Aussie_Lurker
Deity
Once again you and I are on the same page, DH_Epic! If you had a % based system (NOT that I have ever proposed such a system before, mind you
) then you could impose more gradual effects AND remove the MM involved with 'population control'. After all, if each happiness step were colour coded, then their current mood could be featured on the map in the current colour of the city name! Is the city name red? Well this city is probably in danger of seceding AND is probably a hotbed of rebel production. Is the city name yellow? Well, the people here are probably unhappy, and the city is almost certainly less productive than it could be-better do something soon before they start vandalising the place and/or revolt
! Is the city name green? Well, the people of this city adore you, and will probably follow you in whatever you choose to do!
Now, this will be easy to see in the main map of them game. No need to go into each individual city and check what pop-heads are happy, content or unhappy-all the info will be there at your immediate disposal!
Yours,
Aussie_Lurker.


Now, this will be easy to see in the main map of them game. No need to go into each individual city and check what pop-heads are happy, content or unhappy-all the info will be there at your immediate disposal!
Yours,
Aussie_Lurker.