Empires of Joy

Some clarifications.

1. Units can only be built with local IP (IP in the province). Since units can be used the turn they're created, this seems a fair compromise.
2. The building/unit discounts are applied by a per order basis, not per unit. For example, an order that orders five infantry units to be built would cost 15 IP. With a 15% discount, it is 12.75, rounded up to 13. This is a lot better than 3 * .85 rounded up to...3.
3. When in doubt, round up.
4. Military pioneer applies the turn you receive the unit and the turn after. Not just one turn.
 
heyy kiddos

anyone wants to trade a tech of his for my Supercarriers?

Unity will gladly trade her Eco-Factory tech for your Supercarrier tech.

Progress marches on!
 
So WIM has dropped. If anybody wants to pick up South Africa, they have five hours before I dissolve.
 
heyy kiddos

anyone wants to trade a tech of his for my Supercarriers?

Wallachia is interested in technological exchanges with the Blue Oyster Cult. We are also interested in exchanges with the Japanese Cooperative & Empire of Tyo.
 
Wallachia is interested in technological exchanges with the Blue Oyster Cult. We are also interested in exchanges with the Japanese Cooperative & Empire of Tyo.

We are open to negotiation.
 
trading airforts and ecofactories with Unity
 
The Coalition wishes to exchange their armour schematics in exchange for Pulias' industrial complex blueprints.
 
The Revolutionary Republic of Pulias confirms that a deal has been made with the United Eastern Coalition where we have agreed to exchange P-IC technology for Coalition Armor technology.
 
Balance Changes and New Additions

I am introducing a new basic factory type: The Munitions Plant. A Munitions Plant is a 15 IP building that instead of producing 1 IP produces 4 Munitions. Munitions acts like IP for building land and air units. An Infantry can be built with 3 IP or 3 Munitions or a combination thereof. Land and air unit maintenance is now priced in Munitions (5% of IP cost rounded up).

Example: The average starting capital starts with 20 Factories and 50 IP overall. The switching cost a Munitions Plant is 8 IP, so an empire could switch six factories to munitions plants for 48 IP. Next turn, the capital province would be able to produce up to 38 IP/MPs worth of units locally (instead of merely 20 IPs worth). This is the difference between building 6 Infantry units a turn in a capital to building 12!

I am introducing a second factory type: The Dockyard. Like the Munitions Plant, it produces 4 resources (Shipbuilding). Unlike Munitions, Shipbuilding cannot be stockpiled. You either use it or lose it. Ships can be built with a combination of shipbuilding and IP. Again, using the above switching.

As with IPs, units can only be built with locally sourced Munitions/Shipbuilding.

Why?

I wanted to slightly divorce military production from civilian industrial production without making IPs entirely worthless in military production. In peacetime or fighting against a militarily inferior enemy, it may be sensible to use IPs to build units instead of regearing your economy to wartime. During total war, I thought it would help if players had a way to drastically increase military production without having to implement new national focuses.

Excess munitions from a munitions plant can be sold on the international market freely. A player with special units that are in high demand can use munitions plants to produce these units and sell them to other empires. Dockyards work the same way for ships because you can build ships for other empires.

Expect the rules to be updated sometime later today with these changes.

I would like to hear everybodys' thoughts on the changes.
 
The Revolutionary Republic of Pulias can announce that we have made deals with the Kingdom of Wallachia and Republic of China to share our P-IC technology with them in exchange for their Coastal Fortress and Chinese Mechanized Infantry technologies.

Pulias is a state built on a foundation of scientific endeavours and we encourage the sharing of technology across borders whenever it is mutually beneficial to those involved. Other governments seeking peaceful and friendly relations with Pulias are welcome to contact us with a proposal if they are interested in making a trade.

(Edit: Just to clarify, the deals mentioned are two separate deals. One with Wallachia trading P-IC and Coastal Fortresses, and one with China trading P-IC and Chinese Mech Infantry.)
 
Changes (rules updated)

1. Added MPs/SBs.
2. Militarist now increases Munitions/SB production by 15% instead of lowering unit costs
3. Investor lowers Input costs by 15% instead of lowering building costs.
4. Fortifier now increases provincial Control Rating by 10% instead of lowering military building costs.
5. The Production Targets NF now affects Munitions and Shipbuilding as well.
 
How steam punk is this still?
 
Can we still build mechs?
 
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