yeah and i was planning to make this mod for Civ4 initially as a part of my version of Revolutions mod.This would work even better in Civ IV where the culture of the city being emigrated too would change gradually to that of the emigrants.
i'll do that as a part of a bigger culture/social mod if Firaxis released the source code. the modding opportunities that we currently have are very limited.killmeplease, are you going to release a new version of this great mod ?![]()
hmm its interesting.
maybe it should be possible for citizens from big cities to emigrate to small ones.
Is there any historic precedent for this? Migration has been an important social phenomenon through all the ages, but despite all misery, people always tended to go where stuff was going on, and this was usually the big cities. And once your poor, you cannot afford anymore to go somewhere else and have to stay in the poorest parts of the city.
The only exceptions I can think of are war-related.
Yes, and a good one: American migration to the west. People left the cities, to make fortunes in new territory.
That is pretty much the only way I'd have migration from big cities to others, though; Brand new territory.
golden fever is also a good example
people migrate to more rich cities, and richier not always means bigger (but often does).
Richness could be determined by productivity index PI
that is a sum of all city's outputs (after all modifiers) divided by its population size
so if we had a city of size 1 with a 1 citizen working on a gold mine, PI for this city will be far greater than that for other cities. And people could start migrating there form other places, until the city's PI matched a state average PI.
golden fever is also a good example
people migrate to more rich cities, and richier not always means bigger (but often does).
Richness could be determined by productivity index PI
that is a sum of all city's outputs (after all modifiers) divided by its population size
so if we had a city of size 1 with a 1 citizen working on a gold mine, PI for this city will be far greater than that for other cities. And people could start migrating there form other places, until the city's PI matched a state average PI.
Maybe there could be a "potential" index for each city, which depends not on actual production, but on the potential of resources, be it luxury, good farm land or lots of industry?
True enough about mineral wealth... That generally occurs in new territories, though.
What you proposed sounds like a workable system though
so i want to make an announcement and to share my ideas
Internal migration
- People migrate to most productive cities. Productivity is determined by an average output
c5gold:,
,
,
,
,
) of a city per
citizen.
- Order and Liberty speed up internal migration 1.5 times each (for the maximum acceleration of x2.25).
- Locked citizens do not migrate so you can prevent them from migration (if Freedom was not adopted).
- People only migrate from bigger cities to smaller ones (this restriction should be made to avoid exploits).
- People emigrate from a city before it gets captured.
This all sounds cool!
Is there a way to limit internal migration? China, for example, has an eye on migrants and if citizens migrate 'illegaly' they face social disadvantages. Or is the same mechanism that limits emigration also limiting internal migration?(just saw that you adressed this above...
Do you think it would make sense to allow forced migration from one of your cities to another? You could have a settler-like unit which does not take its 'citizen' from growth, but cuts the city's population by one; and it cannot found a city on its own, but only merge with an existing city. Of course, this would make people rather unhappy.
Then again, it would be okay if you had to do it indirectly by making your frontier cities very attractive for migrants to go there.
so i want to make an announcement and to share my ideas
Internal migration
- People migrate to most productive cities. Productivity is determined by an average output
c5gold:,
,
,
,
,
) of a city per
citizen.
- Order and Liberty speed up internal migration 1.5 times each (for the maximum acceleration of x2.25).
- Locked citizens do not migrate so you can prevent them from migration (if Freedom was not adopted).
- People only migrate from bigger cities to smaller ones (this restriction should be made to avoid exploits).
- People emigrate from a city before it gets captured.
good points hereSounds good, although I would say the 'PI' should be based on,
and
; either an average or the highest of the three.
and
are both likely to be higher per population in larger cities so would potentially depress migration rate. Not sure about
, do you mean total output or left over after consumption?
Order and Autocracy are hard to distinguish one from another at times. in my understanding order is about planned/regulated economy while autocracy is about oppressive rule. OFC planned economy implies 1) moving workers from place to place 2) attachment of them to work places so they can not change their occupation without high permission. So both increasing and decreasing of migration fits Order good: its just population managemet.Based on my (admittedly poor) understanding of mid-20th century history of communist states would it not be more accurate to have Autocracy increase migration (Stalinist encouragement of Siberian colonisation) and order reduce it (Chinese migration from rural areas to the cities)?
Could someone at least release the v2 mod but compatible with the newest patch? It doesn't let you "Choose a Great Person."