Update on Game Update
As the final claims round comes to an end, I'm putting the finishing touches on the starting stats. Thanks to the power of Excel, the management of the game's 523 provinces has been surprisingly easy.
Rule Changes
1. Iokril production has not been doubled. Raw materials input raised back to 2 from 1.
2. Once sign-ups and pre-game tech trading is locked, I will implement the Super Secret Rule I've been holding in the cards for, like, two weeks.
3. Expect the game to start a little later than expected. Decamper's Heirs to Heaven stat sheet has given me ideas on how to make my stat sheet look aesthetically pleasing. At least, not hard on the eyes.
Interesting notes at game start.
1. Everybody begins with 50 Factories.
2. All colonies have maxed out RM Mines.
3. Provinces with resources have additional buildings for the matching deposit.
4. Being over the building limit increases input costs in a province. Being 1 over in a 10 cap province = 10% increase in input costs. 1 over in a 5 cap would be 20%, and so on.
5. Core provinces begin with 3 Inf, 2 Arty. Secondaries begin with 2 Inf, 1 Arty. Colonies begin with 1 Inf.
6. Everybody begins with a small stockpile of Munitions.
7. Every non-core province begins with 2 Separatists. Separatists have a randomly generated level of starting militancy ranging from 1 to 4.
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