feralminded
Obsessive Number Cruncher
Added play by plays for both my 4000->2500 save and the 2500->1000 save. If anyone is unsure of their ability to play at this level I recommend trying to follow along with the play by play. I didn't play a perfect game and I didn't write down every little thing I did but I hope it is instructive. I tried to make it clear what every worker was doing and whatnot.
About the only thing here that's close to the edge is the way I handled the Barbs. I am fairly confident when it comes to barbs and about the only thing that would be scary would be a spearman coming in but they can be handled with two warriors (very easy to whip out).
Also kudos to everyone who settled 1E ... that was probably the superior move. I was clearly not on the ball when I settled in place.
About the only thing here that's close to the edge is the way I handled the Barbs. I am fairly confident when it comes to barbs and about the only thing that would be scary would be a spearman coming in but they can be handled with two warriors (very easy to whip out).
Also kudos to everyone who settled 1E ... that was probably the superior move. I was clearly not on the ball when I settled in place.
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for production purposes. Ultimately this city is going to get absolutely pounded by attackers in the future so the hill was probably the better choice but I am fairly confident in my ability to defend almost any assault with siege + flankers ... so we'll see. Still I felt like any spot here was some kind of compromise.
. You're going to have to put him in his place soon. He shouldn't have Elephants so it might be worth foregoing the Glib and rushing construction. I don't care how many Guerilla promo's his archers have ... Jumbos win. It looks like he's forcing your hand here a bit.
and +2