Empire Total War is released for Mac!

Skwink

FRIIIIIIIIIITZ
Joined
May 14, 2010
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I'd like to buy it, but I've heard bad things about ETW. Is it worth $40?
 
I should mention it's the "Gold Edition". Not sure what that entails.

Also, I don't care much about graphics, and if I turned everything to low, would the game be enjoyable if I'm just making the minimun requirements?
 
The fact the game was pretty to look at was one of it's few redeeming qualities for me. Personally, I don't think it's worth $40. The AI is terrible and very durpish.
 
Also, I don't care much about graphics, and if I turned everything to low, would the game be enjoyable if I'm just making the minimun requirements?
As Zelig said, Empire looking very pretty was one of its few good features. When you have the graphics set to low the game just looks terrible. The models change over to sprites far to quickly (and they aren't even good sprites!), the musket fire looks like a couple of photoshopped cotton balls, the textures are blocky, and the terrain just looks bad.
 
Meh, ETW was ok. I preferred Napoleon though, like Empire except better.
 
...Zelig?

Zelig had a Simpsons avatar for a while if my memory serves me right, so probably just some weird subconscious confusion on the part of Ajidica.
 
Afaik the Gold Edition includes Napoleon TW and all of the DLC for both games, it also cost $30 when I bought it two years ago. They aren't the best games, and certainly not the best in the series, but they are the best for a TW-like experience in those periods. If you like those periods and have a computer decent enough to run them at a decent level of beauty they are worth getting.
 
Empire has the best setting and scope of all the TW games to my mind, but there's probably a more pressing need for an Empire II than a Rome II (Napoleon doesn't count - sure it made the game engine work, but it had far fewer factions and a much smaller theatre of war. Napoleon was more akin to a Fall of the Samurai-type standalone expansion than a separate entry in the series)

Nevertheless, I've never encountered too many of the bugs, and the AI's bad but not noticeably worse than Medieval II's execrable AI - for every siegeless Empire army I've had wandering aimlessly around my fortifications when they should be scaling the walls, I've seen Medieval II AI hold everything back except the catapults that advance to get killed, one at a time no less (and then -only when they're dead - doing the same with the battering ram), or a Fall of the Samurai army attacking a superior force in a city when they have a calculated chance of winning well below 25%. Yes, all of these are real examples. The India campaign in particular needed to be better thought-through though - I like the Maratha as an addition, and they have some nicely varied units, but there are no player factions to compete with them, and naval warfare, the multiple theatres of war (the game's two key innovations), diplomacy and to a large extent technology are essentially irrelevant; at the very least Persia should be either a playable faction and/or a much stronger, more aggressive AI (in reality it was the Persians who defeated Maratha territorial expansion).

Adding a tech tree for, well, tech rather than just buildings/units was a good addition to the series - the trees themselves could have done with pruning, but not to the degree they received in Shogun 2. Gameplay dominated by ranged units and cavalry does make battles play very differently, and also allows the use of more varied formation tactics (sadly many of these come somewhat late in the tech tree - authentic for such things as infantry squares, not so for wedge formations) than just 'guard block' or 'skirmish line'
 
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