Emperor Cookbook - Napoleon!!

I liked the Alphabet beeline. It gives us a powerful tool to overcome low sliders.

The only thing I didn't understand about your game is why you were teching Meditation? Preparing to bulb Philosophy?
 
I liked the Alphabet beeline. It gives us a powerful tool to overcome low sliders.

The only thing I didn't understand about your game is why you were teching Meditation? Preparing to bulb Philosophy?

Oracle. No other Ai I met had the techs for it.
 
Voting:

3 points: Dirtyparrot; GLH is powerful enough on most maps but for this map it will be king. We can perhaps look forward to running over the ai longbows with cavs, good solid start.

2 points: Kossin; Nice expansion, the extra turns saved from getting that extra worker is quite powerful at this stage of the game. Still has a good shot at the GLH, I think the consequences of choking Wilhem may make for a far different save than any of the others.

1 Point: Ignorant teacher; Stonehenge was a nice idea and opens up some opportunities for beelining a religion and making a shrine with an early Great prophet.

Future thought: I think going for the GLH regardless of which save we use is optimal, getting a wb out exploring and open borders with everyone. Alot of the next stage will mainly be spent rexxing. On another note, does anyone recall when the barb galleys appear on this speed? I really hate those things :(
 
Note I meant I wasn't putting my save up for consideration, I just wanted to do something different then what everyone else would do and I will continue playing just to compare that start with the optimal one everyone picks... And without the GLh I feel like there really was no other option besides a rush. With the desert and the positioning you will get killed in expansion without bonuses such as from GLh.

EDIT - confused this with another game a bit. But whoever has the GLh earliest has a better chance to get out the closest blocking city to Mao, and he still has expansion room east so you don't risk early war. But Willem will be in a great position techwise and will declare unless you get him to friendly. The problem with me rushing him if successful is that he is a great guy to have around for trades in the late game if you have him at friendly. Of course I could simply rush block him from the main land in the middle, but get him to friendly after that?

And assuming conquest who would you attack first? Mao is probably the guy you want to take out first since his UU is great and he spams units like crazy - my last game I had just got to grenadiers and he piled in on me during a war with 15 of those crossbows and another 15 siege and 15 macemen or something. But I wouldn't attack with Willem only at pleased..
 
3 Points - Ignorant Teacher

Stonehenge was a great idea, left a fair amount of forest for GLH still and a couple settlers near ready to expand, looks like you could use another worker or two quickly though with those settlers off and going!

2 Points - Kossin

All around great expansion, Rheims could be a bit further south to allow for another city in the middle there, hopefully the stolen worker trick ends up paying off aswell.

1 Point - Steve

GLH soon, writing probably just before it, hopefully able to juggle libraries and settlers and keep those beakers up
 
Oh I totally forgot about this! Will have a look and vote in the next few hours. :)
 
6 votes in. grasshopa has removed his save from voting.

Cripps, Inso, Jumled, Smitsk00 and me left to vote. 4 left to vote.

Lets give these players time to vote. I suspect this voting will run at least to 12:00 lunchtime GMT.
 
1st Place: Steve 250 - The GLH seems like almost a gamebreaker considering pretty much every city will be coastal. Lots of mines built and forests ready to chop around the capital means it will be done very soon and fuel expansion nicely. Also we have chariots built and another settler on the way so things are looking good for a quick REX in the next segment.

2nd Place: Ignorant Teacher - The exploration and dotmapping are very good plus a couple of settlers on the way for quick expansion. We should be able to grab the GLH here too.

3rd Place: dirtyparrot - GLH coming along nicely and the blocking city is up for willem, pretty good position here too.
 
Gonna give the remaining few a chance to vote. If no more votes i will end the round at 18:00 GMT today.
 
So far, we have (if I counted right):

17 points for Steve;
11 points for me;
9 points for dirtyparrot;
8 points for Kossin;
1 point for cripp7;
1 point for Teelman.

We're still missing the votes of Gumbolt, Smitsk00 and Jumbled.
 
Of saves in top 4 voting so far.

IT - You have 3 cities, SH and 2 settlers in production. Personally i would of built granary in capital and let city grow to happiness cap. GLH would be useful. 5 cities too early will kill your science rate. You will likely pop a GP from SH city.

Kossin. 4 cities. Granary in capital and LH. Chance for GLH although 34 turns off. Commerce city near gold is set up.

Steve - 3 cities and GLH very soon. 2 workers is very low!!! I would question why the chariots are not fog busting. Sometimes fogbusting units add more value over units in cities. Your 2nd and third city are low in size.

DP - 3 cities, GLH likely, only 2 workers and gold city hooked up for extra happiness.

Voting from me is as follows.

3pts Steve. Closest to GLH
2pts Kossin - Number of cities and chance for GLH. Gold city hooked up.
1pt IT - SH saves on monuments. Still a chance of GLH. Shame you didnt build granary in capital over the settler for city growth.

Dp - A good save overall. There were so many good saves to pick from.

I think this closes voting!!!
 
So far, we have (if I counted right):

17 points for Steve;
11 points for me;
9 points for dirtyparrot;
8 points for Kossin;
1 point for cripp7;
1 point for Teelman.

We're still missing the votes of Gumbolt, Smitsk00 and Jumbled.

Adding on my votes this puts Steve save on 20 points and makes his the winning save for this round. The final 2 votes would not of changed this result.

Congratulations to Steve. :goodjob:

The next round will be played over the next 4-5 days with voting over Friday- Sunday.
The round will finish Friday time 1800hr GMT.

The next round will be played from 1500bc-400ad. Lets get playing people. :D

Here is the winning save:

Steve250

Please ensure when you post save you rename with your name.

Round 0: The starting save -
Round 1: 4000 BC - 1500 BC- Completed
Round 2: 1500 BC - 400 AD- Playing
Round 3: 400 AD - 1100 AD- upcoming
Round 4: 1100 AD - 1500 AD - upcoming
Round 5: 1500 AD - 1700 AD - upcoming
Round 6: 1700 AD - 1820 AD - upcoming
Round 7: 1820 AD - 2050 AD - upcoming
 
Guess ill start off!

Spoiler :

Not entirely happy with my save, should have a couple more cities up but anyway. I decided to rush GLH right away, since without it i doubt i could keep up with the AI atall, ended up snagging it at 925 BC, fair bit later than you guys but made it! Whoever mentioned having alphabet early was bang on, great idea and ended up being able to trade for math later, got IW aswell for HBR, no iron on our area! Havent been able to see how far it is though Willy has a couple nodes of it....forgot to take a couple screenies during aswell. Used the remaining forests that i had and went for GLib, got it at 370. Looks like a couple spots up north on that island for a couple settlements, have to build HA to snag them, looks like another four cities up and coming here shortly!





 
Round 2. Not very happy with it.
Spoiler :
Got carried away with the game and played until 600 and something AD and had to go back to the 400AD autosave. I'm happy it was still there. The worst part is that a source of Iron had popped near one of our cities. Oh, shucks.

I completed the GLH and also the Great Library and the Parthenon. The economy is not in the best possible shape because I've expanded hard. (I was even bigger when I realized I had played beyong 400AD).

Settled a city in the last moment. (I haven't opened borders with Mao yet because I think we deserve the piece of land behind this city).

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Wonders:
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And this is 400AD. We're about to raze that barb city.
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Cities. (The Statue of Zeus is for failure cash).
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Capital.
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Cities. (I don't know why I settled Marseilles there :sad:). There's also a sugar spot south of the barb city that can be seen by moving the Chariot.
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Techs and Demographics.
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pnp_dredd: As far as I'm concerned, it's ok.
 

Attachments

1st Place: Steve 250 - The GLH seems like almost a gamebreaker considering pretty much every city will be coastal.
It's not quite a gamebreaker, but it will carry your economy for the next thousand years.

One thing worth noting is that there is a minimum number of cities necessary to make full use of the GLH. Yes, that minimum is only four cities, but Steve's save only offers three. For anyone thinking of cancelling or delaying the Settler being built in Orleans, don't.

Also, you won't get foreign trade routes unless there's either a land route (ie roads) connecting you to the AIs, or unless you scout the "shipping lanes" yourself. So anyone banking on finishing the GLH and opening your borders for big bucks will be disappointed.

Long comments;
Spoiler :
But the GLH is just frosting. The really problem is health. There're only two workers at the moment, with another city soon to be founded (Fish/Cow SW of Orleans). One of those workers is putting Paris into :yuck: within two turns of the save. The other can head to build roads to Paris' Cow, or can move to build a Pasture on Lyons' Cow. I think enhancing Lyons (which is currently working no improved tiles) is a better choice than road building at the moment. Any extra food lost in Paris is more than made up for by working that Pasture earlier.

Once the forest near Paris is chopped, it will fall into :yuck: territory. This leaves five forests around Paris, including a grassland hill shared with Orleans and one riverside plains Spices. One of either the hill or the Spices can be cleared; I'm looking to clear the hill first, leaving the Spices to complete the extra pair of forests for an additional +1 health.

This way, Paris can work the Cows, three grassland hills (including one riverside), the plains hill, the floodplains cottage and the grassland cottage at pop7, which it will hit once Mysticism comes in and you build a monument (gogo charismatic). The floodplains farm can be substituted for the grassland cottage in order to continue growth for whips.

But remember to build that road to Paris' Cow quickly; Mao has a Pig available for trade (well technically he has two), which will help with Paris' health problem at pop7 until Fish/Cow can get the Fish hooked up (could be awhile). I'm not very well versed in diplo modifiers, but you may even want to trade when you have only one Cow (assuming there's a modifier for that). You won't need the (extra) extra health until Paris hits pop7.

All around good city placement. As I said, there's Fish/Cow to the SW, and Mysticism can be researched following Writing. There's the Gold/Clams/Oasis city to the SE as well. I like the look of 1N of the Gold; even though the city will always be low pop, at the moment there's probably enough desert there that the fresh water could help early on. Also, with everything in the inner BFC, and the choke point blocked, you can work the Oasis until whipping a Work Boat, and put off building the Monument until necessary for the happiness. It loses some ocean tiles, IIRC, but that's not a big loss.

Additionally, there's a site 1SW of the Incense which will grab the Bananas, two riverside grassland hills, a riverside plains, the Incense and three coastal tiles. Not fantastic, but worth settling, seeing as all of those tiles fall outside the BFC of Lyons or Paris. It can work the Bananas, the two hills and the plains at pop4, which probably won't be too far off its cap at this stage of the game.

This appears to be the northern desert band. That means that whatever is north of Paris probably consists of a bunch of tundra. That's not necessarily a terrible thing, because tundra brings Deer, Fur, Silver, Copper/Iron, Marble and Crabs (as we can see). There's also a possibility for plains Wheat up there.

That said, I wouldn't look for what's necessarily the overall best site up there to settle first. With the GLH out, I would consider looking for what will open up the most resources; especially health resources.
 
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