Inherited Turn: Laugh at how bad Chinese start is. Survey the situation, everything looks alright. Diplo check: Up myst on mao, up myst and wheel on ragnar, up masonry, alphabet, IW, myst on brennus (HOLY CRAP!!), up wheel and IW on ozzy, up IW and myst on England, and finally up IW on cleo. All are broke! Howd we get this far ahead? Kudos to previous leaders. England looks to be the main powerhouse. All the capitals are size 1!! We are size six. We have higher shields, high pop, but low low low low! Land area.
I veto the current settler site. If we had moved to yellow dot on the first map, then fine, but that much overlap is DISGUSTING. That settler moves to red dot asap to found that powerhouse of a city. Afterwards, Id rather found somewhere deep in the jungle, build a granary and use that wheat as a springboard to build the workers to remove the jungle.
Finally, I hit next turn.
Turn one: Settler moves to red, founding in 2 turns. Fire the goddamn animators. Settler done next turn, no way to get more gold or food out of Moscow(all worked tiles are roaded, and a roaded tile == a river tile. Petersburg Warrior à granary we will need workers for all that GD jungle, might aswell go for it at least occasionally
Turn 2: Moscow completes settler, order up a new one. This one is going for the spices. I did a brief dotmap to find the ideal location. This one gets 2 in its initial 9, and has a 2 food tile to work to create workers and dig itself out of the abysmal jungle, as well as being on fresh water. Scouts, are, ofcourse, scouting. Check diplo for any gold to snactch up.. and there is of course, nothing. Damn broke neighbors.
Turn 3: Red dot founded, a worker is ordered up. Play with lux slider, nothing. Move scouts, check the fruitless diplo. I dial down research, as we are losing 1gpt and we have such a lead that the cost is wasteful (should have done that earlier). Lux is still @ 30, which is annoying but has to be done even when @ size 5 in moscow. Hooking up the spices will help, but that is many worker turns away.
Turn 4: Boss around some workers. My roads are sometimes erratic; thats because I want to put the roads on the best tiles that do not make me go out of my way. Essentially going for kiev I roaded the riverside before the landlocked tiles, because we only have 3 workers and etc.
Turn 5: Moscow completes settler. I send him to our southern dot, because it is either that or a city near that wheat, in the mighty jungle. I intend to found 2 tiles from the borders of st Petersburg, right in line with it and the wheat on the coast, in the forest. We WILL have initial acess to the wheat because of the culture linkage that occurs if Petersburg has a temple or if that city gets a temple. Because that city will need a granary more, with such scarce food (2 grasslands and the sea) I change Petersburg to a temple. Boss around the workers, check the usually fruitless diplo and everyone is broke, as per usual. I notice our lead slowly dwindling, but gifting them to a civ for good relations is NOT worth saving them to turns.
Turn 6: Nothing but scouts and diplo. Lizzy has writing for sale, she lacks IW, myst, and communications with celts. I want to sell communications because she is expansionist and has scouts to easily find celts on this pangea. I go to trade, and comm. /w celts, IW, myst AND TREASURY OF 66g will not buy writing. Must..surpress
urge..to..kill. We cannot even get anything more then I doubt they will accept this proposal. NOT EVEN CLOSE AARG!! Stupid stuck up crackwhore. Naturally, noone else has anything.
Turn 7: Just out of curiousity, I notice 39 tempting turns for pyramids. It would stunt our growth a bit, but our rivals are in the jungle, rotting, and I seriously consider it. Workers on the way to roading to Petersburg have completed a road on a grassland. I am wondering to mine or not. Because we have no lux yet, I decide to mine first since it wouldnt save us anything. Is this a bad move? Minsk founded on red dot. Next is spices, which has its settler one turn away. Noone is even building the pyramids, and we have 2 turns on the last settler. Due to sirp saying not to in his variant I do not begin production, but as a note to the next leader, you could win it. All of the other capitols are size 2 right now, we are size 5, and on fresh water to boot. Of the cities we can see, few can hope to compete. Not starting em may be weed, but I decide to continue expanding. As far as the horses, 1 to the n of em means only 2 overlap with Moscow, on a grassland and a hill, so that should be our founding location.
Only cathy has writing, with math in 12 we can trade that.
Turn 8:Kiev warrior à granary in 30. Next leader, consider it a prebuild for whatever the hell you want. I notice at size 5 moscow pulls 10spt. Found spice addicts, order a worker as there is one good tile anyway.
Turn 9: Moscow completes settler, starts another. I check diplo, grudgingly. Ragnar has HBR@mono, lacks myst but that wont do it. Wait for math, get writing then HBR.
Turn 10: Ottos start pyramid, someone else oracle. We can get pyramids and win
next guys call. Menacing purple archer nears.
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