Emperor game: Napoleon, guide me thru it!

Bartholomaï

Warlord
Joined
Oct 11, 2003
Messages
144
Location
Europe
Hi everyone!
I feel a bit new here, since it has been a long time since my last login.
I have been replaying Civ IV and I've beaten noble, prince and monarch relatively easy, but I struggled a while with emperor, I had to learn a lot of things on this forum, like chopping forest (I didn't touch them in earlier games) and whipping my people.
2 todays ago I had finally beaten my emperor game ever :king: (I think I didn't even manage to do that in civ3 or 2).
But to really get the hang of it, before I go to immortal, I'm going to post my next emperor game here.

OK, here are my settings:
Civ version: Warlords
Civilization: French
Leader: Napoleon
Traits: Organized and Charismatic
Map: Continents
Speed: Epic
#civ: 7
All other settings are just standard, as I just picked the "play now" button.

Here is our starting position, I moved the warrior SW where he has found a stone!


Any suggestions where we should settle? I think our position looks just fine, we can grab that stone with or next city.
Or should we go SW two times and lose a turn but immediately catch the stone, we could go after the wine with our second city, since we don't have the technology yet to harvest it.

PS: I didn't regenerate the map until I got this starting position, honestly!
 
Napoleon is Organized not Financial? (or have you modded something?)

As for settling, both in place and moving might be good. I wouldn't want that stone in my BFC that bad. 2s gets the corn and more river squares and will get the stone in 2nd border pop, It also gains another floodplain from what i can see.(Since you are playing warlords the levee doesn't exist, but i would most likely move 2s to make insane production capital in BTS or just stay) The risk is desert or coast inside your BFC. Just make a decision this isn't the most important place to get "guidance" :)
 
River + sea is a great start, particularly so because you only have 3 sea tiles within the fat cross (more like 2 because one is a clam). You can build both ships and harbour for trade yeild/health bonus.

The stone you can grab some other time ;)
 
Napoleon is Organized not Financial? (or have you modded something?)
Corrected that, thanks

Ok, I settled in place, I'm building a worker now, and researching mining so I can get bronze working to chop all those forests as quickly as possible.

My warrior explored the tiles around the stone and I found corn 2 tiles away, so I'm definitely going to build my next city over there.

civ4screenshot0004bv8.jpg


After this turn my warrior went West over the hills, and a couple of turns later I met a scout of the Chinese:
civ4screenshot0006yu9.jpg


Kumbaya Kumbaya Kumbaya :band:

And shortly thereafter also Augustus found his way through the jungle.

civ4screenshot0008br0.jpg


But after that a bear killed my warrior:(
Next my worker was finished and I ordered him to build a farm on the nearby corn, because BW wasn't finished yet.

civ4screenshot0010gm5.jpg


And because of those dangerous animals, I decided to build a warrior, so he can guard the settler I'm going to build next.
After that I'm going to build warrior-settler-warrior-wonder
I hope I can get my second pop before I finish my first warrior...
My worker finished the farm a turn before BW, so he started building a road.

civ4screenshot0011bs5.jpg


The French people have mastered BW, we switched to slavery, now what should we reseach next?
I'm thinking of Mysticism(12 turns) or Masonry (16).
If we go for Masonry, we will be able to build a quarry in our next city, so we can speed up stonehenge and/or pyramids.
The problem is, if we go for Masonry, we might not have Mysticism before my capital is ready to build its first wonder, so we would have to drop stonehenge and go for the pyramids.
If we go for Mysticism first, we could chop rush stonehenge and have Masonry finished before stonehenge is finished
 
I would have suggested looking at the option to settle 1N of your original position - that would have saved that juicy flood plains for farming, and it would have allowed the second city to go directly below the corn (claiming the stone on a border pop).

I can see that this would also have given us a second clam, but I came up with the above idea before reading your follow-up mail.
 
I would have suggested looking at the option to settle 1N of your original position - that would have saved that juicy flood plains for farming, and it would have allowed the second city to go directly below the corn (claiming the stone on a border pop).

I can see that this would also have given us a second clam, but I came up with the above idea before reading your follow-up mail.

First of all, never settle 1 title off a river and deffinitly not if flood plains are in the BFC. This will cause health problems all game long.

As for the second city, build in on top of the plain hills to get both stone and corn along with the +1 hammer bonus for the plain hill city spot.
'
The extra clam might be a nice flood resource for a 3. city

:goodjob:
 
Fishing would be an early tech priority of mine on this map. Got those clams you could use with the corn to pump out settlers and workers fast.
 
I would have settled on stone . It wastes just 1 turn and it gives +1 hammer to city square . More importantly you have access to stone without WHEEL . Just research mining> mystism> masonary and you get a cheap stonehenge = free creative trait , follow it up with great wall . Settle 2 cities using 1 warrior garrisons , finish off Pyramids . The old capital spot would be good as city 2 .

Edit : Forget Stonehenge as you said Mystism>Masonary settling city2 hooking up stone takes a loong time . Target great wall instead. It will help you escape with skeleton garrisons .
 
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