.

Phoolan interests in Africa increase as the proxy-war with the distant Tanresan Empire ends and peace is secured, and Carthago, the Phoolan's diamond of Africa, peaks and is completed. Rumors of a great set of defensive walls planned around the city circulate throughout the mason caste, while Dalmland continues to see wave after wave of Phoolan colonist and immigrants, as well as Barber and Tanresan immigrants from the war, which the Phoolan carted across the vast seas, for a profit, of course.

Northern Europe

After a rather successful campaign in Wovvolk, Norse attention turned once again to the problem of those damned ice covered lakes. Extensive work went into creating fishing equipment and locations in the ice for sufficient food to be found inland during the winters, that did not require large amounts of hunters tracking down deer.

In the bitter north, the Wovvolk Horde collapses in on itself with the sacking of the city of Granae by the Norse army there, with Warlords from Johvi to Granae claiming the Axe of the Warchief. Wovvolk warfare techniques (that is, terror tactics and the burning of one's opponents farms) have been turned against them by oppressed Norse and Stoner populations as the Warchief's empire crumbles around him.

Eastern Mediterranean

After an exceptionally brutal massacre a single King once again sits atop the throne of the Scythiad Union at the capital of Jujya in western Scythia. The Spartan Empire somewhere in the south has made contact with the new Kingdom, finding friends in them.

The Spartan Empire is struck hard with the strong Cult of Artemeos forcefully taking control of the city of Troy in the eastern half of the Aegean. The undefended city ultimately fell after a 2 month siege, however oppressed Artemeons, Iliacs and Trojans all throughout the Empire have been inspired to rise up against their Spartan masters.

(-1 Warband, Spartan Empire)

The Cypriot Empire stagnates. (No orders, no story.)

The Lyscovian Empire has made a great many strides since the Charter of Lyrsella at stabilizing the region, with the various regional lords and psuedo-Sultans at a satisfying level of autonomy. Infrastructure improvements have also dominated the efforts of the Empire, with paved roads speeding up the travel of merchants throughout and irrigation canals at the city of Clyrra rising it from it's former infamy into a level of regional power.

Aneb-Hetch is the rising star of the eastern Meditterannean, with trade routes as exotic as the far off Italian peninsula and with contacts beyond. With every powerful empire comes pretenders to the throne, however- in the case of Aneb-Hetch, it's in the western colonies, which allows them their far flung trade routes in the first place. A local leader with a large following has proclaimed himself the King of the Gyptians, demanding Aneb-Hetch renounce all claims to his patch of sand.

Raliacki withdrew their claims to the southern villages after much pressuring from the Nile Dynasties, and in the land they gained have begun a pottery industry due to the large amounts of red clay found not far from the river.

In a series of quick hit-and-run wars a group of mercenary-type leaders rose up, and with funds from a distant Lyscovian ruler, subdued the Monarchy in both Tabriz and the Pontian Empire. A generation later more rebellions sparked in Tabriz and to a lesser extent Pontus itself and several independant Lyscovian city states in the west.

EASTERN WORLD

In the Kettick Empire, things have settled down. The Empire has indeed become an Empire with Imperial rule becoming a fast growing preference to either mayoral or priestly control; under it's caring iron-fist the great market square at the center of the City of Zanari flourishes with trade goods from all directions of the compass, as rebels regions are brought back under state control.

The problems that have plagued the Kutak Empire for many generations seemed to peak and die down recently. Many attribute this to the rise of the High King Riach the Pleaser, who, like his name implies, was very good at giving people what they wanted, even at the expense of the Empire.

Arkital Stagnates. (No orders, no story.)

Aggressive Arkital expansion from past years and recent stagnation has led a coalition of smaller tribes (and one Kingdom, Heinen) to attack the great power. Due to said stagnation, no resistance is met from the Arkital, and their riverwise gains have been lost.

Military Events

War of Barber Unification

Comparatively between Mareaic and Phoolan warbands, the Tanresan Tercio seems to be better in all regards. This was highly apparent in the mismatched battles between the vastly outnumbered Tanresan army against the combined forces of the Phoolan and Mareaic army.

Most of the fighting took place on the coast once more, deemed by both sides to be the strategically most important. 4 Tanresan Tercios clashed in great, thin lines against the 16 Phoolan-Mareaic warbands in longer, deeper lines over countless battles. The final battle ended with superior Mareaic forces surrounding the Tanresan army, before the remaining 300 cavalry charged them from the outside, causing an utter route.

(-7 Warbands, Barber Mareas)
(-4 Warbands, Phoolan Devi)
(-2 Tercios, -2 Rafts, Tanresios)
(-1 Warband, Bascland Union)

Wovvolken Ways

Granae burns. The once feared city of Granae lay in ruins after the brutal sack by the occupying Norse force before a hasty retreat from the mainland, leaving many young Wovvolken warriors asking why such a Warchief should still be in control after an awesome failure like this. Many budding Warlords have declared themselves or their prestigious sons and the occasional daughter the new Warchief of the Wovvolken Horde, with many troops deciding to join with them.

(-22 Warbands, -6 Rafts, -8 EP, gained Granae, lost Granae, lost Johvi, splintered into 8+ factions, Wovvolk)
(Razed Granae, lost Granae, Norselk)

War of the Two and a Half Scythias

Haikut Jujya, although kept from his home city by a wall of enemies, controlled the largest Scythian military seen in a hundred years. He controlled all the farms of the Scythiacs and the pottery warehouses in Crimea. Amassing the army wasn't hard. More than four thousand men crossed the Don river at countless points with little to no Kalsut resistance, while another thousand took the vast (but sparsely populated) Izmean lands in the east.

(-6 Warbands, -1 Raft, -1 EP, Lost City of Jujya, Scythian Kalsoot)
-10 Warbands, +1 Raft, +1 EP, Gained City of Jujya, changed to Kingdom of Scythia, Scythia Jujya)

The Black Serpent Strikes Again

The High Priestess and Matriarch Rihad, after a fair dozen years of booting pagans and ancestor worshippers out of Bretta, struck swiftly from Kol and marched straight to the barely defended Domic capital of Domi. Sparse resistance was put up as the Domic leadership was unable to react quickly or in an organized fashion, and so the city fell to the Avrantic horde.

(-1 Tercio, Tanresios)
(-2 Warbands, -1 Domi Spearband, -1 Raft, lost Domi, -2 EP, Domic Tribes)
(-12 Warbands, gained Domi, +2 EP, Avranti)

The Jade War

Evenly matched now with nearly two thousand troops to each side, the Qing and Taironese armies matched off in a pitched battle on the island of Hainan, mere miles from the Taironese capital of Tai. The forces met and clashed, and after countless flanks and encirclements and a twelve hour battle, the Taironese forces came out victorious, with a minor win. Qing attempts at withdrawing from the island were blocked by the remaining but shattered Taironese navy, and nearly half the fleeing force was sent to their deaths in their crossing ships.

(-3 Warbands, -3 Rafts, Tairon Empire)
(-7 Warbands, -4 Rafts, Qing Empire)
 
Spoiler Nations :
map6.png
Link: http://img818.imageshack.us/img818/2934/map6.png

Spoiler Religion :
mapreligion6.png
Link: http://img29.imageshack.us/img29/3138/mapreligion6.png

Update VII
Current/Total Earned:
Wovvolk/SKILORD: 5/17
Scythia/Julius Ganhdi: .5/4.5
Androgans: 2/5
Immaculate: 4/6
Tanresios/Milarqui: 7/15
Lyscovian Sulanate/Lord of Elves: 2/13
Kraznaya: 2/2
Karalysia: .5/2.5
Aneb-Hetch/Abaddon: 0/1
Cypriot Empire/Menanish: 0/1
Kettick Empire/Terrence888: 5/9
Druidia/Freemanuncg: 5/10

NPC DIPLOMACIES

From: Norselk
To: Wovvolken people


This is the consequence of your actions, your fault alone. Release the Stoney people and all Norse worshippers, and we will not touch your precious cities again.

From: The Kingdom of Scythia
To: The Spartan Empire


Friendship is a good word. Do you use it?

From: The Polypontian Empire
To: The Lyscovian Empire


The money we received from you has helped us unify our country. Thank you. Will you respect the claims we have made on the lands to your east, or will you challenge the Pontian hyena?

From: The Polypontian Empire
To: The Cypriot Empire


Our new borders should not cause tensions. We have no interest in your peninsula- will a series of border forts keep our realms safe?

From: Heinen
To: Arkital


Your time for this world is not long. Give us the lands we control and we shall cease our invasion, likewise our allies.

From: The Qing Empire
To: The Taironses Empire


Good luck assaulting our cities, you'll need it. Your position is weak- accept a peace now, and recall your military from our colonies.

From: The Taironese Empire
To: The Qing Empire


Your armies and navies depleted, your grains running out. Nowhere to hide but your cities. Run little chicken.

OOC:

STATS: Stats have been updated, and should be correct. Please mention if I accidentally gave you extra or too few of anything.

Although some of you have mentioned not caring about things that don't affect their stats directly, those of you who have focused on improving infrastructure, population, or in regions with naturally high populations have gained extra cities, and some regions have gained natural trade centers.

While these give no economy boost per se, they very much are centers of population and economy. If you lose one of these in a war, you lose a good portion of your income.

An example of this would be Immaculate's sicilian pottery industries. They influenced the local population to grow and for easy colonization, and it caused a new noteworthy city to appear. (However I forgot Sicily was specifically the island and it was 4:30 AM when I did the map. It's going to be changed.)
 
From: His Glorious Eminence, Emperor Addibaes II of the Lyscovian Throne, Bane of Barbarians, Pedestal of Civilization, Defender of All That is Just and Righteous
To: Our Pontian Friends

We recognize the rightful and just nature of your nation, and your claims. However, we would offer you [2EP] in debts to your crown by the Lyscovian Throne in exchange for recognition of the control of the Lyscovian Emperor's right to administration over lands in your current claims inhabited by ethnic Lyscovians. We are willing to negotiate this price.

Deal?
 
From: His most Wondrous Majesty, Emperor Rata-Hadduck of the Polypontian Empires, Suppressor and Lord-God of Lyscovians, Bane of Tabrizd, Hyena of the East, Master of the Tigris, Master of the Euphrates, Emperor-King of the Pontians and Prophet under Our God Ari-Atahnkan
To: near Lyscovi aquaintances


We will mull on this long and hard. Indeed, these are hard fought lands- but is it worth it to us? We will deign to send another messenger in a few month's time, to tell you of our decision. Wait for our words.
 
My upkeep should be 1, not 2.

From: Tanresios
To: Avranti

Why have you attacked us? If you hadn't realised, we were at peace with you, and we wouldn't have done anything opposed to your expansion in Bretta. We demand that you immediately evacuate all the lands that were ours before you attacked.

From: Tanresios
To: Bascland

We thank you for your help in finishing the war in Barbers. We also hope that the rebellions in your lands end soon.

From: Tanresios
To: Kingdom of Barbers

We hope that the help we provided will improve the relationship between our nations.
 
Who did I gain contact with?

Is there no diplo from the rebels?
 
If there WERE an operational political structure for the Wovvolk then whoever would theoretically be in charge of it would tell the norse to go screw themselves and remind them that I'll kill them all.

I wrote stories last turn even, and got no SP, I got totally destroyed, what the hell do they even have to threaten me with? If anyone in the Wovvolk has even a pointy stick they are encouraged to toss it towards scandanavia in hopes of poking out their eyes from across the baltic sea.
 
OOC: Some of the units I've designed are now obsolete. Hehe, sorry. Anyway, I am back on track.

Although some of you have mentioned not caring about things that don't affect their stats directly, those of you who have focused on improving infrastructure, population, or in regions with naturally high populations have gained extra cities, and some regions have gained natural trade centers.

While these give no economy boost per se, they very much are centers of population and economy. If you lose one of these in a war, you lose a good portion of your income.
No advantages and only disadvantages? (Except for possible setting of a story.) Huh.


The Tri-City Region

Farcha was, was, mind you, a merchant. No, silly, not one of those glorious rebel-type merchants in the past, trading secrets about the church. Not one of those Priests-pretending-to-be-merchants either. No, he was a new type of a merchant: all he wants is money, all he does is move goods. Thats All. *Glare*

No, he doesn't count secrets or hidden agents as goods. You will have to close your eyes during story time, Dara.

So, as I said, he was a merchant, a famous merchant... a Rich merchant. And he knows how to write.


Farcha grew up at the end of the Great Conflict era, when the Mayors are still struggling for their 'Freedom in the Right of the People' and the Priests are still calling for "A Holy Homeland for God". He lived in the Tri-city region: The three cities of the three rulars of Kettick. The Imperial City, containing the mighty Imperial Palace and our army. The Free City of Zanari, home to militia that are trained even beyond our army, and are sent to try to gain control for the mayors. And the Temple of Und, the holy mountain which controls not only all the worshipers of God, but seeks to control Kettick as well. Because these cities were only a few day's walk from each other: they even all live on the same fields, they became an arena for riches and death.

So Farcha became an troop follower. Holding his basket he will follow various bands of rebels, religious fanatics, or imperial troops. Except of course, back then they are all called rebels. He carries bread from the field to various battle grounds and ambushes so whoever he feeds need not to stir, and gets a few coppers for his business.

Eventually, he got tired of being stolen of his bread more often than not. He hired his own little band of boy-warriors and pounced on some rebels, stole everything they got, and dumped them into the holy river.

So Farcha became a symbol of assertiveness. That means he stands up for himself, not for someone else as a stool, or supported by someone else like sitting on a stool. He became a merchant that no one raids, ever. His goods are the only that passed freely between the Imperial City, Zanari and Und. He became famous. (He became an Emperor)
 
@Milarqui: Fixed, thank you.

@Abaddon: Nope, they're silent. No new contacts. Rafts can't go too far.

@SKILORD: Basically all your troops were in Stoney last turn. They had to march to Granae, and during that time, the city was razed. With tradition being thrown to the wind recently, and the huge amount of new recruits, your generals have all declared themselves more fit to be the Warlord than that Chick who let the capital be sacked.

If the Stoney people didn't hate you so much there'd be a large Wovvolken presence there due to their/your new infrastructure. But they hate you, so. It won't be difficult to unite it, alot of those factions are going to die out fairly quickly anyway.

As for the SP issue, you're right, I in fact had forgotten to update the SP list from the previous turn, it has been changed accordingly. My apologies.

@Terrance: There are advantages, yes, just not +1 EP here, +2 EP there. Would you prefer that? I'm not an uncompromising guy. I kind of wanted to maintain a semi-board gamey feel that stories will affect greatly.

Also, quit obsoleting your units before you build them. Now my "unpaid UUs" document is redundant :'(


NPC DIPLOMACY:

From: Avranti
To: Tanresios


Your people have intruded upon our lands. We demand that YOU evacuate all the lands that were ours before we attacked.

From: Bascland
To: Tanresios


Yeah, us too. You took the brunt of the damage, however. Those Barbers are an ungrateful bunch.

From: Kingdom of the Barbers
To: Tanresios


Our relations have always been the highest. :(
 
From: Avranti
To: Tanresios


Your people have intruded upon our lands. We demand that YOU evacuate all the lands that were ours before we attacked.
From: Tanresios
To: Avranti

We can't evacuate from your lands because we aren't in your lands and have never been in your lands. In fact, the people in the land we held before your attack told our people that, while you may have sent some religious envoys, at no moment you had made any claim to that land. And also, the fact is that you yourself have admitted that you attacked us without any provoking from our part. Our people have settled and lived in that part of the island of Britta for more than a century before your soldiers arrived and indiscriminately killed anyone they found on the way. Since we are diplomatic people, we are willing to let your soldiers leave as long as you pay 1,000 pieces of gold (OOC: 1 EP) to compensate the families of the people who died, as well as rebuilding all the things that were lost in your barbarous and uncalled-for attack. Believe us when we tell you that neither you nor your people will like to face the consequences of not leaving.

From: Bascland
To: Tanresios


Yeah, us too. You took the brunt of the damage, however. Those Barbers are an ungrateful bunch.

From: Tanresios
To: Bascland

That's why we hope that they will become far more generous from now on.

From: Kingdom of the Barbers
To: Tanresios


Our relations have always been the highest. :(
From: Tanresios
To: Kingdom of the Barbers

Surely it can become even better, don't you think so?
 
From: Avranti
To: Tanresios


How about instead you give us 1,000 gold and your finest eunuch boys for the lands you have taken from us, and we withdraw our army and rescind claim to them. Our killing was not indistriminate; we merely targeted everyone who has not sworn their lives to the Great Snake Mother.

From: Kingdom of the Barbers
To: Tanresios


Are you proposing something more permanent between our countries? Surely, you have no love for our "despotic" rule over our people?

From: His most Wondrous Majesty, Emperor Rata-Hadduck the Merciful of the Polypontian Empires, Suppressor and Lord-God of Lyscovians, Bane of Tabrizd, Hyena of the East, Master of the Tigris, Master of the Euphrates, Emperor-King of the Pontians and Prophet under Our God Ari-Atahnkan
To: near Lyscov aquaintances


We have decided, although they are obviously worthless to us, being that they are full of clay-brained Lyscovians and are subsequently devoid of any commerce or worth of any kind, that we will give these lands to you for your endebted status.
 
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